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Forza 5 Showroom | New cars and details for Forza 5, ongoing reveals

p3tran

Banned
Not at all interested in track count/locations? Car count? New cars? Career structure? New tuning/painting/customisation options?

We aren't necessarily talking about trailers here. Just info.


- tracks: spahurst, plus the laser scanned smart geometrics tracks we discovered, plus behemoth from that "ibrokemynda" dude. we will see what we will get from previous forza's, but the tracklist above alone is fresh (nur will be also new if things plan out). [dude said that he was searching for fujimi and didn't find it, and was not 100% certain but he thinks tsukuba was gone too. that means that the majority of the rest of forza 4 tracks should be there. ;) ]
- career structure: we learned what the reddit dude said before he was silenced and his posts where deleted (strong indication it was true). so career is revamped and sprinkled with top gear dudes prologizing each series, like it was described in previous page. "vastly improved" was the dudes exact words.
- cars: we knew that cars are going to take a hit in numbers since a long time ago. we still dont know exact numbers. but we also know that turn 10 will provide very good support after launch with dlc packs, covering both new-just released models and also sprucing up their database of older models. they have been doing this successfully this entire gen.
we also know open wheel cars are in, and thats a big addition when speaking in terms of cars, with a lot of possibilities. dude also said he "spotted quite a few additions"
-tuning system will be the same, with the addition that now performance benchmark is there instantly per mod, and you dont have to leave that screen like before.
-liveries, we have seen materials like matte and can only expect it to be slightly improved, also overall due to the higher resolution.

various other nice things:
dedicated servers, 1080/60 and day fucking one! :)
 

eso76

Member
I know exactly what I am getting. I don't need trailers to know that the next Forza in the series will be a game I am going to play the shit out of.

Zen like over here. Calm and patient.

I don't know.
I'm committed, but I don't know what I'm getting.

T10 wasn't that effective in communicating where the series was heading.
Fortunately, leaks and hands on gave us the feeling T10 is serious about simulation and about giving us accurate renditions of real tracks.
From their trailers (?), one could have guessed otherwise.

I still can't believe they didn't have a Lauda vs Hunt trailer ready to show when Rush launched in theatres.
After hyping the movie so much, after partnering with it...
Not a single screenshot saying 'hey guys did you know you can drive the cars starring in the movie in this game launching November 22 for the new xbox!'. I can't believe they didn't think of it, there must be another reason.
 

lil smoke

Banned
-tuning system will be the same, with the addition that now performance benchmark is there instantly per mod, and you dont have to leave that screen like before.
I care less about tracks, cars.. and more about tuning.

Really wanted to take a look at tuning and upgrading. Right now tuning still seems like something to exploit rather than perfect.

Really want to tune in lobbies.

Really want more meaningful and tangible upgrades, meaning I want to go back on track and feel "wow, that driveline really makes a difference".

...

I'm quite fine with the slow boring unpopular, unexploited cars, tuning them alone, and bringing them into lobbies to perfect them during races. See how many seconds I can come behind the typicals. That is the way I have always played Forza.
 
Yeah I always use unusual cars tuned for online racing. Fiat 124, 88 Lotus Esprit, Diablo GT, etc. I stay away from the leader board cars. Tuning them is constant.
 

rrs

Member
T10 wasn't that effective in communicating where the series was heading.
Fortunately, leaks and hands on gave us the feeling T10 is serious about simulation and about giving us accurate renditions of real tracks.
From their trailers (?), one could have guessed otherwise.

It's a sim no doubt, but the assists really open up the game to a wider market.
 

p3tran

Banned
I care less about tracks, cars.. and more about tuning.

Really wanted to take a look at tuning and upgrading. Right now tuning still seems like something to exploit rather than perfect.

Really want to tune in lobbies.

Really want more meaningful and tangible upgrades, meaning I want to go back on track and feel "wow, that driveline really makes a difference".

...

I'm quite fine with the slow boring unpopular, unexploited cars, tuning them alone, and bringing them into lobbies to perfect them during races. See how many seconds I can come behind the typicals. That is the way I have always played Forza.

