Ghost of Yotei |OT| Jin there, done that

For what it's worth, I played one normal difficulty, but I beat him today using the bounty master armor in conjunction with these charms:

Charm of Mount Yotei
Takezo's Charm of Bold Deflection
Charm of Maskado
Father's Charm
Charm of Futsunushi

Just try to get your parry game in order and you'll beat him pretty quick like this.
quest doesnt trigger w/o 5 Takez charm oO correct if im wrong ^^
 
Really enjoying the way skills unlock in this game. Instead of just gaining generic XP to then spend on skill trees, you get one upgrade point to immediately spend after completing a contextually relevant "thing", ie complete a wolf mission, you must then spend a point on the wolf tree etc.
 
Really enjoying the way skills unlock in this game. Instead of just gaining generic XP to then spend on skill trees, you get one upgrade point to immediately spend after completing a contextually relevant "thing", ie complete a wolf mission, you must then spend a point on the wolf tree etc.

Too bad 95% of the skill tree is garbage and filled with arbitrary nonsense. You never feel like you're working towards something, it's all just "that's neat I guess, maybe" slop.

It is unreal how bad the skill tree, the unlocks, the progression system and the economy are in this game. They worked on this thing for 5 years and this is the best they could come up with. Bizarre.
 
The hell is that?

CmN5nq9PQN1MnMtC.jpeg
It's Rocket: Robot on Wheels. First game by SP for N64.

Yeah, truly deep lore moment.

s-l1200.jpg
 
Too bad 95% of the skill tree is garbage and filled with arbitrary nonsense. You never feel like you're working towards something, it's all just "that's neat I guess, maybe" slop.

It is unreal how bad the skill tree, the unlocks, the progression system and the economy are in this game. They worked on this thing for 5 years and this is the best they could come up with. Bizarre.
Very much disagree!

Pretty much disagree with all your takes when it comes to this game...
 
Terrible ending happened exactly how you think it's going to. I really was expecting a simple 2 endings with an obv choice between 2 characters, but nope, they went even lamer than that.

Overall a fun game with amazing environmental visuals and armor details that gets waaaay too cut & paste with the various content mission reusage, just like the first one.
 
From what I am reading in this thread, looks like Ubisoft style of open world design might be coming to an end from most open worlds.

Earlier this year we had Avowed, that doesn't follow that formula, apparently this also has moved on.

Good sign of things to come.
I'm confused, minus the go climb a tower to uncover map… this is definitely the Ubisoft formula?
 
Top Bottom