Well, we only had a few short snippets of gameplay, nobody played the game yet and it's releasing in one week. . Do you think SP is confident with their product?
Don't really care to be honest, but I strongly suspect they'll be praying the blowback from all the bad publicity generated by that employee's asinine posts doesn't ruin them. Especially as a certain reactionary contingent has already had their flaming torches and pitchforks out from day #1.
Sucker Punch has a pretty solid track record of technical and artistic excellence built up over the past 25 years, but because this game doesn't look suitably "next generation" to the smooth-brains its apparently not good enough...
Like, nothing ever looked good before RTGI ? Its photo-realism or bust!
I've been playing games since having more than black and white pixels was the next big thing, and now is the argument being made that
this is where the bar for immersion is set these days?!?
Like where/when was the line crossed that simply looking good and running well was no longer good enough? It has to incorporate all the latest techniques or else!
Beyond that there's the astonishing lack of appreciation for tech in service of a particular visual style. Density apparently doesn't matter, even in a game that's a sequel to a title where its signature "look" was based on foliage and particle effects... Uh-huh...
Sorry, but I have to pin it down to "tech enthusiast" brain-rot peddled by the likes of DF. People complain endlessly about the problems of UE5, but then simultaneously criticize any game that doesn't employ the same performance-devouring feature set!
Its just a really dumb and self-defeating way to look at things in my opinion.
*UE5 feature set.