Yeah, I'm pleased to see the reviews sitting so highly! I thought it might slip to the low 70s, but I think it's actually going to end up reviewing way better. Glad to see others sharing my enthusiasm for it so farWoah, that's some praise.
Soon going up on the EU PSN store...
I still feel sad about the canned Vita version. This would look amazing in that OLED screen.
That is killer awesome. Holy cow. I need to do that with the hiding bug thing more!THAT MECH
THEM BUGS
THAT STRATEGY
What's the deal with blueprints? I thought they were permanent? Sometimes they're in the shop, sometimes they're not. Sometimes I collect 2/2 bouncy shot blueprint, sometimes I collect it again.
What's the deal with blueprints? I thought they were permanent? Sometimes they're in the shop, sometimes they're not. Sometimes I collect 2/2 bouncy shot blueprint, sometimes I collect it again.
For blueprints that upgrade/give you weapon and speed abilities, they carry over across each episode in a season. However, all of your on-hand blueprints reset when you complete a season. I believe they reset after a death as well.
THAT MECH
THEM BUGS
THAT STRATEGY
Anyone got a UK link?
Oh huh, I didn't realize that's what differentiated the two. Good to know.Those are upgrades, not blueprints. Green =upgrade blue = blueprint
Yep, PS+ discount only applied for blind buy preorders in the US.So... PS+ discount is gone for US PSN users?
so playing this makes me want to watch macross. i read a few robotech books years ago and from what i understand that's actually three different series combined? so...what should i actually be looking at?
If you can find it, watch the original (1982). That's what I'm doing right now!so playing this makes me want to watch macross. i read a few robotech books years ago and from what i understand that's actually three different series combined? so...what should i actually be looking at?
Ug. In the middle of 2-3 and the game crashes.
Noticing lots of sound bugs as well. Great game, but please fix 17bit. >_<
Only £11.99 with Plus discount. Very nice.
Hey guys!! Thanks for the patience, launch day madness as I'm sure you can understand. Entire team is *so stoked* the feedback has been so great, people are diving in deep and loving it!
HOWEVER we're totally aware there are issues that slipped by us, we're a small team and even though we have a dedicated tester, and we all play every day, being such a large procedurally generated experience its hard to test everything! With that being said, I'd like to show you what we have planned for our next patch. Read all about it here!
http://community.galak-z.com/viewtopic.php?f=1&t=5
Known Issues - v1.02
Mech grapple ability is sometimes unavailable
Status: In Progress
Info: In some situations, it's possible to lock up the mech's grapple ability, which can render certain missions (anything that requires grabbing an object) incompletable. As a progress-wiping bug, fixing this is our highest priority.
Workaround: At present, the only fix is to return to the title screen via the options menu or by dying.
Game sometimes crashes in between missions
Status: Unresolved
Info: The crash occurs most frequently after completing a level, before the mission complete screen. This particular crash is due to a bug in the Unity engine that was addressed post-launch. We intend to update to the newest available version of Unity as soon as we're able to.
This particular crash is infrequent and does not erase your save data so it should not cause you to lose any progress. Because of this (and the dangers of upgrading Unity by several versions), it's lower on our priority list than other issues we can more quickly and easily address.
Workaround: N/A
Constant hitching after enemy deaths
Status: Unresolved (Workaround exists)
Info: In certain situations, the game may begin exhibiting frequent and significant hitching after combat with a group of enemies. The cause is still unknown, but a very simple workaround exists.
Workaround: Pause the game, by opening the level map or the options menu, then return to the game.
Enemy and player barks are too frequent
Status: In Progress
Info: Post-fix, the frequency of combat chatter will be reduced. Yes, especially 'Ka-chiiing!' and 'Space bucks!'.
Workaround: N/A
Voice clips do not resume after pausing the game
Status: Resolved (pending cert)
Info: Anytime the game is paused, via the level map or the options menu, any dialogue clips that were playing are cut short when the game is unpaused.
Workaround: N/A
Enemy barks sometimes play while loading the next level
Status: Resolved (pending cert)
Info: N/A
Workaround: N/A
Voice clips are sometimes cut short
Status: Unresolved (Workaround exists)
Info: During normal play mode, dialogue clips are sometimes clipped by up to a full second. This appears to be an issue when playing Galak-Z on full or heavily fragmented HDDs.
Workaround: Deleting unused content from your PS4 HDD will reduce and/or eliminate audio clipping. A proper fix will ship in a future patch.
Frame rate drops in heavy combat
Status: In Progress
Info: There are a variety of issues that lead to poor performance in heavy combat. Unfortunately, there is no single fix that magically increases the framerate. This is a multi-faceted issue that we will be continuing to improve in all future patches.
Workaround: N/A
Our forums are open and we love to hear any feedback, any details you can provide on crashes or any other weirdness you find! There are only 9 of us and its a big job making everything 100%, but we;'re determined to get there! Thank you!
Is it up on the store already? If so I'll buy right away! Been itching to play this for what seems like years lol.
