Interstellar
Neo Member
Played first 10 minutes...
:O
:O
:O
Game looks OK, I guess.
:O
:O
:O
Game looks OK, I guess.
Interstellar said:Played first 10 minutes...
:O
:O
:O
Game looks OK, I guess.
dentoomw said:Just finished it.Is there a bad/good ending? The ending didn't seem that great - Kratos stabs himself and Athena lived. Plus what did Zeus mean when he told Gaea she should have picked the other one???
JaxJag said:About the ending.
When Kratos is laying on the ground dying, the camera pans out and it looks like he's laying on a phoenix.
Is that a sign that will rise from the ashes and be in future games? I don't know what else it could mean...
Rez said:Great game, just not in the same tier as God 2 or Uncharted 2 or [MEGA BLOCKBUSTER GAME C] in my opinion. It's really good, but it won't be one I think of come time for GOTY or anything like that. In that sense, it's disappointing, but only because I had such mammoth expectations.
well, to be fair, I was pretty much on total media blackout, outside of the initial trailer and demo and some screenshots.CcrooK said:Well there's your ultimate problem right there. Blackout media on games you know you'll want to play. The end result is pretty damn satisfying.
Rez said:well, to be fair, I was pretty much on total media blackout, outside of the initial trailer and demo and some screenshots.
I had the 'wow, if this is what they've shown, imagine what they haven't!' mode, and it just turned out that what they hadn't shown wasn't all that different from the very little I had seen.
Papercuts said:Near the end game boss spoilers:Whoever designed the Scorpion boss is a giant douchebag. This has been the most annoying and frustrating part of the game for me, when it shouldn't be...I've been on Titan the whole time, never even got stuck on Hades or Hercules like a lot of people seem too, but this guy I was. Why? Shitty hit detection. I was getting nipped by his claw, lost half my life, and it was nowhere near me. This coupled with using the cestus which lunges you forward constantly is annoying as hell. And the second set of legs...after those were gone, what happened? I went to punch him in the face, saw the O prompt, mashed O ahead of time expecting Kratos to do the same move again, but nooope. Instead it made me miss the square, and ALL OF HIS LEGS CAME BACK. QTEs are so fucking dumb.
I beat it now, but wow...I also died once after getting the first leg because all the little scorpions that come while it's falling to the ground ganged up on me and hit me all at once for my entire lifebar while the camera wasn't even showing me...good design. Also died a few times at the flying part after, because apparently I was hitting the ice chunks even though I wasn't.
Rez said:I stand by the comparison, in that, if I hadn't played UC2 than I might be appreciating God 3 more. Because a lot of the improvements God 3 brings over God 2 were presentation-based in a lot of ways, and UC2 hit those notes harder and better, in my opinion.
For the most part it isn't, there's just about 6 different places in the game that's a bitch.Oni Jazar said:Damn the hard mode in this game is hard
Callibretto said:there could be a couple other reason as well that make you prefer uncharted 2 more, maybe you just like shooter better than hack and slash action game. personally, I like God of War 3 more than Uncharted 2 so far.
I think the pacing is better in God of War 3 because it have more diversity. in Uncharted 2, core gameplay is shooting guys and they don't play much different most of the time. God of War 3 have more enemies variety, mix and match enemy types and it can create interesting fights making it feel less repetitive than Uncharted 2. GoW3 also have more puzzles and occasional mini game like icarus ascension to mix things up.
in term of presentation, they're both top of their class, but presentation style is pretty different. Uncharted is going for movie-like experiences, the cutscenes are pretty down to earth and something you can imagine seeing it in a movie. GoW3 is more over the top fantasy with crazy scale you probably won't ever see that in a life action movie, it's more gamey I guess, but some of the presentation is pretty unique and clever. camera positioning like Chimera first intro, boss battles likeare all pretty clever imo.Poseidon's QTE, Helios QTE, Hades chain pulling fight
So, I don't think Uncharted 2 presentation hits harder and better, they're just different. and don't forget, there's always possibility that because you experience these 'PS3.5 level' presentation on Uncharted 2 first, the same level of presentation in GoW3 felt less shocking. maybe if people experience GoW3 first, then they'd find out that their enjoyment of Uncharted 2 after playing GoW3 will be lessened.
Papercuts said:Near the end game boss spoilers:Whoever designed the Scorpion boss is a giant douchebag. This has been the most annoying and frustrating part of the game for me, when it shouldn't be...I've been on Titan the whole time, never even got stuck on Hades or Hercules like a lot of people seem too, but this guy I was. Why? Shitty hit detection. I was getting nipped by his claw, lost half my life, and it was nowhere near me. This coupled with using the cestus which lunges you forward constantly is annoying as hell. And the second set of legs...after those were gone, what happened? I went to punch him in the face, saw the O prompt, mashed O ahead of time expecting Kratos to do the same move again, but nooope. Instead it made me miss the square, and ALL OF HIS LEGS CAME BACK. QTEs are so fucking dumb.
