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Forza 5 Showroom | New cars and details for Forza 5, ongoing reveals

cbox

Member
You can never have too many tracks.

Plus adding just two or three new ones would add so much longevity to the game.

Yeah exactly. Usually with forza games I have 4-5 cars I love to drive and tune to perfection, so I'd like to take those cars out on as many tracks as possible. So glad Spa and Bathurst are in :) Can't wait to try out the p2p tracks.

Wait, have they confirmed any p2p tracks???????
 

JLeack

Banned
This game almost single handedly sells me on my first Xbox console. I've been dying for a good modern racing sim. Can't wait!
 

saladine1

Junior Member
Walk around the car, check out the interior, start up and rev the engine, learn about the car’s history and performance statistics; you can even add a new livery design, change the paint color, or tune your car all from the same Forzavista view. Every car has a story to tell in Forza Motorsport 5 and the story will continue to unfold even months after the November 22 launch.

Been asking for this for ages now. I constantly requested that as the cars are the stars of the show, it would be nice to treat them as such and offer up statistics and a biography of sorts. Well done Turn 10.
There's also more to this too..
 

eso76

Member
Been asking for this for ages now. I constantly requested that as the cars are the stars of the show, it would be nice to treat them as such and offer up statistics and a biography of sorts. Well done Turn 10.
There's also more to this too..

for some reason that had me thinking about Forza Motorsport 2 intro...

....

.........

..?
 

Seanspeed

Banned
Been asking for this for ages now. I constantly requested that as the cars are the stars of the show, it would be nice to treat them as such and offer up statistics and a biography of sorts. Well done Turn 10.
There's also more to this too..
Shit that's a really great idea.

Also maybe encouraging to have them call it the 'Car Pass'. That could simply be to stop any confusion that people would get tracks or it might imply that there could be a 'Track Pass' as well. However, I think they're missing out on not packaging cars with tracks. Sales-wise, people might be far more eager to buy up tracks and thus justify the time and money spent on making them if they were getting more than just 'a track' and that's it.

Wait, have they confirmed any p2p tracks???????
Not yet, but they'd piss off a massive amount of people if Kaido wasn't in at least, if we can count that as a p2p track still.
 

Mascot

Member
Interesting you paint, tune, and use forzavista in the same place. Like each car has a hub where you can interact with it.

As far as dlc goes, I thought the pass for forza4 was a decent value, relatively.
I am in for a pass on this one. Track dlc though... It needs to be better integrated into the game.

I'm guessing you mean relative to the individual prices of the monthly DLC, not relative to the cost of the actual game?

I think the car DLC season pass for FM4 cost me half what I paid for the actual full game with all the existing cars, tracks, game engine, features, tuning, painting etc etc. There's not a planet in this solar system where that could ever be considered 'decent value'. Yet still I bought it.

Forza car DLC is way overpriced for what you actually get, and holding back the most desired cars from the retail game to entice people to buy DLC is very unpleasant indeed, and you are delusional if you think this abhorrent practice doesn't go on.

Waiting for the "you don't have to buy it" defence.
 

saladine1

Junior Member
I'm guessing you mean relative to the individual prices of the monthly DLC, not relative to the cost of the actual game?

I think the car DLC season pass for FM4 cost me half what I paid for the actual full game with all the existing cars, tracks, game engine, features, tuning, painting etc etc. There's not a planet in this solar system where that could ever be considered 'decent value'. Yet still I bought it.

Forza car DLC is way overpriced for what you actually get, and holding back the most desired cars from the retail game to entice people to buy DLC is very unpleasant indeed, and you are delusional if you think this abhorrent practice doesn't go on.

Waiting for the "you don't have to buy it" defence.

You don't have to buy it.

Seriously though, so, including DLC, we are looking at 300 or so cars?
A little on the low side no?
 

Seanspeed

Banned
I'm guessing you mean relative to the individual prices of the monthly DLC, not relative to the cost of the actual game?

I think the car DLC season pass for FM4 cost me half what I paid for the actual full game with all the existing cars, tracks, game engine, features, tuning, painting etc etc. There's not a planet in this solar system where that could ever be considered 'decent value'. Yet still I bought it.

