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God of War Ragnarök | Review Thread

What score do you predict God of War Ragnarök will receive?

  • 0-10%

    Votes: 5 2.5%
  • 20-10%

    Votes: 0 0.0%
  • 20-30%

    Votes: 0 0.0%
  • 30-40%

    Votes: 1 0.5%
  • 50-60%

    Votes: 0 0.0%
  • 60-70%

    Votes: 0 0.0%
  • 70-80%

    Votes: 1 0.5%
  • 80-85%

    Votes: 1 0.5%
  • 85-90%

    Votes: 22 11.1%
  • 90-95%

    Votes: 116 58.6%
  • 95%-99%

    Votes: 46 23.2%
  • 100%

    Votes: 6 3.0%

  • Total voters
    198
  • Poll closed .

SSfox

Member
I loved Elden Ring but some of you anti-sony or Fromsoftware evangelist just gotta deal with the fact that Elden Ring is not gonna sweep GOTY awards this year, and it never was as long as God of War came out
You're not better than those "Anti-Sony" if you haven't even played GOWR and already stating it's gonna be GOTY above Elden Ring. What's sure is both are gonna be GOTY contenders and some of the best games defining the generation.
 
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What's up with people going full neurotic at Elden Ring and FromSoftware in this thread?
I loved Elden Ring but some of you anti-sony or Fromsoftware evangelist just gotta deal with the fact that Elden Ring is not gonna sweep GOTY awards this year, and it never was as long as God of War came out
Like anyone cars a shit about any individual award (or the GOTY award itself) presented at Dorito Pope's event.
Bandai Namco is gonna slap the four letter word on the cover of the reprinted game with DLCs and call it a day.
 

skit_data

Member
Some of the captures in the DF review specifically about the improved lighting should probably make some people re evaluate their opinion on this looking exactly like GoW 2018. Improvements have definitely been made.

Edit: Oh, alright. The PS5 has improved tesselstion. That’s very much unexpected and awesome.
 
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Punished Miku

Human Rights Subscription Service
What's up with people going full neurotic at Elden Ring and FromSoftware in this thread?
Leaving Sonic wide open to just sit and charge his power levels.

sonic-super-saiyan.gif
 

SlimySnake

Flashless at the Golden Globes
Which performance mode specifically? I'm avoiding all videos of this game.
Here is the text. John doesnt mention Machine learning here but says both modes look virtually identical. NX gamer got access to SSM devs who confirmed Machine learning in the performance modes.

Let's begin with the default performance mode. I believe this will become the most used mode in this game - image quality is excellent, and the frame-rate target is 60 frames per second. In comparison, the quality mode caps the frame-rate at 30 frames per second while improving the visuals. Quality mode renders at a full native 4K while performance mode instead uses dynamic resolution scaling ranging from 1440p up to 2160p. On average, pixel counts reveal that it spends most of its time around 1872p. What's new this time, however, is the inclusion of TAA with upsampling. This TAAU solution helps even lower pixel counts appear suitably 4K and as a result, image quality is greatly increased over the prior game.

The two modes look very, very close. If you look very closely, however, you may spot one of several key differences. Firstly, the two modes feature completely different LOD settings - distant detail exhibits additional detail in the quality mode. The implementation is very smart, however, as you're unlikely to perceive any sort of difference without direct comparisons - it isn't as simple as culling objects from view, the entire scene is carefully adjusted based on the selected setting. Additional adjustments include fur, which is rendered at higher quality, and shadows. Quality mode also features contact hardened shadows which produce a variable width penumbra in shadow-casting scenes. The quality mode also features additional lights in certain scenes and enhanced sky lighting.

Between the two, I'd have to give the nod to the 60 frames per second mode. The boost in image quality in the quality mode doesn't make up for the lower level of performance and visual quality is still comparable overall. The only real issue I could raise centres on motion blur - the shutter speed isn't adjusted to match the higher frame-rate options so, the higher you go, the less pronounced the effect becomes. Still, performance in the 60Hz modes is exceptionally solid: the 30 fps quality mode delivers a stable 30 frames per second and it's completely locked, with no visible stutters and the frame-pacing is flawless. The 60fps performance mode? Even in the most stressful scenes I could find, frame-rate never wavered from a full 60fps lock.

Moving into the 120Hz modes, the quality mode moves up to 40fps, with an 1800p to 2160p dynamic resolution window. Variations in resolution are very difficult to see. The high frame-rate mode, however, is limited to 1440p output with temporal upscaling greatly enhancing its appearance. The 30 and 40 fps quality modes both seem to mostly share the same level of detail while the 60fps and high frame-rate options share the same visual setup too. This basically means that we're looking at two unique modes in terms of visual quality so with a capable display, there's no reason why you should not just go ahead and use the 120Hz modes.

