Akuji
Member
You could give traffic sim and alot more to the raytracing Chip with a small but efficient model.Unless Rockstar drops the ball on physics galore, which I doubt, it will be % be CPU limited
This ain’t RDR 2 with rabbits, deers and horse testicles. Pedestrians, traffic simulations to make a city feel alive will eat up a CPU.
It’s the same fucking CPU for the pro. That’s DF’s argument.
Would mean absolutely no ray tracing on ps5 base and xbox series. But could work. Giving way more headroom for the cpu to Hit 60fps.