I'm in the same page with you on that. well, at least with the second part I have underlined :D
so, we do know that some rejudging of performance indexes etc has happened, as some cars in various f5 screens have different performance indexes than before. also some classes might have changed.

the fact that they went for new physics instead of just focusing in getting flashy graphics bodes very well for the entire thing, mods included ;)

about the exploits thingy... dedis will probably be a game changer on that, i dont remember where but i am sure I have seen it mentioned by someoneT10 at some point.
we will see how successful it will be, at least we know its in their mind, so thats good too.
 

p3tran

Banned
Great.
Reddit guy's comments were deleted.

AMA about those comments, i have them written down hahaha

probably guy was true, as i wrote above. the name he even chose was "IamViolatingMyNDA" haha
good chap! we need more like him 8)
 

The_Holy_Puck

Neo Member
I don't know.
I'm committed, but I don't know what I'm getting.

T10 wasn't that effective in communicating where the series was heading.
Fortunately, leaks and hands on gave us the feeling T10 is serious about simulation and about giving us accurate renditions of real tracks.
From their trailers (?), one could have guessed otherwise.

I still can't believe they didn't have a Lauda vs Hunt trailer ready to show when Rush launched in theatres.
After hyping the movie so much, after partnering with it...
Not a single screenshot saying 'hey guys did you know you can drive the cars starring in the movie in this game launching November 22 for the new xbox!'. I can't believe they didn't think of it, there must be another reason.

This would have been a great advertising technique I'm surprised they didn't do that as well. We really need to get some more gameplay at some point. Having said that, I have no reason to doubt turn 10 won't deliver on a fantastic game.
 

SarBear

Member
Turn 10, we need more Mustangs!

bFXOvaO.jpg

oh, hey! is dat sarbear's ride? the 4cyl 88hp or the mighty v6 105hp? :D

I've filed for two perma bans, thank guys.
 
The Stig's Digital Cousin - from Top Gear youtube channel


From the article:
Now, on top of racing against the best virtual drivers in the world online or against brand new cloud-powered Drivatar opponents in career mode, players can tackle the digital cousin of one of the world’s most celebrated racing icons.

I feel a Stig related achievement coming to the next Forza :)
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
not a mustang guy, dont understand why you would be, but this was my first car and it was amazing. i remember hitting 155 on bald tires with the steel mesh showing in parts because i couldnt afford new ones. yeah, dumb.

2074454_3_full.jpg


certainly wouldnt mind seeing it in forza at some point.
 

SarBear

Member
not a mustang guy, dont understand why you would be, but this was my first car and it was amazing. i remember hitting 155 on bald tires with the steel mesh showing in parts because i couldnt afford new ones. yeah, dumb.

2074454_3_full.jpg


certainly wouldnt mind seeing it in forza at some point.

Brofist.jpg

In other news, I'm anticipating some DLC news and season pass info.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Brofist.jpg

In other news, I'm anticipating some DLC news and season pass info.

better have track dlc.


also, was in the man cave bottling some homebrew and loaded up an old fm4 replay on repeat - the sarbear memorial neogaf race on positano with our custom (modus) miatas. pretty awesome. love this community (hope to participate more with fm5).
 

AMUSIX

Member
I would still rather drive that mustang than be caught dead in this visual tragedy

PGhi0Jx.jpg

iApWFhS.jpg




And, yes, track info is sorely needed. Month and a half away, and we know fuck-all when it comes to officially confirmed tracks. Heck, even on the tracks that they have announced, there are still quite a few unknowns.
 

saladine1

Junior Member
I think I'm going to be sick :|

I really cannot understand why someone would pay big money for one of them.

Yeah, it isn't the prettiest thing in the world. I also wouldn't pay the asking price these days.
As with anything early HSV or HDT for that matter, it's the history more than anything.

I mean, the Brock Commodores weren't the most powerful cars, (although, the VH Group 3 HO option was rated at 235kw), the fact that Peter Brock was involved was more than enough to command high prices especially after his death.
The VK SS Group A reached $200,000 at one stage :0

Again, it's the heritage that counts with these cars and Turn 10 better have something lined up...