Forza car DLC is way overpriced for what you actually get, and holding back the most desired cars from the retail game to entice people to buy DLC is very unpleasant indeed, and you are delusional if you think this abhorrent practice doesn't go on.

Waiting for the "you don't have to buy it" defence.
Value is in the eye of the beholder, as always. I thought the Season Pass was money well spent for me, for the most part.
 

eso76

Member
You don't have to buy it.

Seriously though, so, including DLC, we are looking at 300 or so cars?

you are the insider, you tell us

:p


Seriously, i think all the 'normal' cars, the Alfa Mito's, the Citroen C4's, Fiat Punto, the SUV's, the Van's are all gone.
Yeah, those are probably never going to be classics or especially relevant, but gave the game a lot of diversity and improved chances that gamers might find their favourite (or even the car they own in real life).
That's too bad, it's one of the things that put FM4 above the rest for me
 

G Rom

Member
The more I think about it, the more I think we'll be pleasantly surprised by the number of cars available at launch. I don't expect more than FM4+DLC anymore but something around 400 doesn't seem like a stretch.
We know that they've been holding back on some Autovista cars in FM4, a game that was released more than two years ago now. We also know that for classics appearing in FM3/FM4 DLC they've made sure to look for original untouched cars for references. I expect race cars of series from which they're partner (ALMS, V8 Supercars) to be Forzavista as well.
Remember the incredible level of details in cockpits that we found out in FM4 too, and if you looked under the hood of all those cars you could see photos of the real engine, waiting to be modelled.
I also refuse to believe that they added all those new manufacturers (Triumph, MG, Ascari, Hudson, etc...) so late in FM4's DLC only to ditch them two years later or wait for FM5 DLC to add them back again.
Finally, don't underestimate the power of outsourcing...

IMO they already have a pretty good number of Forzavista-ready cars and they at least have all the references needed to make something like 90% of all cars Forzavista in the future.
Only downside to that is it probably means we'll get cars from previous games in DLC which is what I hated the most in FH.


Now Helios, about that 62' 250 GTO I've been requesting for years...
 

BADNED

Member
...

Seriously, i think all the 'normal' cars, the Alfa Mito's, the Citroen C4's, Fiat Punto, the SUV's, the Van's are all gone.
Yeah, those are probably never going to be classics or especially relevant, but gave the game a lot of diversity and improved chances that gamers might find their favourite (or even the car they own in real life).
That's too bad, it's one of the things that put FM4 above the rest for me
Not sure how you come to that conclusion.
 

eso76

Member
Not sure how you come to that conclusion.

i didn't, i just thought so.

If we're looking at 200 / 250 cars i would imagine the less iconic ones from FM4 roster were cut.
Forza 4 especially, included tons of 'contemporary' everyday cars, and i can see why a 2008 Citroen C4 wouldn't really need to be there in a 2013 racing game (bad example, that's "Loeb's WRC car" i know, but you get the point).

If that's not what's happening...that's great !
 

PARANO1A

Member
As someone on the fence, I'd definitely bite if the car I owned was in the game (a Fiat no less!). Not going to happen, I'm sure, but this is what makes games like Forza and GT interesting... the supercars are nice for some fantasy fun but the everyday cars are the hook.
 

faberpach

Member
What are some surprises that you think the game might still deliver?

Not crazy things like night racing, but maybe a course creator, driving school?

I would really love a driving school, the line is quite good and rewind is also but i would love that the game had some teaching area to be able to master how I drive and to help me understand how to better tune my cars....
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Also maybe encouraging to have them call it the 'Car Pass'. That could simply be to stop any confusion that people would get tracks or it might imply that there could be a 'Track Pass' as well. However, I think they're missing out on not packaging cars with tracks. Sales-wise, people might be far more eager to buy up tracks and thus justify the time and money spent on making them if they were getting more than just 'a track' and that's it.

exactly. i think, if anything, this car dlc season announcement makes me think that track dlc likely isnt coming. they may try one or two again, but i think a wiser idea would be to bundle as we've all suggested.
 

jcutner

Member
What are some surprises that you think the game might still deliver?

Not crazy things like night racing, but maybe a course creator, driving school?

I would really love a driving school, the line is quite good and rewind is also but i would love that the game had some teaching area to be able to master how I drive and to help me understand how to better tune my cars....

