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Forza 5 Showroom | New cars and details for Forza 5, ongoing reveals

lil smoke

Banned
you mean tuning like dialing-in the suspension settings and lsd settings and stuff?
or tuning like which engine parts do what over what?
Yes, arbs, suspension, diff, rebound/bump... those things with respect to weight, HP and torque. And then factor in our personal driving, braking & turning habits, difference between pad and wheel, and it gets exponential!

I can't wait to drive this motherfucker with new physic system in GT6:

toyboxring.jpg

maxresdefault.jpg
and HELL yes.
This is the kind of car I don't want to lose.
That is what I'm talking about when I say, tune the hell out of non popular cars and hang with the LB cars online. I can whoop ass in that wagon in FM4.
 

jet1911

Member
All I know is, Turn 10 better start producing some videos. I'm not necessarily just talking about racing footage. I'm talking about dedicated vids discussing different aspects of the game.
I'd like to see a segment about the physics. Detailed comparisons between FM5 and previous games.
About sound and the things that have been overhauled or enhanced.
About the customization.
About the Top Gear integration.

You know, informative shit...

Agreed. In fact you could say that for almost all next gen launch games. Beside AC4, that game is everywhere, we've had almost no new vids of any launch games... :(
 
All I know is, Turn 10 better start producing some videos. I'm not necessarily just talking about racing footage. I'm talking about dedicated vids discussing different aspects of the game.
I'd like to see a segment about the physics. Detailed comparisons between FM5 and previous games.
About sound and the things that have been overhauled or enhanced.
About the customization.
About the Top Gear integration.

You know, informative shit...

I think it's pretty clear that the T10 guys will be working on this until launch day. The ominous lack of official footage has convinced me that they're balls deep in trying to finalize shit for the day one patch.
 

amar212

Member
I think it's pretty clear that the T10 guys will be working on this until launch day. The ominous lack of official footage has convinced me that they're balls deep in trying to finalize shit for the day one patch.

I agree. Same behavior can be seen for DriveClub and GT6. DriveClub still haven't shown promised full-grid race while announced premiere of new GT6 functionalities for TGS (including GT version of livery editor) was also postponed.

All 3 games have been in finishing phases since they all have approx. 2 weeks more to produce golds and begin mastering phase in factories. I guess schedule is tighter then ever.
 
I think it's pretty clear that the T10 guys will be working on this until launch day. The ominous lack of official footage has convinced me that they're balls deep in trying to finalize shit for the day one patch.
Yeah that's what I have been saying. They are bug smashing until the last minute.
 

Mascot

Member
Yeah that's what I have been saying. They are bug smashing until the last minute.

It'll be an amazing coincidence if all the bugs and glitches get ironed out in the nick of time. I'm fully expecting some 'issues' on release. Seems inevitable with the tight programme.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
i know nothing about the t500. why on earth would you switch wheels?
 

LowerLevel

Member
I can't wait to drive this motherfucker with new physic system in GT6:

toyboxring.jpg

maxresdefault.jpg

To be quite honest, this is my fear. My current RL cars ('07 Subie Leggy and '11 Ford SHO, although it's a B-Spec and '10 in the game respectively but close enough) are represented in Forza 4, I can see them being left behind for (truthfully) more popular cars. But neither of those cars are represented in GT5. It DOES have an SHO, but it's the '98 I believe with the Yamaha V8. Which, ironically, is being outpaced today by third tier Toyota Camry's just about...

Sorry, just my rant, hoping to keep at least one of these two cars in game.
 

p3tran

Banned
for those who like writeups:
Dev Q&A: Bringing Mount Panorama to Forza Motorsport 5
http://www.forzacentral.com/forum/t...g-mount-panorama-to-forza-motorsport-5.39556/

for the rest:
Can you speak to the authenticity and realism of the sights and sounds surrounding the Bathurst track in “Forza Motorsport 5”?