The two performance modes are the most interesting - if you have what seems to be equivalent visuals between the two, what is the use case for each one and what kind of performance will you actually get? The high frame-rate mode basically removes the 60fps cap and bottoms out the resolution at 1440p, allowing the frame-rate to reach for 120 frames per second instead. The reality, however, is that we're mostly looking at a performance between 80 to 90 frames per second in most scenarios. It can occasionally jump above and below this point, of course, but by and large, this is what you'll get during gameplay.

 

SlimySnake

Flashless at the Golden Globes
Ah yes, the famous colteatcum, what a character.

Yo SlimySnake SlimySnake is the nx tech review completely spoiler free? i'm not watching any review but i'm interested in the technical side.
I only listened to it. I dont want any location or enemy spoilers. havent even seen the last couple of trailers.

I'd suggest just letting it play in the background. the machine learning stuff starts around 9 minutes into the video.
 
You're all taking offense or something with this comment now, but it's like a clock, wait and see a month or 2 we'll see the "GoW RANGAROK actually sucked" threads.

It's what happens when game reviewers pad out scores, then people that aren't typically into a certain genre buy a game that they won't like, but due to "peer pressure" or whatever their weak minds consider it, they buy a game outside their comfort zone genre, then they realize the reviewers weren't 100% honest or buried some of the worst points of the game and ignored them in their final scores.

Gamespot review




That's one of many glossed over issues that is in these reviews right now.

It speaks of flawed combat mechanics that are deep in the game's core.
You’ve taken many opportunities to express your disdain towards any hype for this game. It’s getting a bit old and tired, can you just let everyone enjoy the moment?

The game won’t be without its flaws, obviously, nothing is perfect. Of course we’ll also see threads titled ‘Raganarok was disappointing’ etc. It happens with every big release.

Just relax dude.
 

DenchDeckard

Moderated wildly
The rat king ladies and gentlemen.
Don't associate me with that fucking pleb!

Those are the sewer rats!

Us true green rats live in luxury of enjoying game pass and hanging out with blue snakes..like green snakes, blue rats....we enjoy everyone's content 🐍 🐀.

God of war is too good to miss....but maybe I'm a kratos whore since he is the only character outside of ryu, master chief and snake that I have plastic models of....
 
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Lunarorbit

Member
I'm seeing several reviews nit handing out scores and then having similar complaints. Curious if they didn't want to put an 8/10 out there and get attacked by people.

Common complaints in those reviews mention that it's a great game but similar in lots of ways. I've seen unflattering comparisons to the MCU in a couple of them.

I'll definitely play this but just wanted to temper my expectations
 
I'm seeing several reviews nit handing out scores and then having similar complaints. Curious if they didn't want to put an 8/10 out there and get attacked by people.

Common complaints in those reviews mention that it's a great game but similar in lots of ways. I've seen unflattering comparisons to the MCU in a couple of them.

I'll definitely play this but just wanted to temper my expectations

What exactly about the MCU?
 

SafeOrAlone

Banned
God of War 2018 changed the core formula and the sequel is about improving the new formula, it basically same as what God of War 2 did, thats entire idea of sequels.
The key difference being that the first two God of War games released on the same console.

Ragnarok is what we are getting instead of a game designed from-the-ground-up for PS5. In that light, it’s sort of disappointing.
Imagine if Mario 64 had to run on Super Nintendo.

It really depends on how you look at it, but its fair for people to want more than extra frames and resolution when they pay $500 for a new console. They want games that take full advantage of the hardware.

God of War didn’t do anything wrong, but it looks bad on Sony, who were just touting how they were the group to go with if you “believe in generations”.
Then two years in, the next entry in the beloved God of War franchise, is restricted to being a PS4 game with extra bells and whistles.

What might have helped is not announcing the game at their PS5 reveal event, with no indication that it was designed for PS4, but that’s just a guess.

Hey, this game looks to be a ton of fun. So again, I don’t want to throw shade at the game. I do want to hold Sony accountable for their messaging and general decision making.
We should be playing PS5 games by now. They’ve said as much.
 
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So is it better than Elden Ring?

/s
Well, no. Elden ring created its own lore, it allowed for freedom of choice and movement and therefore is a more creative product.. But people like different things and using old things and making something new is also great. Basically, it is a stupid comparison. It only matters if you care what a load of assholes think. If you need your taste in something justified by others, then ... GOTY matters. GOTY is a terrible award system for fanboys.
 