I beat it now, but wow...I also died once after getting the first leg because all the little scorpions that come while it's falling to the ground ganged up on me and hit me all at once for my entire lifebar while the camera wasn't even showing me...good design. Also died a few times at the flying part after, because apparently I was hitting the ice chunks even though I wasn't.
GoW3 deserves credit for having soft body deformation collisions on moving objects though (titans). I'm not sure if even UC2 has this, as the moving objects you fight on there are more of mechanical in nature. Then there's amazing antialiasing they accomplished here, together with probably even better motion blur than UC2 had, and all at higher framerate. GoW3 really has quite a few technical crowns to claim on it's own, and after seeing the demo, I didn't really expect that from the game at all.Rez said:Fighting on moving platforms? UC2 did it.
Absolutely. Don't get me wrong, I'm not trying to put down or lessen the games technical achievements. It's a technical marvel in many respects, clearly.Lord Error said:GoW3 deserves credit for having soft body deformation collisions on moving objects though (titans). I'm not sure if even UC2 has this, as the moving objects you fight on there are more of mechanical in nature. Then there's amazing antialiasing they accomplished here, together with probably even better motion blur than UC2 had, and all at higher framerate. GoW3 really has quite a few technical crowns to claim on it's own, and after seeing the demo, I didn't really expect that from the game at all.
I disagree with some of your early comments on pacing and variety and the like, but those aren't really worth arguing. What you said was fair.Callibretto said:So, I don't think Uncharted 2 presentation hits harder and better, they're just different. and don't forget, there's always possibility that because you experience these 'PS3.5 level' presentation on Uncharted 2 first, the same level of presentation in GoW3 felt less shocking. maybe if people experience GoW3 first, then they'd find out that their enjoyment of Uncharted 2 after playing GoW3 will be lessened.
L1+O was a godsend in this game. L1+Triangle gets them into a pretty unbreakable chain too, if you want to take the cheap way.Raist said:I hate wraiths. I HATE THEM. RAAAAAAAAAAAAAGE.
yeah, I died a few times there.B33 said:Stuck at the.three-headed Cerberus with exploding hell-hounds
.This segment seems unreasonably difficult
Wow, really? I need to try this whenever I get around to a Hard run.dralla said:loved that part. use the dogs as weapons
loved that part. use the dogs as weaponsB33 said:Stuck at the.three-headed Cerberus with exploding hell-hounds
.This segment seems unreasonably difficult
B33 said:Stuck at the.three-headed Cerberus with exploding hell-hounds
.This segment seems unreasonably difficult
YES. Totally worth it. This game has exceeded any expectation I've had for it. Fucking incredible. Wow times one million!CcrooK said:Well there's your ultimate problem right there. Blackout media on games you know you'll want to play. The end result is pretty damn satisfying.
Rez said:the more I stew on the game the more... well, not disappointed, as such, just a tad underwhelmed.
its big set-piece moments like the intro, the ending or the/other boss fights were great, totally excellent in so many ways, but all the connective tissue just doesn't seem up to the same level God 2 was.chronos
I think, in a weird way, my perception of this game was hurt by Uncharted 2. Both this and UC2 are games that are the typical linear adventure game that rely on 'jaw-dropping set-pieces(R)' to make the player go wow, and I think UC2 dampened God 3's impact somewhat.
Awesome camera design? UC2 trumps it. Environmental diversity? UC2 trumps it. Fighting on moving platforms? UC2 did it. Cutscene direction/animation/VA? UC2 trumps it. General combat versus other task pacing? UC2 trumps it.
God 3 does have a nice inter-connected cohesive world, though, which is something God 1 had that God 2 didn't which I missed, but unlike God 1, God 3's inter-connected world seemed to come at the cost of environmental diversity.
It just seems to me that while God 3 and UC2 are mechanically different (shooter versus brawler), a lot of the cards they play are the same; they're more alike than they are different, and as such, it feels like UC2 beat it to the punch.
Great game, just not in the same tier as God 2 or Uncharted 2 or [MEGA BLOCKBUSTER GAME C] in my opinion. It's really good, but it won't be one I think of come time for GOTY or anything like that. In that sense, it's disappointing, but only because I had such mammoth expectations.
It only does incremental upgrades to box puzzles (and I fucking love it).
raziel said:dont want to derail the thread anymore than it has been but gow3 is way way better than uc2 imo
better set-pieces, better boss battles (uc2 has none), better puzzles (uc2's flat out give you the answer so, in a sense, uc2 has none), better enemy variety (uc2 has like 3 different enemies), better theme/art style, and more varied/fun combat. just my two cents.