Mark Skaife: When Turn 10 brought “Forza Motorsport 5” to our practice session, I was blown away by how well they’d captured the track. The racing line takes you through at the right angles to attack the corners. The camber changes on the Mountain Straight are captured perfectly. And the markers that I’ve used for years – like the grate in Reid Park -- are all there in the game. When you play the game you can truly understand what it’s like to challenge the mountain.
Mark_Skaife.jpg

Mark Skaife, 5x winner of the V8 Supercar Championship Series, 6x winner of Australia's most prestigious domestic motor race, the Bathurst 1000

HYPE!!
 

Racer1977

Member
I agree. Same behavior can be seen for DriveClub and GT6. DriveClub still haven't shown promised full-grid race while announced premiere of new GT6 functionalities for TGS (including GT version of livery editor) was also postponed.

All 3 games have been in finishing phases since they all have approx. 2 weeks more to produce golds and begin mastering phase in factories. I guess schedule is tighter then ever.
Even so, I'd imagine all will have huge patches at launch. Once they get the engine, physics etc. finalised, it's a case of producing content - cars & tracks, that's something they could continue doing for forever more.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
week in review is up

the next few weeks in the Forza universe are about to get crazy. After all, we are only about six weeks away from the launch of Xbox One and Forza Motorsport 5 so there will be loads of announcements about new stuff coming in the game, plenty of last-minute travel for various members of the Turn 10 team hitting the road to promote the game, and tons of work here on the home front as we lock down the biggest racing game of 2013.

http://forzamotorsport.net/en-US/news/WIR_10_11_13
 

saladine1

Junior Member
for those who like writeups:
Dev Q&A: Bringing Mount Panorama to Forza Motorsport 5
http://www.forzacentral.com/forum/t...g-mount-panorama-to-forza-motorsport-5.39556/

for the rest:

Mark_Skaife.jpg

Mark Skaife, 5x winner of the V8 Supercar Championship Series, 6x winner of Australia's most prestigious domestic motor race, the Bathurst 1000

HYPE!!

Yeah watching the Top Ten shootout right now on TV.
I wish I had the game.
Pumped!


Very good news!
 

Mascot

Member
At one time the shifter was going quite cheap, 60-something quid.

Wow - that was a bargain. Back up to £115 at Amazon right now.

Why am I even looking at other steering wheels? It's a dangerously slippery slope. I'll end up getting incredibly annoyed at the Fanatec situation and/or spending a shit-load of money on a new set-up.

Must... leave.... now....
 

saladine1

Junior Member
Wow - that was a bargain. Back up to £115 at Amazon right now.

Why am I even looking at other steering wheels? It's a dangerously slippery slope. I'll end up getting incredibly annoyed at the Fanatec situation and/or spending a shit-load of money on a new set-up.

Must... leave.... now....

Don't worry man. I was told by someone reliable that Microsoft will deliver. They are working with Fanatec for a workaround as we speak. Announcement soon...

Then, my daughter woke me up.
 

dejay

Banned
Great shootout at Bathurst - super pumped. If the Dev Q&A is even 3/4 accurate, I can't wait.

The Q&A mentions camera towers, but what are the odds there won't be any replay angels from those towers? If you can't see two wheels coming off the ground looking up at Skyline in that classic shot I'll be a little sad.
 

saladine1

Junior Member
Great shootout at Bathurst - super pumped. If the Dev Q&A is even 3/4 accurate, I can't wait.

The Q&A mentions camera towers, but what are the odds there won't be any replay angels from those towers? If you can't see two wheels coming off the ground looking up at Skyline in that classic shot I'll be a little sad.

Yeah, it was very entertaining.

I'm sure Turn 10 have reworked the replay system. They got it right for the Top Gear track so hopefully, other tracks get the same kind of treatment..
 
Yeah, it was very entertaining.

I'm sure Turn 10 have reworked the replay system. They got it right for the Top Gear track so hopefully, other tracks get the same kind of treatment..

Yeah some cool recognisable camera placements really helped.

It only took 6 years to get a decent replay.
 

eso76

Member
Yeah some cool recognisable camera placements really helped.

It only took 6 years to get a decent replay.

