Halo 3 lighting: Best in the biz??

Mojovonio said:
PS3 is much more powerful.

/thread
Actually, both are a little underpowered for the HD era.

PC, Wii, DS. :)

dark10x said:
Ah, I see. I certainly can agree with that. AA and AF are clearly added when the tool is used (though mild AF seems to be in use while playing as well).
Yeah, I didn't mention AA because that's obvious. Here are a few comments from the in-game screenshot thread.




"all they add is AA and upscaling."

"The screenshots look like the game. The only difference is they add anti-ailiasing so the photos don't have jaggies."

"Yeah, looks exactly like that, a little more jaggy."


"This thread was really misleading. Holy shit if the game looked like this."

"It looked like these when I played it a bit ago."


"this photomode crap has to stop. Total misrepresentation fo the game.."

Stinkles:
"ALIASING.

Serious Business!

Post some shots or get out."




Added foliage (LOD) and AF was news to me.
I don't hate Halo or Bungie. I think it's slightly overrated and the art/enemy design is atrocious, but I can see why many people love the games.

I just hate this ongoing bullshot-photomode for in-game, CGI trailer, target render bullshit. Most of them still do it and it fucking annoys me.


edit:

HokieJoe said:
What it looks like to me is the foliage is simply blurred more thus giving the illusion of there being more foliage. ...

scgkkh.jpg

2din6g8.jpg

2v1t66c.jpg

hwkdj6.jpg
 
The so called photomode makes the lighting look worse than it is in the actual game.

WTF is going on in this thread.
 
Gattsu25 said:
I haven't seen any indication that the photomode cleans up or improves on the lighting.

Yeah, and actually it's the other way; the game actually REMOVES the "HDR" lighting effect in the screenshots (Possibly because of the way the game actively processes the lighting).
 
Dot50Cal said:
Raw Capture:
http://dot50cal.the-horror.com/raw.jpg

Whats shown on screen when it takes the photomode shot:
http://dot50cal.the-horror.com/render.jpg

When I get my 360 back from RROD, I can do a better comparison with an extra picture, the bungie.net image. But it appears from the image shown on the 360 while taking the photo, no extra processing effects are added besides AA and a resolution bump. Whether or not that holds true for the bungie.net shot is what Im most interested in.


Perhaps it's just the pics, but even without the AA I think the raw shot looks better. I'm not attacking your picture taking ability either- I know it's not easy to get good shots.
 
The blur added to the render shot probably is a side effect of showing it on the 360, Ill have to confirm this when my RROD returns and I get gold, so I can upload a pic to bungie.net.
 
HokieJoe said:
Perhaps it's just the pics, but even without the AA I think the raw shot looks better. I'm not attacking your picture taking ability either- I know it's not easy to get good shots.
the AA overly softens the textures imho. been saying that since i took my first picture. you can really see loss of detail in the plating on the collapsed wall at the top right and on the grunts orange cone things.
 
plagiarize said:
the AA overly softens the textures imho. been saying that since i took my first picture. you can really see loss of detail in the plating on the collapsed wall at the top right and on the grunts orange cone things.


Yeah, someone else mentioned the impression of more foliage in the distant parts of the AA shot. What it looks like to me is the foliage is simply blurred more thus giving the illusion of there being more foliage. Either way it's not a big deal for me. I'm very impressed with Halo 3's graphics. It's not something that immediately hit me in the head like Gears did. With Halo 3 it's more subtle. The amount of work that Bungie put into the lighting and the effects (like freeze-framing through muzzle fire from a BR; or impact explosions from a fuel rod cannon) are very impressive.
 
plagiarize said:
the AA overly softens the textures imho. been saying that since i took my first picture. you can really see loss of detail in the plating on the collapsed wall at the top right and on the grunts orange cone things.
That's because the AA being used in photomode is like SSAA, where resampling to 720p averages neighbouring pixels. All pure MSAA techniques by their nature do not affect textures. Although composite techniques like Quincunx and CSAA, they apply tent filters in addition to MSAA, which will change the value just about every pixel.
 
Someone on here said something along the lines of Uncharted not using HDR or something like that and that the lighting was really wierd and off. I just got done watching this training video thing on the sony RLS. I have to say the lighting In uncharted may be the best lighting in this gen so far. They talk about it for about 2-2 1/2 minutes and show it off it's HDR and it looked amazing.
 
