It depends on who made the game.In that context,an 84 means barely above average/kind of good.
Polygon
Vice
Kotaku
Eurogamer
The Verge
I'm surprised at how good the combat looks. Why did those leaked videos make it look so shit?
I'm surprised at how good the combat looks. Why did those leaked videos make it look so shit?
I thought it was "confirmed" that Sony pay for reviews and reviewers were afraid to give their games low scores? So why doesn't this have a 94 minimum on MC?
It depends on who made the game.
Gears of War 5 with 84 = Boring, repetetive, uninspired
Ghosts with 84 = Innovative, excellent, The Holy Grail of gaming
I hope I like the game as much as this reviewer. I'm also biased towards anything involving ninjas, Japan, etc
The game looks amazing
For those who think the game lacks gore watch this
Yeah i stopped his review when he said the he likes the enemy being brain dead in the stealth so he can feel more badass while slaying them, that is a shitty take if i ever saw one...the game is called ghost of fucking tsushima, the stealth being shit is a huge flaw (for people who care about good stealth).
Every game with a non-shitty combat system shine at higher difficulty, it's like an universal law.It sounds similar to TLOU2 where the game really shines on higher difficulty.
There is a huge difference between enemies so smart that they ruin stealth and brain dead enemies who make the stealth a joke.No it isn't. For one, that's not exactly how he couched it and secondly, this whole push for realism is destroying fun gameplay elements. To have a truly great stealth game, reality is NOT something to pursue. In reality, stealthing a whole encampment by yourself would be impossible, so the further they move towards realism, the further from what stealth players want. If we continue down this path ALL games will just end up being pew-pew brain dead crap.
The game is 3 days away and it had 4 patches already?
I think this is going to be another God of War with a daily patch In the first 2 weeks.
This is all I've gotI'm losing my head trying to understand what happen on this low res gif...
I just checked the update history. I'm on 1.04, it has notes for all 3 patches before and I've read comments of people yesterday that were on 1.03.Where's that info from?
There is a huge difference between enemies so smart that they ruin stealth and brain dead enemies who make the stealth a joke.
Strangely enough a couple of weeks ago people was shitting his pants for the organized and smart ia during steqlth in tlou2 vut now having brain dead enemoes with the attention span of a 2 years old is not a problem at all, sorry if a chuckle a little...
I just checked the update history. I'm on 1.04, it has notes for all 3 patches before and I've read comments of people yesterday that were on 1.03.
The game has dismemberment tho, i saw arms and heads flying away.Watched a few online reviews and have to admit lack of dismemberment aside the game looks pretty dope. I was particularly impressed with the emphasis on the minimal hud, in order to maintain immersion something the Ubisoft AC Team could learn a lesson or two from.
The game has dismemberment tho, i saw arms and heads flying away.
That is not the problem, the problem is enemy being blind and deaf and with ultra gamey positioning to favor stealth kills or with a reducted attention span, days gone was kinda the same.We've seen that stealth can go wrong in many reviews. In the video you're talking about, he gets caught and has to deal with the enemies 'before' they can alert anyone else. You still clearly have to take your time but it doesn't alert everyone in the encampment if you fail, just a handful of enemies nearby, more if you don't deal with them quickly. That to me sounds exactly what I'm looking for in a stealth game.
And as far as TLOU2 is concerned, I detest the game because of the enemy AI.
Big surprise since it's one of the most controversial games ever released.Last of us 2 with 94 = Shit, worst game ever, agenda, sony paid for reviews
You don't have to believe me, just look some other footage.I'll take your word for it. I didn't see any in the footage I watched (ACG, Skillup & YongYea), just a lot of dudes getting cut through.
2 Reviews i found really insightful.
1 review finished on hard and other review points out some details that i don't see in other reviews.
You don't have to believe me, just look some other footage.
There is a gif a couple of pages ago who show decapitation.
Dude i was joking, i thought that the loosing my head joke was enough to give it awayThis is all I've got
That is not the problem, the problem is enemy being blind and deaf and with ultra gamey positioning to favor stealth kills or with a reducted attention span, days gone was kinda the same.
Tlou2 stealth is pretty realistic, if you alert someone they scream so every close enemy is allerted (not every single enemy in the stage, especially in big areas) but if you hide again they don't know where you are and they start searching you again, far more realistic than alerting enemies once and being constantly hunted because you can't hide anymore with the enemy having a fucking radar to find you.
I'm not sure of how it works in tsushima, but enemies having the same senses of a 90 years old man is not exactly exciting and like some review said, it suck any tension off.
What about looking in this very page?! There is the gif i was talking about.You might have the time to wade though a 17 page thread. I don't.
That is not the problem, the problem is enemy being blind and deaf and with ultra gamey positioning to favor stealth kills or with a reducted attention span, days gone was kinda the same.
Tlou2 stealth is pretty realistic, if you alert someone they scream so every close enemy is allerted (not every single enemy in the stage, especially in big areas) but if you hide again they don't know where you are and they start searching you again, far more realistic than alerting enemies once and being constantly hunted because you can't hide anymore with the enemy having a fucking radar to find you.
I don't understand how it ruined the game for you when you jist need to run away and hide qgain to regain stealth status...is one of the most fair stealth systems.
I'm not sure of how it works in tsushima, but enemies having the same senses of a 90 years old man is not exactly exciting and like some review said, it suck any tension off.
And you can do that in tlou2?!!That's not stealth to me and I know for certain other stealth players don't consider that stealth either. If you're spotted, you failed the attempt at stealth. The idea of stealth is to creep through an entire encampment, kill everyone and NEVER be seen. That's the fun of it. That's what makes MGS good. It's the clinical, thoughtful and planned approach that wins the day and makes it all worth attempting.
It depends on who made the game.
Gears of War 5 with 84 = Boring, repetetive, uninspired
Ghosts with 84 = Innovative, excellent, The Holy Grail of gaming
It depends on who made the game.
Gears of War 5 with 84 = Boring, repetetive, uninspired
Ghosts with 84 = Innovative, excellent, The Holy Grail of gaming
Dude what the hell are you talking about?What part of I didn't doubt you in the first place don't you quite understand exactly GymWolf ? The 'didn't' or the 'doubt' part? Take a leaf from Frozen and let it go.
And you can do that in tlou2?!!
Just restart every time they discover you, i used this tactic some time when i was trying to go completely stealth.
I mean, you don:t restart the game in mgs5 when they discover you because you want a complete stealth run?? What is the difference with tlou2? Restart and try again, simple.
It is such a non-problem...