videos say "this video is PRIVATE" to me?
How frequently is a given Drivatar's behavior updated? Will the performance characteristics of the Drivatars evolve over time, as players get better?Normal is the default, the one above normal is highly skilled.
videos say "this video is PRIVATE" to me?
Sorry, I haven't seen it for years. I apologise if you've seen it a lot.
Also. Calm down, it's just a joke.
Is this the highest reviewed original game (based on metacritic) on nextgen platforms this year?
What do you mean by original?
What do you mean by original?
I think people are misconstruing that Polygon review.
The complaint about difficulty and progression isn't about the difficulty of the Drivatars or individual races, or whether there's an XP system. It reads to me like he wanted the game's events to start off easier and progress towards more demanding races as the career went along - a linear progression of difficulty and reward across events that pushes the player. Instead, he says the game plays in the beginning just like it plays at the end.
And what I get from his talk about the open world and race design is that he doesn't get the sense of mastery and victory he gets from other racing games - notably learning the intricacies of a track that you'll come back to again and again, and winning from technical precision and skill instead of managing chaos in crazy off-roading events.
As opposed to re-releases like Last of Us Remastered.
I think he means not a remake. Like TLoU or GTAV
edit: beat
I have no idea how true it is - but it depends upon how the career is structured. Horizon 1 did get harder over time, with the showcase events in particular being the real tests - all of the other events were a mix of easy, moderate and ruthless, depending upon which ones you picked, your style of racing and your car.if true, then that is terrible. For me the pinnacle of racing games was PGR2, with its absolutely perfect difficulty curve. To not have one at all...? It sounds ridiculous.
I think people are misconstruing that Polygon review.
The complaint about difficulty and progression isn't about the difficulty of the Drivatars or individual races, or whether there's an XP system. It reads to me like he wanted the game's events to start off easier and progress towards more demanding races as the career went along - a linear progression of difficulty and reward across events that pushes the player. Instead, he says the game plays in the beginning just like it plays at the end.
And what I get from his talk about the open world and race design is that he doesn't get the sense of mastery and victory he gets from other racing games - notably learning the intricacies of a track that you'll come back to again and again, and winning from technical precision and skill instead of managing chaos in crazy off-roading events.
I get where he's coming from anyway, even if I don't share his expectations. You can see this in a lot of reviews of open world games though - that they're a collection of activities and not as directed from beginning to end as much as some people would like. Personally I like more free roam sandbox in my open worlds and less fixed direction, and Horizon looks to be exactly what I'm after.
As far as the racing itself goes, I wonder whether he ever tried the Rally expansion in Horizon 1, because those stages demanded quite a bit of precision and control, both on and off road.
Its an open world though - isn't it supposed to be more of a buffet?
MK8 is at 88.Is this the highest reviewed original game (based on metacritic) on nextgen platforms this year?
he did complain about drivatars specifically, and for more than one things, but lets see this thing too..I think people are misconstruing that Polygon review.
The complaint about difficulty and progression isn't about the difficulty of the Drivatars or individual races, or whether there's an XP system. It reads to me like he wanted the game's events to start off easier and progress towards more demanding races as the career went along - a linear progression of difficulty and reward across events that pushes the player. Instead, he says the game plays in the beginning just like it plays at the end.
And what I get from his talk about the open world and race design is that he doesn't get the sense of mastery and victory he gets from other racing games - notably learning the intricacies of a track that you'll come back to again and again, and winning from technical precision and skill instead of managing chaos in crazy off-roading events.
I think people are misconstruing that Polygon review.
And what I get from his talk about the open world and race design is that he doesn't get the sense of mastery and victory he gets from other racing games - notably learning the intricacies of a track that you'll come back to again and again, and winning from technical precision and skill instead of managing chaos in crazy off-roading events.
Driving in D class races is not as easy as driving in S class races, just from extra attention needed to control the car alone.I think people are misconstruing that Polygon review.