Synless said:
Someone on here said something along the lines of Uncharted not using HDR or something like that and that the lighting was really wierd and off. I just got done watching this training video thing on the sony RLS. I have to say the lighting In uncharted may be the best lighting in this gen so far. They talk about it for about 2-2 1/2 minutes and show it off it's HDR and it looked amazing.

where is this video you speak of? i need to see it
 
Snah said:
no. i do not like this news. anyone upload it?
I don't have any idea how to take a flash movie off of a site and post it to somewhere else. It talks about the HDR lighting, water shaders, and other things like wind and such, it's a pretty sweet video technically speaking.
 
where the hell is the official thread......is there even one? I thought we had a few weeks to go yet,lol I see a ton of threads but they are all different.
 
Synless said:
where the hell is the official thread......is there even one? I thought we had a few weeks to go yet,lol I see a ton of threads but they are all different.

I don't think there is an official one, but the thread that has been getting the most replies lately is this one:New Uncharted screens and movies

Thread's title fits what you are wanting to post, as well. Let's hope someone knows how to do it, because I'm dying to see the vid, too.

EDIT: Looks like you already made a post there :D
 
The lighting makes my eyes water - I think it's coming from inside a building to outside and the whole HDR bloom thing is making my pupils go bigger and smaller and bigger and smaller as I play and my eyes get real watery.
 
Look, this thread is going beserk for no reason. The diference between all this games is artistic direction regarding using lighting to achieve the goal/mood the developers are aming at. Some will like one more than the other, put it does not mean one is better than the other. Each lighting model has it's own merit for achieving what needs to be achieved, so please don't dwell in nonsense that hurts the discussion.
 
deepbrown said:
Right answer...HS does have incredible lighting. Really special stuff and definitely at the top. It also has the ability to light and shadow thousands of figures simultaneously (whether they're very visible or not lol)

Oh and Uncharted...

2jflzc4.gif

I dunno...doesn't look a whole lot better than Far Cry to me.
 
urk said:
I come here for all my studies. Have you read the required texts yet?

Sure it looks good. Sims always bore the ever loving shit out of me though, so I find it really difficult to get excited about static buildings, be they in PGR or GT. Now if you'll excuse me, I need to go adjust the camber on my Honda Civic.

:lol
 
Dot50Cal said:
Raw Capture:
http://dot50cal.the-horror.com/raw.jpg

Whats shown on screen when it takes the photomode shot:
http://dot50cal.the-horror.com/render.jpg

When I get my 360 back from RROD, I can do a better comparison with an extra picture, the bungie.net image. But it appears from the image shown on the 360 while taking the photo, no extra processing effects are added besides AA and a resolution bump. Whether or not that holds true for the bungie.net shot is what Im most interested in.
It looks like they use a different bump map for photomode. You can see it on the space elevator and the warthog.
 
dark10x said:
Ah, I see. I certainly can agree with that. AA and AF are clearly added when the tool is used (though mild AF seems to be in use while playing as well).

Man, you will defend Halo 3 graphics even against clearly visible proof. There's added foliage too. Can't you see it?
 
yeah, I agree. Halo3 probably has the best lighting yet,
more generally speaking, h3 is full of high production values.
more games should be like this.
 
p3tran said:
yeah, I agree. Halo3 probably has the best lighting yet,
more generally speaking, h3 is full of high production values.
more games should be like this.

actually, the production values of halo 3 seem disappointingly low for a game of its budget and calibre. the cutscenes and the presentation of the story were just terrible, imho. that's one of the biggest strikes against an otherwise solid title.
 
Snah said:
actually, the production values of halo 3 seem disappointingly low for a game of its budget and calibre. the cutscenes and the presentation of the story were just terrible, imho. that's one of the biggest strikes against an otherwise solid title.

actually the cutscenes are the best example of real-time cutscenes yet.
and the story, the audiovisual way it is presented, sure did work for me.
 
p3tran said:
actually the cutscenes are the best example of real-time cutscenes yet.
and the story, the audiovisual way it is presented, sure did work for me.

If you believe they are the best examples of real time cutscenes yet, you need to broaden the games that you play. I could list a massive amount of titles, even last gen ones, that best it in terms of presentation.
 
p3tran said:
actually the cutscenes are the best example of real-time cutscenes yet.
and the story, the audiovisual way it is presented, sure did work for me.
I agree completely. The cutscenes that appear in the latter part of the game are breathtaking.
 
Oh good lord, this thread, classic GAF in action.

And while it's certainly not "the best in the biz" Halo 3's lighting is fucking sweet.
 
p3tran said:
actually the cutscenes are the best example of real-time cutscenes yet.
and the story, the audiovisual way it is presented, sure did work for me.

the cutscenes are not that impressive at all...well directed yes...impressive graphically, not really...the character models especially, are poorly modelled and blocky. They look good in parts, but certainly anywhere near most impressive........Examples? HS has some real time cutscenes...
 
p3tran said:
actually the cutscenes are the best example of real-time cutscenes yet.