They have camera towers along the track, so I'd imagine they might want, you know, to have replays that f'ing match those cameras' placement..
I don't know why they didn't realise it would be a good idea on every track besides TGTT..
 

amar212

Member
I'm a bit confused. What's the difference between the CSR Elite and a CSR Wheelbase with the BMW/other wheel?

You can't buy CSRE "wheelbase" separately as you can CSW. CSRE is standalone wheel and you can only buy additional F1 rim for it (only CSRE compatible and without quick-release mechanism).

If you ask about difference between CSRE "wheelbase" and CSW wheelbase, difference is lack of X360 authenticator (Imerssion chipset) and wireless radio-module for CSW (which CSRE have for today absoulutely non-important X360 compatibility, sigh...). However, CSW has different motherboard (for PC-related programming of additional functionalities, 111 of them IIRC compared to ~20 for CSRE), it has support for additional joystick on both rims (due to X360 licensing, CSRE can't have single button more then restricted by Xinput guidelines by MS) and it also have custom-made quickrelease mechanism same as in BMW GT2 touring cars.

I have no idea is there any actual difference regarding internal components quality, maybe you could search posts of other GTP members who are into tuning and modifications of their Fanatec wheels, I don't know about that.
 

p3tran

Banned
I'm a bit confused. What's the difference between the CSR Elite and a CSR Wheelbase with the BMW/other wheel?

its easy to get confused there, because apparently amar has more wheels/seats/wheel acessories than he has games :)

on the subject, i think i will wait until fanatec creates the new multiplatform super-wheel before I buy anything new..
 

saladine1

Junior Member
its easy to get confused there, because apparently amar has more wheels/seats/wheel acessories than he has games :)

on the subject, i think i will wait until fanatec creates the new multiplatform super-wheel before I buy anything new..

How do you know they will be doing that?
 

pixlexic

Banned
This weeks video on the Thrustmaster wheel pretty much confirms it's a T500 for Xbox One.

It has a detachable wheel.

https://www.youtube.com/watch?v=HFHUVOMaxus

8pzl8eR.png


my problem with this wheel ( or any wheel for that matter) is that they are never actual size. They are always scaled down.

If i pay $400 for a good wheel I want full size scale and while we are at it. sell interchangeable steering wheel based on the cars in the games.
 

amar212

Member
its easy to get confused there, because apparently amar has more wheels/seats/wheel acessories than he has games :)

Haha, thankfully, that is not the case :)

I absolutely love my racing-games collection, I would maybe agree to trade some of the peripherals and such, but never the games.

GT series, Forza series, TOCA series, PGR series, CMR series, F1 console collection 96-2012, FC/SC series, and few standalone jewels such as EPR and F355 Challenge (one never opened :)), among others. Waiting for the SteamMachine to finally bring back PC to my quarters so my Steam racing collection (20 racing games) as well as RBR, GP Legends, pCARS, NKP and upcoming Assetto Corsa and hopefully GSC (I still have to buy it) become a racing reality.
 

nib95

Banned
You can't buy CSRE "wheelbase" separately as you can CSW. CSRE is standalone wheel and you can only buy additional F1 rim for it (only CSRE compatible and without quick-release mechanism).

If you ask about difference between CSRE "wheelbase" and CSW wheelbase, difference is lack of X360 authenticator (Imerssion chipset) and wireless radio-module for CSW (which CSRE have for today absoulutely non-important X360 compatibility, sigh...). However, CSW has different motherboard (for PC-related programming of additional functionalities, 111 of them IIRC compared to ~20 for CSRE), it has support for additional joystick on both rims (due to X360 licensing, CSRE can't have single button more then restricted by Xinput guidelines by MS) and it also have custom-made quickrelease mechanism same as in BMW GT2 touring cars.

I have no idea is there any actual difference regarding internal components quality, maybe you could search posts of other GTP members who are into tuning and modifications of their Fanatec wheels, I don't know about that.

Interesting. Says the CSR Elite is "Not yet released". Despite it being out a while no?

http://eu.fanatec.com/RacingWheels/Forza Motorsport CSR Elite Wheel EU
 

jello44

Chie is the worst waifu
The more I see of this game, the more I want it badly.

