Ynos Yrros
Banned
:lol
That's just great. Delusion.
That's just great. Delusion.
your only argument for PGR4's environment's is that it has different environments than what we've seen of GT5p. we've only had a glimpse of GT5p's city environments.cjelly said:My environments, let me show you them.
Or go watch the videos and research. Game looks hot, you know it.urk said:Great, let me get my microscope and I'll check them out.
LiquidMetal14 said:Or go watch the videos and research. Game looks hot, you know it.
urk said:Great, let me get my microscope and I'll check them out.
urk said:Oh, sure. Off-screen pics. (The Dark Side flows through me).
readdfyb said:your only argument for PGR4's environment's is that it has different environments than what we've seen of GT5p. we've only had a glimpse of GT5p's city environments.
dfyb said:read
Look at the lighting on and in the cars. That is what makes it look so photo real.urk said:I think you may be answering questions I didn't ask. But if I must, the PGR4 environments looks easily as good as those you posted. No question. Cars are a different story. PD always does top notch work on the car models. Nothing to do at all with lighting or Halo 3 though.
LiquidMetal14 said:Look at the lighting on and in the cars. That is what makes it look so photo real.
so if the GT5p environments look as good as the PGR4 environments, but the GT5p cars look better... what conclusion can you come to? cmon. you can do it.urk said:I think you may be answering questions I didn't ask. But if I must, the PGR4 environments looks easily as good as those you posted. No question. Cars are a different story. PD always does top notch work on the car models. Nothing to do at all with lighting or Halo 3 though.
Dot50Cal said:Its pretty nice in some areas, in others..not so much.
dfyb said:so if the GT5p environments look as good as the PGR4 environments, but the GT5p cars look better... what conclusion can you come to? cmon. you can do it.
http://news.teamxbox.com/xbox/8614/Project-Gotham-Racing-3-New-York-Screenshots/Tk0n said:gt5 still uses alot of 2d stuff and image backdrops to achieve the photorealistic look.
bud said:forza 2 has the best lighting i've ever seen in a videogame
quick m0dus, post some pics of it
Apex said:
Raist said:bubububu stop with the IGN pics.
Oh wait....
That's why I thought. Nowhere near the theatre mode, seriously.
Lighting looks good (mostly HDR that is) but to me it looks like the theatre mode throws a couple mor post processing effects.
You realise that is modified and filtered to look like that for the purpose of the trailer? The environments look nothing like that ingame :|Tk0n said:your point is?
id say thats easily 5 times the polycount compared to the environments we've seen of gt5.
stuff like this:
![]()
or the ugly cardboard stuff in all the trailers is what i think of when i think of gt5 environments.
the cars are a class of there own. no question.
but environment and lighting is all smoke and mirrors.
Tk0n said:your point is?
![]()
id say thats easily 5 times the polycount compared to the environments we've seen of gt5.
Yoboman said:You realise that is modified and filtered to look like that for the purpose of the trailer? The environments look nothing like that ingame :|
jet1911 said:Too bad it doesn't.
urk said:I come here for all my studies. Have you read the required texts yet?
Sure it looks good. Sims always bore the ever loving shit out of me though, so I find it really difficult to get excited about static buildings, be they in PGR or GT. Now if you'll excuse me, I need to go adjust the camber on my Honda Civic.
Woah! That is some of the best lighting I have ever seen. It may in fact be ... THE BEST LIGHTING EVEREviLore said:YES, SCREENSHOT WARS! This is the GAF I know and love.
![]()
Are you sure?Dot50Cal said:Raw Capture:
http://dot50cal.the-horror.com/raw.jpg
Whats shown on screen when it takes the photomode shot:
http://dot50cal.the-horror.com/render.jpg
When I get my 360 back from RROD, I can do a better comparison with an extra picture, the bungie.net image. But it appears from the image shown on the 360 while taking the photo, no extra processing effects are added besides AA and a resolution bump. Whether or not that holds true for the bungie.net shot is what Im most interested in.
Great comparison. Only issue is there are not many 'dynamic' light sources. I wasn't expecting the lightmaps to change and they didn't.Dot50Cal said:Raw Capture:
http://dot50cal.the-horror.com/raw.jpg
Whats shown on screen when it takes the photomode shot:
http://dot50cal.the-horror.com/render.jpg
When I get my 360 back from RROD, I can do a better comparison with an extra picture, the bungie.net image. But it appears from the image shown on the 360 while taking the photo, no extra processing effects are added besides AA and a resolution bump. Whether or not that holds true for the bungie.net shot is what Im most interested in.
Processing effects are REMOVED when screenshots are taken. I attempted to snap various shots of cutscenes, for instance, and things look much worse. The lighting intensity is dropped, certain effects don't properly display, and the depth of field is removed (such as when Chief grabs Guilty Spark at the end of Chapter 5 - there is depth of field while viewing it but it is removed when a shot is taken).Tab0203 said:Are you sure?
What about AF? And what is going on in the background? That big rock and vegetation/grass.
dark10x said:Processing effects are REMOVED when screenshots are taken. I attempted to snap various shots of cutscenes, for instance, and things look much worse. The lighting intensity is dropped, certain effects don't properly display, and the depth of field is removed (such as when Chief grabs Guilty Spark at the end of Chapter 5 - there is depth of field while viewing it but it is removed when a shot is taken).
Here's one example...
http://i8.photobucket.com/albums/a29/dark1x/Glitch.png[IMG]
Notice how the fire effects are pretty much destroyed?[/QUOTE]
Interesting, but you didn't answer my question. Dot50cal's 2. in-game shot clearly shows anisotropic filter and added foliage/vegetation.
It makes perfect sense to add those things for a screenshot tool, but don't say that it looks just like that in-game.
[url]http://dot50cal.the-horror.com/raw.jpg[/url]
[url]http://dot50cal.the-horror.com/render.jpg[/url]
Ah, I see. I certainly can agree with that. AA and AF are clearly added when the tool is used (though mild AF seems to be in use while playing as well).Tab0203 said:Interesting, but you didn't answer my question. Dot50cal's 2. in-game shot clearly shows anisotropic filter and added foliage/vegetation.
It makes perfect sense to add those things for a screenshot tool, but don't say that it looks just like that in-game.
http://dot50cal.the-horror.com/raw.jpg
http://dot50cal.the-horror.com/render.jpg
Photo mode also seems to be disabling LOD among other things. You can clearly see a lot of added foliage in the distance (that I'm guessing would fade into view as you get closer to it?) as well as better looking distant detail in general.dark10x said:Ah, I see. I certainly can agree with that. AA and AF are clearly added when the tool is used (though mild AF seems to be in use while playing as well).