templeusox said:That's very impressive. But it doesn't make sense to me why something being pre-rendered or not makes a tangible difference on your impression of the game.
The sequence after the death of
Helios
templeusox said:That's very impressive. But it doesn't make sense to me why something being pre-rendered or not makes a tangible difference on your impression of the game.
-PXG- said:I messaged Ken Feldman (art director) regarding how they made the 3d assets. Most of them (especially organic stuff) were made with ZBrush (base models imported from Maya) while hard edge stuff (crates, rocks, boxes, ect) were just made in Maya.
Anyway, it's really easy to spot what things were made in ZBrush. Kratos and Hades are the best models in the game. They're absolutely stunning. No wonder games like God of War III and Gears 1/2 look so good. Bungie is using ZBrush for their models as well.
I love it. Not only does it allow you to make very detailed, high resolution (light weight software to boot), but it's VERY easy to learn and use. A 3D noob like me (My specialtly is 2D) can become well versed in a matter of a few days, even hours. Anyone can learn how to use it.
Dogenzaka said:Stig already said that the pre-rendered in-engine cutscenes (the two that were used) were not done because they were impossible to do without being pre-rendered (because they are certainly possible, as he implied in the interview). They just chose to do it because it would be cleaner/more seamless. Likely they were hiding some major loading behind the scene.
templeusox said:That's very impressive. But it doesn't make sense to me why something being pre-rendered or not makes a tangible difference on your impression of the game.
Animator said:Zbrush and Mudbox are basicly used in every game and movie production for years now. it is not something only a couple studios do.
To mask loading and make sure some specific scenes look as good since they may throw at the engine and may not have time to optimize for real time cutscenes. That may be one explanation but one things for sure, SSM did not mask anything since the whole game is very consisteny in being graphically stunning. "Downtime" comes in the form of hallways and corridors which looks amazing but then the scale opens up and the bosses hit. SSM's engine is good enough to use in this manner.BSTF said:There's way more than two files though...
I didn't look very good which is why I didn't like it. I didn't have a problem with Uncharted 2 or FFXIII's with their kind of in game engine pre-rendered videos because it looked better than the regular game. If you're going to use a pre-rendered cutscene why not make it look better or at least match the quality? Anyway, I just commented on that part because it's where I left off. It isn't that big of a deal, just a little nitpick. I'll see if it bothers me more later on.
Probably the next big 1st party game but this game has such huge scale and amazing detail that it is hard to imagine another PS3/CELL based game really looking better. Of course the art of a nice game like The Last Guardian or a bright cartoony game may be more appealing to some. As you said, the tech in this game is second to none now. The bar has been raised again.-PXG- said:Well, I guess other studios aren't utilizing the program's full potential. Most models in games are pretty average and look like something that could be made in Maya/Max. Then again, I guess devs are finally getting more confident and figured out how to make more complex, organic objects, that don't compromise performance or take a long time to make.
SSM really pushed the tech to the limit. They completely blew away the competition. How in the hell are other devs going to top this?
-PXG- said:Well, I guess other studios aren't utilizing the program's full potential. Most models in games are pretty average and look like something that could be made in Maya/Max. Then again, I guess devs are finally getting more confident and figured out how to make more complex, organic objects, that don't compromise performance or take a long time to make.
SSM really pushed the tech to the limit. They completely blew away the competition. How in the hell are other devs going to top this?
BSTF said:There's way more than two files though...
I didn't look very good which is why I didn't like it. I didn't have a problem with Uncharted 2 or FFXIII's with their kind of in game engine pre-rendered videos because it looked better than the regular game. If you're going to use a pre-rendered cutscene why not make it look better or at least match the quality? Anyway, I just commented on that part because it's where I left off. It isn't that big of a deal, just a little nitpick. I'll see if it bothers me more later on.
LiquidMetal14 said:Probably the next big 1st party game but this game has such huge scale and amazing detail that it is hard to imagine another PS3/CELL based game really looking better. Of course the art of a nice game like The Last Guardian or a bright cartoony game may be more appealing to some. As you said, the tech in this game is second to none now. The bar has been raised again.
TTP said:Goddammit how trophy-whore unfriendly this game is. Not only do I have to play the whole game from scratch to collect everything again, but I cannot backtrack in some places.
alr1ghtstart said:are you telling me I have to find everything again with my 7000 orbs to go to max everything? rage
stupei said:Is there an estimated length? Trying to decide whether to push on with my FF13 or put it on hold. Knowing length would help with the decision.