You're talking about H3 correct? That's the best example of real time cutscenes? I don't know how you could say that, especially when you see the human models in those cutscenes. That's not to say some of the scenes don't look amazing, but it's way too inconsistent.
 
p3tran said:
enlighten me snah.
and I mean real time

Metal Gear Solid titles have much better presentation and direction.

The recently released Heavenly Sword has the best cinematic direction I've seen in a game yet.

I could also list plenty of 'completely cg' cutscenes that some titles use as well, because those are part of the presentation and cinematic direction. You're watching a movie, it's not like real time even matters.

My gripe with Halo 3's presentation is not a graphical complaint. It's a complaint about how authentic the presentation flows and how convincing it is. When watching the cinematics, it looks really below par. Overall the cinematics are very awkward in their presentation, and rather short at that. They do not do a convincing job of forwarding the story in a coherent fashion. There's something decidedly "off" about them.
 
p3tran said:
actually the cutscenes are the best example of real-time cutscenes yet.
and the story, the audiovisual way it is presented, sure did work for me.

:lol

good game but cutscenes in halo 3 are certainly not one of its strongest points...
 
p3tran said:
enlighten me snah.
and I mean real time

Heavenly sword = Best real time cutscenes in a video game to date

Ratchet and clank TOD

MGS3

Jak 2/3

Uncharted

are head and shoulders above halo 3 in terms of presentation and cutscenes.

anyways the lighting in halo 3 is impressive,

thats all im gona say.
 
yeah... only most cutscenes on hs are being loaded from disc => not real time at all
even gears had some cut scenes (the most action-intense) rolling from the disk.
arent cutscenes in H3 real-time? or are they of the above sort?
 
p3tran said:
yeah... only most cutscenes on hs are being loaded from disc => not real time at all

:lol


Rendered on PS3 hardware and recorded to cut load times doesn't count ? lulz ok.
And no, not "most" custscenes are loaded from the disc.


But ok. Even if you don't want to count those, there are a lot of actually rendered cut scenes in HS? and they certainly are the best looking (graphics, direction, acting, mocap) cut scenes to date.
 
Raist said:
:lol


Rendered on PS3 hardware and recorded to cut load times doesn't count ? lulz ok.

unless you have a new tech dictionary that defines "real-time" as "loaded from disk", yeap
 
p3tran said:
unless you have a new tech dictionary that defines "real-time" as "loaded from disk", yeap

Your grasping for straws now.

the Cutscenes in HS are real time, as in actual in game graphics, as in in-engine graphics, as in....not pre rendered.

no matter how you try and spin it....its real time

the end.
 
p3tran said:
yeah... only most cutscenes on hs are being loaded from disc => not real time at all
even gears had some cut scenes (the most action-intense) rolling from the disk.
arent cutscenes in H3 real-time? or are they of the above sort?

doesnt matter. you're watching a video, not playing a game. try and address the argument next time. if halo 3 had the same cutscenes, but loaded them from disc, it would have the same issues.
 
So, nobody noticed the water effects in this game?

I think they're really impressive. The waves are beautifully animated and water flows realistically along dead bodies and other obstacles.

I can't honestly think of any other game to date (console at least) that features better water effects than Halo 3. Still, nobody ever mentions them. Even worse, some people claim it looks no better than the water in Halo 2. I really don't see that. I was genuinly impressed by it and it's actually more apparant than the lighting model.
 
Snah said:
doesnt matter. you're watching a video, not playing a game. try and address the argument next time. if halo 3 had the same cutscenes, but loaded them from disc, it would have the same issues.
well it does matter if it is real time graphics or a video played back from disk.
at least when you are talking about real-time cutscenes...

plus there is the kind of interactive cutscenes in h3 too, where you can start the action while the cut-scene is still playing (ex. cut-scene of a brute beating up one of your dudes in the far distance, take control and snipe him before he finishes the cut-scene killing thing)

if all the cutscenes on H3 are real-time indeed, I think they are of the most impressive yet.
 
TEH-CJ said:
Heavenly sword = Best real time cutscenes in a video game to date

Ratchet and clank TOD

MGS3

Jak 2/3

Uncharted

are head and shoulders above halo 3 in terms of presentation and cutscenes.

anyways the lighting in halo 3 is impressive,

thats all im gona say.

Indisputable proof that only the Graphics Synthesizer(TM) and CELL Broadband Engine(R) are capable of delivering next-gen lighting
 
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