AlanzTalon
Member
It will be known soon enough.Not at all interested in track count/locations? Car count? New cars? Career structure? New tuning/painting/customisation options?
We aren't necessarily talking about trailers here. Just info.
It will be known soon enough.Not at all interested in track count/locations? Car count? New cars? Career structure? New tuning/painting/customisation options?
We aren't necessarily talking about trailers here. Just info.
Not at all interested in track count/locations? Car count? New cars? Career structure? New tuning/painting/customisation options?
We aren't necessarily talking about trailers here. Just info.
I know exactly what I am getting. I don't need trailers to know that the next Forza in the series will be a game I am going to play the shit out of.
Zen like over here. Calm and patient.
I care less about tracks, cars.. and more about tuning.-tuning system will be the same, with the addition that now performance benchmark is there instantly per mod, and you dont have to leave that screen like before.
That's because it is....
T10 wasn't that effective in communicating where the series was heading.
Fortunately, leaks and hands on gave us the feeling T10 is serious about simulation and about giving us accurate renditions of real tracks.
From their trailers (?), one could have guessed otherwise.
I care less about tracks, cars.. and more about tuning.
Really wanted to take a look at tuning and upgrading. Right now tuning still seems like something to exploit rather than perfect.
Really want to tune in lobbies.
Really want more meaningful and tangible upgrades, meaning I want to go back on track and feel "wow, that driveline really makes a difference".
...
I'm quite fine with the slow boring unpopular, unexploited cars, tuning them alone, and bringing them into lobbies to perfect them during races. See how many seconds I can come behind the typicals. That is the way I have always played Forza.
Great.
Reddit guy's comments were deleted.
I don't think Turn 10 even officially released the full car list for Forza 4. There is a car list on FM.net but it was never completed.
AMA about those comments, i have them written down hahaha
No one asked the important questions...:-(
I don't know.
I'm committed, but I don't know what I'm getting.
T10 wasn't that effective in communicating where the series was heading.
Fortunately, leaks and hands on gave us the feeling T10 is serious about simulation and about giving us accurate renditions of real tracks.
From their trailers (?), one could have guessed otherwise.
I still can't believe they didn't have a Lauda vs Hunt trailer ready to show when Rush launched in theatres.
After hyping the movie so much, after partnering with it...
Not a single screenshot saying 'hey guys did you know you can drive the cars starring in the movie in this game launching November 22 for the new xbox!'. I can't believe they didn't think of it, there must be another reason.
Great.
Reddit guy's comments were deleted.
His account was, actually
Forza 5: Hands-On, Assists Off | A Hardcore Perspective by Nick de Bruyne.
TL;DR: Haptic triggers make controller-play feel particularly good, much less forgiving handling for things like understeer, and a greater skill gap in general.
Turn 10, we need more Mustangs!
oh, hey! is dat sarbear's ride? the 4cyl 88hp or the mighty v6 105hp?
The Stig's Digital Cousin - from Top Gear youtube channel
Now, on top of racing against the best virtual drivers in the world online or against brand new cloud-powered Drivatar opponents in career mode, players can tackle the digital cousin of one of the world’s most celebrated racing icons.
not a mustang guy, dont understand why you would be, but this was my first car and it was amazing. i remember hitting 155 on bald tires with the steel mesh showing in parts because i couldnt afford new ones. yeah, dumb.
certainly wouldnt mind seeing it in forza at some point.
Brofist.jpg
In other news, I'm anticipating some DLC news and season pass info.
I would still rather drive that mustang than be caught dead in this visual tragedy
I would still rather drive that mustang than be caught dead in this visual tragedy
I think I'm going to be sick :|
I really cannot understand why someone would pay big money for one of them.
Unfortunately, the upgrades and tuning is pretty much the same according to Greenawalt which is a fucking shame.I care less about tracks, cars.. and more about tuning.
Really wanted to take a look at tuning and upgrading. Right now tuning still seems like something to exploit rather than perfect.
Really want to tune in lobbies.