Thanks, GAF.
Dogenzaka said:Where are you guys getting your time estimates? My saves don't say anything
I think I finished my Hard Mode playthrough at around 17 hours though, if I count from Monday night.
TTP said:It's written right under each save file to me.
BSTF said:3 signs to tell that at least theis pre-rendered:Poseidon death
First, there was a slight quality change.
Second, my PS3 fan gets very loud when it's displaying awesome graphics, it went quiet during the cutscene. Like it did for Uncharted 2/other games when it switched to cutscenes.
Third, there's a file on the Blu Ray disc namedPSDNDEATH.M2V & PSDNXDEATH.M2V there's a bunch of other filenames in their as well but I didn't want to spoil myself.
I'm not bashing the in game graphics because I think they look great, I just didn't like their decision to switch it up like that.
Square Triangle said:I'm so fucking pissed off right now, the godofwar.com site won't let me redownload the soundtracks after the initial download had an "error" AND THEN..
the Legend Documentary is a video and since I didn't disconnect my PSN from the broken PS3 I had I'm fucked on watching that. Calling Sony tomorrow, they had better be able to help me.
Animator said:Gow's models are made with "maya and max" You seem to be confused about how zbrush is actually used. You sculpt high level detail with zbrush which is then exported as displacement\normal maps. The game doesnt use models straight out of zbrush. Not even movies use that. It is simply too polygon heavy and you cant rig\animate those.
SSM did not unlock some hidden zbrush potential. They simply have GREAT sculptors. It might take you 2 hours to learn how to deform a sphere in zbrush into a shittier looking blob but it takes years to create something exceptional with it. It is the artists that do this not the software.
thetrin said:Download vouchers for a special edition are fucking retarded. If you're going to give people a huge garish plastic box, how about putting something inside of it?
JesseZao said:I can't believe how much I suck at jumping in this game...seriously!
jhenedo said:so i hope there are a few more suprises before this thing is done.The hades boss has to be the greatest boss fight EVER!! I just beat hemes to get the boots
TTP said:It's written right under each save file to me.
Discuss that over here http://www.neogaf.com/forum/showthread.php?p=20332622#post20332622Snipes424 said:Just wait, the best boss battle of all fucking time will come in about 5-6 more hours
Are you giving it some time to show up? It takes about a sec or two.Dogenzaka said:That only says the time of the day...not how long you've spent. WTF
Callibretto said:Kratos killed Captain America?
Just load up your save file, and take a look at the stats screen in the start menu.Dogenzaka said:That only says the time of the day...not how long you've spent. WTF
WTF? I got a few invites tonight to play Bad Company 2 while logged into PSN and guess what, not one hiccup or scratch. I'm sure the majority of this thread is also logged into PSN while playing.SixStringPsycho said:Discuss that over here http://www.neogaf.com/forum/showthread.php?p=20332622#post20332622
also Something Id like to let you guys know Ive just noticed something. If you play the game logged in PSN depending if youve received a message or signed or whatever, the game will and I repeat will hiccup like a scratched disc. If anyone noticed this when not logged in let us know.
i was thinking the oppositeKnightM7 said:Ok I played the first 3 games on normal and I thought it was a good difficulty, but I played this on normal and its alot easier. Its not like I got better at the game or anything, if anything Im playing worse. I also played Chains of Olympus on the PSP just recently and it kicked my ass a few times.
So yeah if youre used to playing in normal, play this one on at least HARD.
Well I was playing the game offline, when I logged in and said I received a message athenas conversation and music started to hiccup.RavenFox said:WTF? I got a few invites tonight to play Bad Company 2 while logged into PSN and guess what, not one hiccup or scratch. I'm sure the majority of this thread is also logged into PSN while playing.
This is how I beat this part. I only used maxed out blades for this.shagg_187 said:OK. Kick my ass for defending the "badassery" of Satyrs. FUCKING SHIT SUCKS!!!!!!
Playing on hard, the damn fire Cerberus is kicking my ass (the one you face after escaping the Labyrinth superman-style. I cut off one of it's head and the fucking goats show up. If miraculously I get to kill one and cut off another head of Cerberus, FUCKING TWO GOATS SHOW UP!! MOTHERFUCKER!!!!!!!!!!
Any tips on how to beat it? I use theGliding/juggling hold of the Miracle Whip lol. It's very effective since you're in the air while Cerberus just shoots fucking suicide bombing dogs at you, but when the goat shows up the whole game changes! I have 5 second worth of Rage filled up but it does no good...