It'd be nice if they brought back a proper autocrossing mode, like in Forza 1
 

anthonyOA

Member
It'd be nice if they brought back a proper autocrossing mode, like in Forza 1

Man, I'd love for Forza 6 to shed a little focus on off-road AND auto-cross mode (among other things).

The more COMPETITIVE* cars on track, the better.

*ie. not overtaking everyone on lap 1 and then winning the race while browsing GAF
 

eso76

Member
exactly. i think, if anything, this car dlc season announcement makes me think that track dlc likely isnt coming. they may try one or two again, but i think a wiser idea would be to bundle as we've all suggested.

there's Spa, Bathurst, possibly Monza. Rescanned Nurburgring (right ?)

What else could you ask for as track DLC ? : )


Seriously, though, what tracks could FM6 use to lure gamers now that the most famous and loved ones are in ?
Brands Hatch ?
Monaco ? (but do people really like racing in Monaco, besides the nice visuals ?)
Imola ?
 

HokieJoe

Member
Wow, you must be thrilled to finally hear that, Sal. It's surprising that Turn 10 have confirmed this -surely it's only mainly Aussies who care about the Ford/Holden rivalry? I guess you need it included if Bathurst is in your game. They better get the Brock era cars in and not just the modern ones though. That would be a massive missed opportunity.


It's basically a Ford/GM rivalry on a different continent.
 

saladine1

Junior Member
there's Spa, Bathurst, possibly Monza. Rescanned Nurburgring (right ?)

What else could you ask for as track DLC ? : )


Seriously, though, what tracks could FM6 use to lure gamers now that the most famous and loved ones are in ?
Brands Hatch ?
Monaco ? (but do people really like racing in Monaco, besides the nice visuals ?)
Imola ?

Brands Hatch
Donnington
Imola
Red Bull Ring(Österreichring)
Zolder
Interlagos
Circuit Gilles Villeneuve
Eastern Creek
Surfers Paradise
Brno Circuit
Zandvoort
Monaco
Paul Ricard
Magny Cours
Oschersleben
Hungaroring
Mondello
Fuji
Mosport
Adelaide
Americas
Dijon
Watkins Glen
Estoril
Istanbul
Bahrain
Jarama
Kyalami

There's plenty to choose from...
 

amar212

Member
Brands Hatch
Donnington
Imola
Red Bull Ring(Österreichring)
Zolder
Interlagos
Circuit Gilles Villeneuve
Eastern Creek
Surfers Paradise
Brno Circuit
Zandvoort
Monaco
Paul Ricard
Magny Cours
Oschersleben
Hungaroring
Mondello
Fuji
Mosport
Adelaide
Americas
Dijon
Watkins Glen
Estoril
Istanbul
Bahrain
Jarama
Kyalami

There's plenty to choose from...

Looks like a TOCA Race Driver 4 lineup.

gavinraeburntrollface.jpg
 

LeBoef

Member
there's Spa, Bathurst, possibly Monza. Rescanned Nurburgring (right ?)

What else could you ask for as track DLC ? : )


Seriously, though, what tracks could FM6 use to lure gamers now that the most famous and loved ones are in ?
Brands Hatch ?
Monaco ? (but do people really like racing in Monaco, besides the nice visuals ?)
Imola ?

I would take monaco right away instead of monza. Monza is boring!
Brands hatch would be fucking amazing!

I am starting to get anxious about what we re going to see this week
 

The_Holy_Puck

Neo Member
I would take monaco right away instead of monza. Monza is boring!
Brands hatch would be fucking amazing!

I am starting to get anxious about what we re going to see this week

Very anxious.. I think yas marina is going to be awesome.

All we need now is some online tournaments. Buy-in to earn cR.
 

HokieJoe

Member
there's Spa, Bathurst, possibly Monza. Rescanned Nurburgring (right ?)

What else could you ask for as track DLC ? : )


Seriously, though, what tracks could FM6 use to lure gamers now that the most famous and loved ones are in ?
Brands Hatch ?
Monaco ? (but do people really like racing in Monaco, besides the nice visuals ?)
Imola ?



Valencia
Circuit of the America's (133 foot elevation change)
 

saladine1

Junior Member
Quite a range through all categories from day one and later on.