Hopefully soon, MS announces a Kinectless XB1.
 

Gestault

Member
for those who like writeups:
Dev Q&A: Bringing Mount Panorama to Forza Motorsport 5
http://www.forzacentral.com/forum/t...g-mount-panorama-to-forza-motorsport-5.39556/

for the rest:

Mark_Skaife.jpg

Mark Skaife, 5x winner of the V8 Supercar Championship Series, 6x winner of Australia's most prestigious domestic motor race, the Bathurst 1000

HYPE!!

Ooh baby. Thank you!

From the article:
The Mount Panorama Circuit presents some unique challenges in rendering with its unique atmospheric conditions and long draw distances ... you can see the early morning sun beaming through the trees as you exit Forrest’s Elbow and head down the Conrod Straight, as well as the patchy ground fog off in the distant valley. Our goal is ... to give [players] a chance to explore and experience these legendary motorsport settings.
 
Played this yesterday in Toronto and it looked really weird I am guessing due to the build. Some textures looked crisp others looked really weak and blurry. Way way too many jaggies. The lighting looked off as well everything was too bright and artificial.

In terms of gameplay the rumble on the triggers felt really good everthing else felt like Forza.


I know I bitched about the graphics but there is no way you could confuse this game with a current Gen console game. Anyone who says that is insane. The IQ and detail even with the flaws I noted was better than current gen games.
 

p3tran

Banned
I know I bitched about the graphics but there is no way you could confuse this game with a current Gen console game. Anyone who says that is insane. The IQ and detail even with the flaws I noted was better than current gen games.

good. we have come to a point where saying "just like good ol'forza" means solid 60hz framerates and good physics. guys at t10 should pat their backs and have a drink or something 8)

forza 5 might look like its very close to forza 4 in small gifs or even some pics, but i dont thing that anybody who sees it in person will be able to say anything different than what you said.
I always thought that the expression "looks like forza4" or "forza4 HD" is a bit of a teasing game, and not really a true belief. ;)
 

saladine1

Junior Member
In case anyone is interested in music:

The Forza Motorsport 5 Soundtrack: An Insider’s View: Lance Hayes


When Turn 10′s Audio Director, Nick Wiswell, disclosed his vision for FM5 to me, he wanted me to be a part of the musical reboot for the series which included live orchestra. I was humbled to be involved and very excited. Starting months before the formal composition phase, I worked closely with Nick and Chase Combs, Audio Content Lead for Turn 10 Studios, crafting the new sound for FM5. Many ideas were developed and many of the concepts created during that period helped guide and inform the sessions that followed as we advanced into composing the soundtrack.

The core concept behind FM5′s soundtrack is that it underscores the player’s journey from their garage to the race and back to the finish line. As you play the game, the music engine is adaptively scoring your progress from the ambient beginnings, through to the epic and tumultuous racing on to your, hopefully, triumphant finish.

In past iterations, the game had a collection of music in the race sections that was primarily licensed and the last two editions featured my electronic music in the UI. All of that has changed in 5. The UI is still a chill experience but as you move forward towards the race you get a new level of exhilaration from the music as it develops into full blown cinematic excitement and uses electronics mixed with live performances by some of the world’s top musical talent.

Appreciate the effort fellas but the cars will be my soundtrack..
 

p3tran

Banned
I wanted there to be a sample on the page so I can here what will be in the background while painting.

thats easy to imagine, because lance hayes also did that calm electronic with strings music you listened to when tuning and painting on f4 too.

here's stuff he did for forza after forza 4 was shipped: http://www.youtube.com/watch?v=PVRfLOJlFA4#t=81

or you can go to section called forza 4 soundtrack selections below to refresh your memory
http://www.djdm.com/?page_id=10

I guess the only thing f5 music will lack, is some goddam guitar pumping sounds for when I'm overtaking like crazy. but when spending time tuning painting searching etc, music will be very suitable and correct for my tastes 8)
 
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