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Forza 5 Showroom | New cars and details for Forza 5, ongoing reveals

cbox

Member
iAFQNRiEM489k.jpg


:/

Really though, I think part of the problem with forza in general in regards to realism is because how many real pictures are shot from that angle? That's always been a problem I've had with the game since 1. The angles in replays for example, do NOTHING to show off the game, and those stupid car rotations 3ft away from the hood never worked.

I do agree with other things mentioned here though, some of the cars do look a bit sterile. The models need proper shadows in places like around headlights, inside of rims and nooks and crannys on the body of the car.
 

sCHOCOLATE

Member
we will see. I think first time we will be able to judge them, is when we load the first batch of them from the servers...
I disagree. If FM5's reliance on cloud technology works as Turn10 advertises, you won't see a significant difference in A.I. driving behaviour until many players have logged a substantial amount of hours into hotlapping(effectively building a pool of leaderboard times from which FM5 would draw upon to populate the racing grid on your client XB1). Initially, the game would use Turn10's in-house A.I. subroutines/laptimes, then as overall player performance and global leaderboard times dropped, FM5 would import faster profiles into the A.I. cars. Assuming any of this is accurate, it could take months to observe significant differences from what we've seen in previous versions. I don't think A.I. behaviour will be signficantly different from the "first batch" of imported profiles.
 

saladine1

Junior Member
I disagree. If FM5's reliance on cloud technology works as Turn10 advertises, you won't see a significant difference in A.I. driving behaviour until many players have logged a substantial amount of hours into hotlapping(effectively building a pool of leaderboard times from which FM5 would draw upon to populate the racing grid on your client XB1). Initially, the game would use Turn10's in-house A.I. subroutines/laptimes, then as overall player performance and global leaderboard times dropped, FM5 would import faster profiles into the A.I. cars. Assuming any of this is accurate, it could take months to observe significant differences from what we've seen in previous versions. I don't think A.I. behaviour will be signficantly different from the "first batch" of imported profiles.

Yeah, Greenawalt mentioned that the current pool of Drivatars(400 or so) wont be changing all that much, at least in terms of extremes on either ends.
 

p3tran

Banned
I disagree. If FM5's reliance on cloud technology works as Turn10 advertises, you won't see a significant difference in A.I. driving behaviour until many players have logged a substantial amount of hours into hotlapping(effectively building a pool of leaderboard times from which FM5 would draw upon to populate the racing grid on your client XB1). Initially, the game would use Turn10's in-house A.I. subroutines/laptimes, then as overall player performance and global leaderboard times dropped, FM5 would import faster profiles into the A.I. cars. Assuming any of this is accurate, it could take months to observe significant differences from what we've seen in previous versions. I don't think A.I. behaviour will be signficantly different from the "first batch" of imported profiles.

you could be right, but I'm still gonna judge the new ai system and its effectiveness when it launches, not one million hours down the way.
if it needs 500.000 concurrent players or 6 months of logged playtime to get going, then I'll just call it as I'll see it.
 

eso76

Member
I meant new as in new to the series?

Oh, and a Turn 10 employee has warned not to believe everything in that reddit thread...


he said 'everything' though, not 'anything' :)

ive seen like 5 cars new to the series so far. i hate how t10 just recycles cars

It's not recycling, it's just that most cars in FM4 were already more than good enough for next gen and it wouldn't make sense to drop them.
In fact, i think going full autovista and having to drop hundreds of cars (which already had their 300k/400k poly model, with interiors and stuff) was madness.

We got plenty new cars with every iteration, and between the ones they've shown and announced (indy, classic f1, open wheels) we're way past 5 by now.
 

eso76

Member
I hope he said that in relation to tsukuba not being there! :D

Yeah, well...i was hoping he was referring to Fujimi Kaido, actually :)

It's tracks like that that give Forza a great variety, Kaido and Positano are completely different experiences compared to racetracks.
Racing down Fujimi Kaido in particular, in a classic 60's RWD (using a wheel, H shifter and clutch, obviously) is the single most enjoyable gaming experience i ever had.
 

saladine1

Junior Member
Yeah, well...i was hoping he was referring to Fujimi Kaido, actually :)

It's tracks like that that give Forza a great variety, Kaido and Positano are completely different experiences compared to racetracks.
Racing down Fujimi Kaido in particular, in a classic 60's RWD (using a wheel, H shifter and clutch, obviously) is the single most enjoyable gaming experience i ever had.

Fujimi Kaido is one track I never really got into. Don't know why.
Although, with the new reverb system in place, it'll probably sound fantastic up there..
 

p3tran

Banned
Yeah, well...i was hoping he was referring to Fujimi Kaido, actually :)

It's tracks like that that give Forza a great variety, Kaido and Positano are completely different experiences compared to racetracks.
Racing down Fujimi Kaido in particular, in a classic 60's RWD (using a wheel, H shifter and clutch, obviously) is the single most enjoyable gaming experience i ever had.

