Buggy Loop
Member
And they could have a mode where they choose to not heavily lean into raytracing, both for reflections and for global illumination. Or halve the crowd or car density. Or do whatever else that is needed to increase framerates. If they wanted. No technological miracle is ever needed, except have video hardware that could push out another image to a TV 60 times per second.
I don’t think anyone is saying there won’t be 60 fps modes
But it won’t be fidelity @ 60 fps on pro like we’ve seen promoted so far for other games.
Removing ray tracing might not be possible, we have no idea if they’ll plan to do a rasterization version and a ray tracing one, or wanting to save time and artists they went full ray tracing with no intention to have an hybrid. Ray tracing makes the most sense exactly for open worlds where things can be very dynamic. Would take artists an incredible amount of time to place lights and bake lighting for it.
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