Really want more meaningful and tangible upgrades, meaning I want to go back on track and feel "wow, that driveline really makes a difference".
...
I'm quite fine with the slow boring unpopular, unexploited cars, tuning them alone, and bringing them into lobbies to perfect them during races. See how many seconds I can come behind the typicals. That is the way I have always played Forza.
This. By now, Turn10 could have expanded on the tuning interface and made it something more comprehensive or even something special. Have a proper tuning tutorial(garage, dyno, skidpad, etc.) for the setup of a bottom-class car to weekend trackday spec to not give away all tools of the tuning trade. Just as Forza is well known for the paint/livery editor and auction house, Turn10 could showcase the tuning tutorial as another emergent feature of the series....Unfortunately, the upgrades and tuning is pretty much the same according to Greenawalt which is a fucking shame.
Would've at least loved to see a working dyno...
This. By now, Turn10 could have expanded on the tuning interface and made it something more comprehensive or even something special. Have a proper tuning tutorial(garage, dyno, skidpad, etc.) for the setup of a bottom-class car to weekend trackday spec to not give away all tools of the tuning trade. Just as Forza is well known for the paint/livery editor and auction house, Turn10 could showcase the tuning tutorial as another emergent feature of the series.
Will FM5 ship with anything different in the tuning interface? Time will tell.
This. By now, Turn10 could have expanded on the tuning interface and made it something more comprehensive or even something special. Have a proper tuning tutorial(garage, dyno, skidpad, etc.) for the setup of a bottom-class car to weekend trackday spec to not give away all tools of the tuning trade. Just as Forza is well known for the paint/livery editor and auction house, Turn10 could showcase the tuning tutorial as another emergent feature of the series.
Will FM5 ship with anything different in the tuning interface? Time will tell.
By no means is FM a slouch when it comes to tuning and upgrades. Probably has the most comprehensive system out there.
But, it would be great to see Turn 10 go even deeper.
personally, i would just need a tutorial.
With videos (or even real time demonstration why not) showing how car's behaviour is affected by the changes you're making
Launch is in 42 days. Any day now on some new info/video footage would be nice.
I know pCars is a WIP and has some shit to sort out but godayum!
http://www.youtube.com/watch?v=23nkQBoPyK4
Into my veins!
I know, it isn't FM related. Sue me..
I know pCars is a WIP and has some shit to sort out but godayum!
http://www.youtube.com/watch?v=23nkQBoPyK4
Into my veins!
I know, it isn't FM related. Sue me..
better have track dlc.
also, was in the man cave bottling some homebrew and loaded up an old fm4 replay on repeat - the sarbear memorial neogaf race on positano with our custom (modus) miatas. pretty awesome. love this community (hope to participate more with fm5).
Fuck, that was such an awesome race. I still have that livery! I just remember SO many people trying to get in that race.
I would love that, take some black art out of it. I've been going in circles with tuning since FM2... well as some exploits have come in and out of fashion. Remember FM2 spring setups?personally, i would just need a tutorial.
With videos (or even real time demonstration why not) showing how car's behaviour is affected by the changes you're making
Great article. The rumble triggers were almost certainly created for a game like Forza in particular. I bet Turn 10 had quite a bit of input in the creation of the new XB1 controller and rumble was a big issue. Cant wait to try it.Forza 5: Hands-On, Assists Off | A Hardcore Perspective by Nick de Bruyne.
TL;DR: Haptic triggers make controller-play feel particularly good, much less forgiving handling for things like understeer, and a greater skill gap in general.
I would love that, take some black art out of it. I've been going in circles with tuning since FM2... well as some exploits have come in and out of fashion. Remember FM2 spring setups?personally, i would just need a tutorial.
With videos (or even real time demonstration why not) showing how car's behaviour is affected by the changes you're making
I also feel like tuning is a math exercise, I'm trying to play with numbers to achieve a max PI rather than actually buying parts to enhance what's lacking on the particular car I have. That said, I agree the new controller may expose a lot more detail that might help make more efficient tuning decisions rather than the hours of trial and error (which is unavoidable and realistic)