I agree that both kaido and positano where/are fantastic drives.


But if forza does indeed make a distinction between "motorsport" and "horizon" and maybe even a third forza (F1 maybe?), then "forza motorsport" should definitely focus on competitive racetrack.

I could say that I would be alright if forza 5 (being a day 1 game and all) does not include long drives of previous games, BUT in exchange we get our long drives from a fresh, new, laser scanned nurburgring behemoth and lemans 8)

then, around next Christmas, horizon arrives with better knowledge of the hardware and full open world glory and long drives and weather etc

I could live with that... :)


edit:
badned posted an image of bathurst, and specifically the "Hell Corner"

OiKoBN8.jpg
 

eso76

Member
I agree that both kaido and positano where/are fantastic drives.


But if forza does indeed make a distinction between "motorsport" and "horizon" and maybe even a third forza (F1 maybe?), then "forza motorsport" should definitely focus on competitive racetrack.

I don't know..
Forza Motorsport is a great package especially because it almost feels like a different game when racing downhill on fujimi on old production cars as opposed to around le mans in a race car.

I'm not too happy with them spamming content across 2 games especially because Horizon 1 doesn't have anything like Fuji or Positano (although i'm hoping horizon 2 will feature something like the Transfarragaaararadgagff) and most important, it certainly doesn't have the same physics which made every corner in the downhill section amazing
 

p3tran

Banned
I don't know..
Forza Motorsport is a great package especially because it almost feels like a different game when racing downhill on fujimi on old production cars as opposed to around le mans in a race car.

again i agree with you, forza being (for me) the best "package" out there.
but I can see how it is not possible to just upgrade and upgrade and include and include for ever, while maintaining a very good position in every single thing you tackle.

I like what it seems they are doing, bringing new racetracks in the game, bringing technologies for more accuracy, and to be frank, this is exactly what i wanted them to do.


now, about horizon, I was the one yelling at the beginning that it shouldn't even have the "forza" title next to it, but the reality is that that game, even if just using forza motorsport assets with simplified physics at half the frame rate, still managed to be best arcade racer and best open world racer for my tastes. so thats not bad at all. and hopefully, in the next box they'll have more experience and more power to manage and at least provide options for more accurate physics for those who want to use them.


p.s. looks like that reddit dude got silenced before answering some stuff.. t10 you bastards!! :D now YOU answer us! :D
 

p3tran

Banned
I was just watching various racing game trailers and man I just love this.

http://www.youtube.com/watch?v=q6X2Q6xFSF4

That's hype inducing shit.

I wish Turn 10 can do shit like that. The only good stuff, for me, was FM2's trailers. Since then though......

pcars looks/sounds gorgeous. no second way to put it.
my biggest worry: their shitty physics in ALL their previous games.(shift/unleashed/td ferrari)
my biggest assurance: many thousands of racing community are in it now.

hopefully it turns out fantastic 8)
 

amar212

Member
...their shitty physics in ALL their previous games.(...td ferrari)

Will never agree for FRL. If Shift games HAD the same physics and 900-wheel FFB support as Ferrari Racing Legends, you would still play them wholeheartedly, especially online, and you would still love them.

Ferrari Racing Legends is vastly better game physics and FFB-wheel wise then any of two Shifts. And we can thank EA for that, because both Shifts were originally running the same engine beneath, before internal testings and focus groups took over.

The same physics was planned for cancelled Automaniax/Porsche venture.
 

p3tran

Banned
Will never agree for FRL. If Shift games HAD the same physics and 900-wheel FFB support as Ferrari Racing Legends, you would still play them wholeheartedly, especially online, and you would still love them.

Ferrari Racing Legends is vastly better game physics and FFB-wheel wise then any of two Shifts. And we can thank EA for that, because both Shifts were originally running the same engine beneath, before internal testings and focus groups took over.

The same physics was planned for cancelled Automaniax/Porsche venture.

I know, i was thinking about you when I put tdf on the list of bad physics :)
here's my more detailed opinion: shift and unleashed had broken physics, tdf had inadequate. if pcars physics are tdf physics, then this game i wont enjoy as much as I would like to enjoy.
I do believe that the racing community involved will help make this game be like i want it to be 8)
 

amar212

Member
Haha, fair enough ;)

Luckily - and both Ian, Andy and Ivo confirmed that in interview I had a chance to do with them - how pCARS will have its own, new physics, built aside from ISI foundation that almost all PC racers are using for more than a decade.