Keep that money, you will need it later.


mq4VHsY.gif


aaaannnddd we're done here.

BADNED, we who are about to drive SALUTE YOU!

Wx9MQ.gif


Aw.
Does that mean i owe you $ 30 now ? : \





HAH, Sal, looks like you'll need to buy the Aussie car DLC :D

I hope they call it "the March Saladine Pack" :p

I'll buy 100 packs if it means getting those cars..
November gonna be good....
...and there's more to come...
 
Right, managed to get a go of the Laguna Seca build earlier today:

Positives: Game looks glorious. There is no argument here - it is easily the best racing game visually on console this Christmas, and probably, until PCars/GT6. There was some aliasing on the track but nothing like FM4's level and tbh, nothing noticeable once the action got going. Absolutely gutted i didn't get to play a livelier track like Prague 5 or Spa.

The game is a lot less forgiving than Forza 4, IMO. It will be nice to pick up the game and be challenged by my own skills again as well as the cloud AI. I never used a wheel with FM so my views are tainted with console pleasentary but i went into my first go in the P1 thinking i was the 'big i am' turning all the assists off (whilst i could here the groans in the queue behind me) only for me to spectacularly screw up the corkscrew. To this extent it wasn't the newest/shipping physics build AFAIK so this is sort of arbitrary feedback, which brings me to the triggers...

They're great, really, but i think it will take me at least a while to get used to it. At first it felt odd, maybe even wrong, but i can see how in Forza at least they're a top design point. The best way i can describe it is when parts of your body become desensitised after taking recreational substances and it felt like i was fighting, genuinely, to keep the car on the track. I couldn't work out of this was due to the rumble messing with my mind on how much more/less trigger i should give it or if it was a faulty pad, but trying to straighten out the car was a nightmare - in the good sense i guess - and again, i don't know how much was down to the triggers + the less forgiving mechanics.

Negatives: The load times from hell
FM4
are back although as we know this is an old build so take with a pinch of salty.
The demo was lacking. It's Laguna Seca with 4 cars over 1 lap. It couldn't be much drier as far as a racing game is concerned.
I suppose a negative could be the impulse triggers but this is probably me being a bitch - i think it will take me a long time to get used to the effect, although "long" here being closer to an hour compared to 4 minutes in the middle of a packed shopping centre in Manchester.

Other: You'd have fooled me if you told me i wa susing a 360 controller and not the new one - ideal.
I got in the dashboard (hehe) and all was smooth. Plenty of balck/blank tiles but you could pan around and, unless i was deceived, it was a Project Butter like performance.
For some reason MS have two controllers plugge dinto their demo-stations and both are the 'master' controllers. I was waiting for the game to start up and got to the 'Press A' to start screen when some chump picks the other controller up, presses A and is control of my race - WTF MS?

Sorry i couldn't offer more up, and what i've said has pretty much been said before but there's only so much you can take from the outdated demo :(

Edit: My friend just got back and said he asked one of the reps which TVs were being used and he said he didn't know but they're 720p sets. What?
 

Mascot

Member
They're great, really, but i think it will take me at least a while to get used to it. At first it felt odd, maybe even wrong, but i can see how in Forza at least they're a top design point. The best way i can describe it is when parts of your body become desensitised after taking recreational substances and it felt like i was fighting, genuinely, to keep the car on the track. I couldn't work out of this was due to the rumble messing with my mind on how much more/less trigger i should give it or if it was a faulty pad, but trying to straighten out the car was a nightmare - in the good sense i guess - and again, i don't know how much was down to the triggers + the less forgiving mechanics.

I've never heard it mentioned, but I assume you can deactivate the impact triggers independently of the overall pad rumble? Maybe even do that just for left or right (eg want it for braking, but not for acceleration)?
 
I've never heard it mentioned, but I assume you can deactivate the impact triggers independently of the overall pad rumble? Maybe even do that just for left or right (eg want it for braking, but not for acceleration)?

Maybe, although i wouldn't want to as it did feel good when it was kicking in. The sense of feedback is completely new to me, though.

Can't wait for the inevitable GoW4 chaisnsaw though :3
 

LeBoef

Member
how can anyone turn these off? they re amazing.
the only thing that doesnt make me that mad that i wont have a proper wheel for the next time.
 
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