I blame GTA IV for the absence of perfect scores across the table for God of War 3. The euphoria surrounding the release of this game masked the many mistakes it had. Yet the trance induced 'reviewers' still gave it a perfect score because, well, it was GTA in HD. Metacritic has a score of 98 for GTA IV, yet the users have rated it at 7.4 - that's a pretty big disparity. So why aren't we seeing perfect scores? Perhaps some of these gun shy reviewers are afraid of giving it up one more time to avoid another scenario that questioned their legitimacy, transparency and objectivity? I'm sure they'll find reasons to avoid the perfect score such as - no online play, no co-op, can't skip cut scenes, gratuitous violence or how it didn't push the genre far enough.
A perfect score should not only be based on the quality of the game being reviewed, but it should also be compared, within context, to the other games that the site has awarded a perfect score to.