On top of new phyisics and suspension engine, the final game should have their own tyre-engine that they seem to be mostly proud of. We should wait more however, I am not sure when Alfa will finally end so all segments can start to work properly together.
 

saladine1

Junior Member
pcars looks/sounds gorgeous. no second way to put it.
my biggest worry: their shitty physics in ALL their previous games.(shift/unleashed/td ferrari)
my biggest assurance: many thousands of racing community are in it now.

hopefully it turns out fantastic 8)

SHIFT's was on the right track in regards to wheel and physics until EA suits stepped in.
I still remember when SMS was 'secretly' answering people on the NFS forums with regards to all that. They were trying to tell people that basically, "It wasn't us, it was them".

I fucking wished that those bastards just left SMS alone. SHIFT 2 was the shit when it came to an adrenaline rush. I can only imagine even more satisfaction if those issues were resolved..

Beaten.
 

p3tran

Banned
sal, I remember that when you got to high speed cars, the physics just fell apart. i dont want to reinstall any of them shifts right now, but this is my clear memory.
yes, sights and sounds it was the shit! (overdone but yet effective)

hopefully, these guys where correct in what they said, they chose to do the right thing (leave malakes publishers and do stuff with the community) and everything will turn out great for us.

as a racing game fan, there is not a single racing game I would like to be a hit and miss thing. the morer the betterer :D

edit:

bathurst 2013 race practice footage: http://www.youtube.com/watch?v=aSK1bCfevl4
i guess this is as close as we'll get to watching xbone footage of bathurst :)
 
I don't see how SHIFT visuals were "overdone". If anything, the cockpit cam was the best example of "inmersion" in a racing game/sim I've ever seen (I'd love Forza to have the tunnel vision thing)

Also, I second TD Ferrari having "bad" physics, which is totally disappointing. It had a great selection of cars and tracks...I wonder if they could get the Ferrari license again and included some of the models into pCARS?
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
It's the only thing that looks wrong. That and the flat texture on top of the wall.

Still - miles ahead of Laguna.

the baked shadows look all wrong! also, clear downgrade in number of spectators. shame its a bullshot so we cant judge its p's.

really tempted to crack open MS paint and draw arrows pointing out all the flaws.
 

p3tran

Banned
t10 quick reflexes, the tile bug on the ferrari tyre has been fixed

7324f468-5ade-41fb-986c-7d1a5f2edf35.jpg

and apparently it now comes fitted with air suspension :)
 

Mascot

Member
I'm not buying an Xbone, certainly not at launch anyway (and certainly not while Kinect is a compulsory tax), but I am a massive Forza fan. I'm getting very frustrated with the lack of info and media surrounding this game - it must be an absolute nightmare for those of you who have committed hundreds of pounds/dollars/kangaroo claws without really yet knowing what you are getting.

Come on, Turn 10 - ramp it up, for fuck's sake!
 
I know exactly what I am getting. I don't need trailers to know that the next Forza in the series will be a game I am going to play the shit out of.

Zen like over here. Calm and patient.
 

p3tran

Banned
Turn 10, we need more Mustangs!

bFXOvaO.jpg
oh, hey! is dat sarbear's ride? the 4cyl 88hp or the mighty v6 105hp? :D



I'm not buying an Xbone, certainly not at launch anyway (and certainly not while Kinect is a compulsory tax), but I am a massive Forza fan. I'm getting very frustrated with the lack of info and media surrounding this game - it must be an absolute nightmare for those of you who have committed hundreds of pounds/dollars/kangaroo claws without really yet knowing what you are getting.

Come on, Turn 10 - ramp it up, for fuck's sake!

to tell you the truth, I know what I'm getting. 8)

my only reservations where always-on-kinect bullshit, but with the kinect-on requirement gone, I see no other barrier between me and forza. and those shits where microsofts doings and not t10's.

and eventhough xbone is not a monster of a machine, it sure is much more capable to provide better forzas to me than 360.

let t10 finish their stuff, and i am sure they will provide enough details when they have finalized.
anyway, i think forza 5 will be discussed for quite some time, being a prime example of day 1 nextgen console shit, so if i was t10 i wouldnt even plan the most of my pr until after launch.
 

Gestault

Member
Old ass photo dump? Old ass photo dump.


I'd like some new media, and it's getting close enough that I'd expect to see a full track list soon. Anyone remember how early we got that sort of info with Forza 3 and 4?
 
Old ass photo dump? Old ass photo dump.



I'd like some new media, and it's getting close enough that I'd expect to see a full track list soon. Anyone remember how early we got that sort of info with Forza 3 and 4?

Like almost a couple of weeks before release. The finish line is still in the distance :/
 

Mascot

Member
I know exactly what I am getting. I don't need trailers to know that the next Forza in the series will be a game I am going to play the shit out of.

Zen like over here. Calm and patient.

Not at all interested in track count/locations? Car count? New cars? Career structure? New tuning/painting/customisation options?

We aren't necessarily talking about trailers here. Just info.
 
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