Constant hitching after enemy deaths
Status: Unresolved (Workaround exists)
Info: In certain situations, the game may begin exhibiting frequent and significant hitching after combat with a group of enemies. The cause is still unknown, but a very simple workaround exists.
Workaround: Pause the game, by opening the level map or the options menu, then return to the game.
It is. Really surprised by that price. The blog said £15.99.
https://store.playstation.com/#!/en-gb/games/galak-z/cid=EP0317-CUSA03146_00-GALAKZUSPS456789
One more that hit me earlier. Game would not progress past the logo if I had a background download active. Just unending black screen instead of the title screen.Hey guys!! Thanks for the patience, launch day madness as I'm sure you can understand. Entire team is *so stoked* the feedback has been so great, people are diving in deep and loving it!
HOWEVER we're totally aware there are issues that slipped by us, we're a small team and even though we have a dedicated tester, and we all play every day, being such a large procedurally generated experience its hard to test everything! With that being said, I'd like to show you what we have planned for our next patch. Read all about it here!
http://community.galak-z.com/viewtopic.php?f=1&t=5
Known Issues - v1.02
Mech grapple ability is sometimes unavailable
Status: In Progress
Info: In some situations, it's possible to lock up the mech's grapple ability, which can render certain missions (anything that requires grabbing an object) incompletable. As a progress-wiping bug, fixing this is our highest priority.
Workaround: At present, the only fix is to return to the title screen via the options menu or by dying.
Game sometimes crashes in between missions
Status: Unresolved
Info: The crash occurs most frequently after completing a level, before the mission complete screen. This particular crash is due to a bug in the Unity engine that was addressed post-launch. We intend to update to the newest available version of Unity as soon as we're able to.
This particular crash is infrequent and does not erase your save data so it should not cause you to lose any progress. Because of this (and the dangers of upgrading Unity by several versions), it's lower on our priority list than other issues we can more quickly and easily address.
Workaround: N/A
Constant hitching after enemy deaths
Status: Unresolved (Workaround exists)
Info: In certain situations, the game may begin exhibiting frequent and significant hitching after combat with a group of enemies. The cause is still unknown, but a very simple workaround exists.
Workaround: Pause the game, by opening the level map or the options menu, then return to the game.
Enemy and player barks are too frequent
Status: In Progress
Info: Post-fix, the frequency of combat chatter will be reduced. Yes, especially 'Ka-chiiing!' and 'Space bucks!'.
Workaround: N/A
Voice clips do not resume after pausing the game
Status: Resolved (pending cert)
Info: Anytime the game is paused, via the level map or the options menu, any dialogue clips that were playing are cut short when the game is unpaused.
Workaround: N/A
Enemy barks sometimes play while loading the next level
Status: Resolved (pending cert)
Info: N/A
Workaround: N/A
Voice clips are sometimes cut short
Status: Unresolved (Workaround exists)
Info: During normal play mode, dialogue clips are sometimes clipped by up to a full second. This appears to be an issue when playing Galak-Z on full or heavily fragmented HDDs.
Workaround: Deleting unused content from your PS4 HDD will reduce and/or eliminate audio clipping. A proper fix will ship in a future patch.
Frame rate drops in heavy combat
Status: In Progress
Info: There are a variety of issues that lead to poor performance in heavy combat. Unfortunately, there is no single fix that magically increases the framerate. This is a multi-faceted issue that we will be continuing to improve in all future patches.
Workaround: N/A
Our forums are open and we love to hear any feedback, any details you can provide on crashes or any other weirdness you find! There are only 9 of us and its a big job making everything 100%, but we;'re determined to get there! Thank you!
no grapple bug but i couldn't transform to a mech after i continued but that's probably intentional. i think.Just an informal question here, has anyone had the grapple bug (can't grapple anything) NOT been able to transform back to the ship?
Is this the framerate dips that people are complaining about?
Grimløck;174180795 said:no grapple bug but i couldn't transform to a mech after i continued but that's probably intentional. i think.
Hey guys!! Thanks for the patience, launch day madness as I'm sure you can understand. Entire team is *so stoked* the feedback has been so great, people are diving in deep and loving it!
Enemy and player barks are too frequent
Status: In Progress
Info: Post-fix, the frequency of combat chatter will be reduced. Yes, especially 'Ka-chiiing!' and 'Space bucks!'.
Workaround: N/A
Our forums are open and we love to hear any feedback, any details you can provide on crashes or any other weirdness you find! There are only 9 of us and its a big job making everything 100%, but we;'re determined to get there! Thank you!
So happy you guys aren't being precious about your game and have taken on this feedback so quickly. I love your game to bits, but the constant in-game chatter annoys the hell out of me.
Hey guys!! Thanks for the patience, launch day madness as I'm sure you can understand. Entire team is *so stoked* the feedback has been so great, people are diving in deep and loving it!
Believe it or not the barks were working fine for *so long* then something broke and they weren't triggering nearly enough, so we fixed it, but something else snapped right before we launched and we didn't notice it somehow, but it was NEVER meant to be so overly chatty. We're fixing it today, patch should be submitted to Sony soon, by late next week at the latest.