I care less about tracks, cars.. and more about tuning.

Really wanted to take a look at tuning and upgrading. Right now tuning still seems like something to exploit rather than perfect.

Really want to tune in lobbies.

Really want more meaningful and tangible upgrades, meaning I want to go back on track and feel "wow, that driveline really makes a difference".

...

I'm quite fine with the slow boring unpopular, unexploited cars, tuning them alone, and bringing them into lobbies to perfect them during races. See how many seconds I can come behind the typicals. That is the way I have always played Forza.
Unfortunately, the upgrades and tuning is pretty much the same according to Greenawalt which is a fucking shame.
Would've at least loved to see a working dyno...
 

sCHOCOLATE

Member
...Unfortunately, the upgrades and tuning is pretty much the same according to Greenawalt which is a fucking shame.
Would've at least loved to see a working dyno...
This. By now, Turn10 could have expanded on the tuning interface and made it something more comprehensive or even something special. Have a proper tuning tutorial(garage, dyno, skidpad, etc.) for the setup of a bottom-class car to weekend trackday spec to not give away all tools of the tuning trade. Just as Forza is well known for the paint/livery editor and auction house, Turn10 could showcase the tuning tutorial as another emergent feature of the series.

Will FM5 ship with anything different in the tuning interface? Time will tell.
 

p3tran

Banned
This. By now, Turn10 could have expanded on the tuning interface and made it something more comprehensive or even something special. Have a proper tuning tutorial(garage, dyno, skidpad, etc.) for the setup of a bottom-class car to weekend trackday spec to not give away all tools of the tuning trade. Just as Forza is well known for the paint/livery editor and auction house, Turn10 could showcase the tuning tutorial as another emergent feature of the series.

Will FM5 ship with anything different in the tuning interface? Time will tell.

having each mod per engine resulting in output closer to reality in my opinion would be a much greater achievement than the visual represantation of a dyno that shows bogus numbers. for example, a golf gti with just a quality ecu upgrade produces 50hp more. anyboby remembers what is the hp gain for the same mod in forza?
i would much prefer that this kind of improvement is done in relation to tuning, rather than visual things with unrealistic data underneath.
I am also 100% certain that this kind of improvement would result in a much more interesting, deeper and engrossing tuning part of the game.
never the less, forza already has a very nice tuning portion, much better than most other offerings.
and about interface, according to our reddit friend, it has been a little bit changed, enhanced.
 

saladine1

Junior Member
This. By now, Turn10 could have expanded on the tuning interface and made it something more comprehensive or even something special. Have a proper tuning tutorial(garage, dyno, skidpad, etc.) for the setup of a bottom-class car to weekend trackday spec to not give away all tools of the tuning trade. Just as Forza is well known for the paint/livery editor and auction house, Turn10 could showcase the tuning tutorial as another emergent feature of the series.

Will FM5 ship with anything different in the tuning interface? Time will tell.


By no means is FM a slouch when it comes to tuning and upgrades. Probably has the most comprehensive system out there.
But, it would be great to see Turn 10 go even deeper.
GT6 has the KW suspension tests now. I don't know how deep that goes but it's there nevertheless.
A test bed of sorts would be great where you can comprehensively test components such as brakes, tyres and suspension. A dyno would also bee useful for that extra fine tuning of trans gears, axle ratios and engine management.

The tuners and tinkerers would have a field day!
 

eso76

Member
By no means is FM a slouch when it comes to tuning and upgrades. Probably has the most comprehensive system out there.
But, it would be great to see Turn 10 go even deeper.

personally, i would just need a tutorial.
With videos (or even real time demonstration why not) showing how car's behaviour is affected by the changes you're making
 

saladine1

Junior Member
personally, i would just need a tutorial.
With videos (or even real time demonstration why not) showing how car's behaviour is affected by the changes you're making

Oh I agree. There's only so much words can convey. A basic demo would go a long way in explaining the ins and outs of upgrades and tuning to the uninitiated..
 

SarBear

Member
better have track dlc.


also, was in the man cave bottling some homebrew and loaded up an old fm4 replay on repeat - the sarbear memorial neogaf race on positano with our custom (modus) miatas. pretty awesome. love this community (hope to participate more with fm5).