The complaint about difficulty and progression isn't about the difficulty of the Drivatars or individual races, or whether there's an XP system. It reads to me like he wanted the game's events to start off easier and progress towards more demanding races as the career went along - a linear progression of difficulty and reward across events that pushes the player. Instead, he says the game plays in the beginning just like it plays at the end.
And what I get from his talk about the open world and race design is that he doesn't get the sense of mastery and victory he gets from other racing games - notably learning the intricacies of a track that you'll come back to again and again, and winning from technical precision and skill instead of managing chaos in crazy off-roading events.
I get where he's coming from anyway, even if I don't share his expectations. You can see this in a lot of reviews of open world games though - that they're a collection of activities and not as directed from beginning to end as much as some people would like. Personally I like more free roam sandbox in my open worlds and less fixed direction, and Horizon looks to be exactly what I'm after.
As far as the racing itself goes, I wonder whether he ever tried the Rally expansion in Horizon 1, because those stages demanded quite a bit of precision and control, both on and off road.
I completely agree with this. There's a commenter for the review that makes the same point well - that its as wrong to apply linear circuit racing game expectations to an open world racer as it is to apply open world expectations towards a game like Forza Motorsport.Also, if that is his point I don't see it as a valid criticism in this particular instance because that is not what the game is trying to do. That is what Forza 1-5 and games of it's ilk are for.
Driving in D class races is not as easy as driving in S class races, just from extra attention needed to control the car alone.
Especially with driving aids off.
It sounds more like he started on an easy difficulty that didn't provide much challenge to him in the first place and was disappointed that easy difficulty setting didn't stop being easy at the end of the game.
probably, don't get me started. Open world = track designers cop-out.
probably, don't get me started. Open world = track designers cop-out.
The game has no offline multiplayer, no split screen and nobody seems to care.....
Most of the reviews don't even say it.
I don't understand how a racing game without offline multiplayer can get those reviews.
The game has no offline multiplayer, no split screen and nobody seems to care.....
Most of the reviews don't even say it.
I don't understand how a racing game without offline multiplayer can get those reviews.
MK8 is at 88.
Open world games often cannot have split screen because it would mean having to stream two different world locations at the same time. Performance would be abysmal compared to the single player. It's a technology limitation.
Open world games often cannot have split screen because it would mean having to stream two different world locations at the same time. Performance would be abysmal compared to the single player. It's a technology limitation.
Some embarrasing fucking posts in this thread, by people who haven't played the full game, no less. People ridiculing the 7 scores remind me of the uncharted 3 review thread.
Good scores overall. Game looks like a winner.
The game has no offline multiplayer, no split screen and nobody seems to care.....
Most of the reviews don't even say it.
I don't understand how a racing game without offline multiplayer can get those reviews.
Borderlands 2 did it, I know it is a different kind of game (the framerate is not as important), but it has cars too and you can drive in an open world with a friend offline.
I don't mean to be too curt here, but was that honestly an expectation you had in an open-world racer? Other games like Burnout Paradise, the more recent NFS Most Wanted, NFS Rivals, Test Drive Unlimited 1 & 2 weren't an indication to you?
Haha lol. I was thinking the same thing. For a person who doesn't have an interest in Xbox One or plan on buying one he sure loves to come into a lot of Xbox threads. He is good for a laugh though even if everybody already knows his agenda.An Xbox thread just ain't an Xbox thread without you in it...
It was but the game is on Xbox one (and also on 360), I honestly had the expectation that, at least on Xbox one (that is more or less ten time more powerful than the 360) we would get split screen.
But maybe the Xbox one (and the PS4) are not that powerful...
Is this the highest reviewed original game (based on metacritic) on nextgen platforms this year?
Enough with Gies already. If what he wants is attention, you're giving it to him in spades.
It can be done, it is a matter of resources and priority.
What does "original game" mean?
Argh, I really don't know whether to preorder this or not.
I love the demo, I love Fh1, I know I will love this game.
But I don't like spending money...
Why are people concentrating on the one average review (since when is a '7' average anyway?) when there are about 30 very good to great reviews posted in the op?