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Lunarorbit

Member
What exactly about the MCU?
Mostly the tone and story beats

"But its single-minded desire to emulate all the hallmarks of an epic Hollywood narrative will remain both its biggest weakness and its enduring source of success. And like many, many Hollywood success stories, it shouldn't feel this weird to say that something of this scope and scale is just OK."

But I think we all kinda can guess the arc of this story. It's an expansion on gow2018 and that's fine. After the infinity stones movies I've taken a break from marvel and star wars mostly cause it was all starting to bleed into one thing. Gow is gonna have some epic set pieces so I think I'm mostly just bummed it's held back by ps4
 

Danjin44

The nicest person on this forum
The key difference being that the first two God of War games released on the same console.

Ragnarok is what we are getting instead of a game designed from-the-ground-up for PS5. In that light, it’s sort of disappointing.

It really depends on how you look at it, but its fair for people to want more then extra frames and resolution when they pay $500 for a new console. They want games that take full advantage of the hardware.

Basically, God of War didn’t do anything wrong, but it looks bad on Sony, who were just touting how they were the group to go with if you “believe in generations”.
Even this game was PS5 only Ragnarök still be mostly about improving gameplay and formula from original 2018 game, the only thing PS5 only version do is more eye candy graphics.

I'll definitely play this but just wanted to temper my expectations
If you expecting play vastly different game than original game yes you would be disappointed, they spend time developing new combat of course its sequel going to be about improving that new gameplay style not make entirely new game.
 
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Oof85

Banned
Why it isn’t at ER level? Because it’s more polished and more beautiful and it doesn’t look like a launch ps4 game?
Nobody can say atm because only reviewers have access but it wouldn't surprise me if some people walk away feeling like both were awesome games but ER shot higher in terms of analog/arcadey game design.

Gow is clearly running headfirst into spectacle whereas ER was very much so focused on tactile gameplay.

Tastes vary.
 
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SafeOrAlone

Banned
Even this game was PS5 only Ragnarök still be mostly about improving gameplay and formula from original 2018 game, the only thing PS5 only version do is more eye candy graphics.
One thing I loved about God of War 3 was the enemy count. Since God of War has an emphasis on spectacle, it was a noticeable improvement to be able to fight hordes of enemies at once.

That and the graphics were vastly improved, in a way that simply wouldn’t be attainable if it were designed foremost for PS2.

So those are just two examples of things that can make for a drastically different experience, even when the design is still based on the blueprint set by it’s predecessor.

Then there is level size, loading sections/forced walking, and other things to consider as well.

You are correct that the only thing the PS5 version of this game can do is eye candy - that’s the problem.
 
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he didnt seem to cover uncapped 40
notes from the df article on PS5 modes

all modes use temporal upscaling to 4k btw


on average the performance mode is ~ 1800p locked 60 fps

"Quality mode renders at a full native 4K while performance mode instead uses dynamic resolution scaling ranging from 1440p up to 2160p. On average, pixel counts reveal that it spends most of its time around 1872p. What's new this time, however, is the inclusion of TAA with upsampling. This TAAU solution helps even lower pixel counts appear suitably 4K and as a result, image quality is greatly increased over the prior game. The two modes look very, very close."


or can unlock and get 1440p at ~ 80-90 fps average

"The high frame-rate mode basically removes the 60fps cap and bottoms out the resolution at 1440p, allowing the frame-rate to reach for 120 frames per second instead. The reality, however, is that we're mostly looking at a performance between 80 to 90 frames per second in most scenarios."
 

TrebleShot

Member
NX Gamer talked about SSM using machine learning algorithms.

New upscaling technique switching from checkerboarding to TAA on all consoles that produces better results than the original 2018 game.

On PS5 they used machine learning alogritm to resample and up sample the texture detail, and another sharpening pass while the DRS is in use which makes it look better than the native 4k version. crazy.

This is straight from the devs. NX Gamer does no speculation or guessing here.
Which mode is this in the 60? I couldn’t tell
 

Topher

Identifies as young
I'm seeing several reviews nit handing out scores and then having similar complaints. Curious if they didn't want to put an 8/10 out there and get attacked by people.

Common complaints in those reviews mention that it's a great game but similar in lots of ways. I've seen unflattering comparisons to the MCU in a couple of them.

I'll definitely play this but just wanted to temper my expectations

And? A score of 9/10 or even 10/10 can have complaints but not always significant enough to lower the score. These are not scores to indicate perfection. It is the opinion of the reviewer. That's all. From what I've seen the complaints are very minor. Thus, the great scores.
 
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