Fuck, that was such an awesome race. I still have that livery! I just remember SO many people trying to get in that race.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Fuck, that was such an awesome race. I still have that livery! I just remember SO many people trying to get in that race.

i forgot i was in an epic battle with someones red miata that was lagging like crazy (euroGAF!). the car was bouncing along the entire race, had no livery loaded, and caused an epic crash with me fairly early on as it landed on top of me mid corner.

lol, good times. hope with the power of the cloud i get a more consistent real-world experience.
 

p3tran

Banned
iirc I have participated in a mx5 race or two without the gaf livery. but if i was lagging so much, then that definitely was a SABOTAGE! 8)

hopefully dedicated servers will bring the -already really good- online portion to the next level.

one of the details I dont know and i would like to know, is how many online players will the xbone be able to support for forza day1. memory shouldnt be a problem, dedicated servers solve the connection problem, so imo it all narrows down to the rendering power they can muster up until the day the console is released..
that official mistake that french amazon did, where they wrote about.. 24 was it? cars on track sounded great. even 16 will be good. hopefully we dont end up with something like four or six :D
 

Bobnob

Member
The more the better, I'll be devestated if there's less than 16. I have no idea why this sort of info is kept secret surely they could tell us the target there aiming at.
 

lil smoke

Banned
personally, i would just need a tutorial.
With videos (or even real time demonstration why not) showing how car's behaviour is affected by the changes you're making
I would love that, take some black art out of it. I've been going in circles with tuning since FM2... well as some exploits have come in and out of fashion. Remember FM2 spring setups?

I also feel like tuning is a math exercise, I'm trying to play with numbers to achieve a max PI rather than actually buying parts to enhance what's lacking on the particular car I have. That said, I agree the new controller may expose a lot more detail that might help make more efficient tuning decisions rather than the hours of trial and error (which is unavoidable and realistic)

Those Mustang photos take me back, I'm a Camaro guy, but those ponies always did something to me, whereas the typical horses were never my thing.
 

Naked Lunch

Member
Forza 5: Hands-On, Assists Off | A Hardcore Perspective by Nick de Bruyne.

TL;DR: Haptic triggers make controller-play feel particularly good, much less forgiving handling for things like understeer, and a greater skill gap in general.
Great article. The rumble triggers were almost certainly created for a game like Forza in particular. I bet Turn 10 had quite a bit of input in the creation of the new XB1 controller and rumble was a big issue. Cant wait to try it.

I turn off rumble in almost any game especially FPSs and action games - but the rumble adds so much to racing games. My 360 controller's rumble died for some reason and Forza 4 never seemed the same.
 

p3tran

Banned
personally, i would just need a tutorial.
With videos (or even real time demonstration why not) showing how car's behaviour is affected by the changes you're making
I would love that, take some black art out of it. I've been going in circles with tuning since FM2... well as some exploits have come in and out of fashion. Remember FM2 spring setups?

I also feel like tuning is a math exercise, I'm trying to play with numbers to achieve a max PI rather than actually buying parts to enhance what's lacking on the particular car I have. That said, I agree the new controller may expose a lot more detail that might help make more efficient tuning decisions rather than the hours of trial and error (which is unavoidable and realistic)

you mean tuning like dialing-in the suspension settings and lsd settings and stuff?
or tuning like which engine parts do what over what?
because in that second part, unless t10 opens the bucket where engine wear and engine failure occur for reasons other than crashing, then there is really no hidden secret there but just to aim for max hp/max torque/max powerband. even trial and error will get you there.
to make a competitive car, you just need to make sure that the driving characteristics of your vehicle are comparable to the power characteristics of it.
 

saladine1

Junior Member
All I know is, Turn 10 better start producing some videos. I'm not necessarily just talking about racing footage. I'm talking about dedicated vids discussing different aspects of the game.
I'd like to see a segment about the physics. Detailed comparisons between FM5 and previous games.
About sound and the things that have been overhauled or enhanced.
About the customization.
About the Top Gear integration.

You know, informative shit...
 
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