now to see how MP holds up with the servers
Are you sure they weren't playing Uncharted 2?
*grin*
Wait what? Sheesh that's kind of rough, that means the second time I'm playing as him I'll be dreading the last final time when I know the rest of the game will be LockeYou only play as chief in 3 out of 15 missions?
Gah...
Wait what? Sheesh that's kind of rough, that means the second time I'm playing as him I'll be dreading the last final time when I know the rest of the game will be Locke
So weird to see reviewer's reactions to the campaign. I'm wondering if we'll get a Rotten Tomatoes type deal when it finally gets in the hands of gamers, where the critics and the gamers are not sitting at the same side of the table when it comes to enjoyment.
I thought the campaign looked really cool/interesting. Weird to see a lot of people poopin' on it.
Review on Games On Net (no score). http://games.on.net/2015/10/halo-5-guardians-review
I wrote this review, dunno if that's an issue. The SP campaign is a mess. We weren't able to test multi properly in Australia (didn't have enough people to play Warzone) so I don't think there are any reviews of that portion of the game yet from any Aussies.
Makes you wonder if people don't like the campaign because lack of chief, the story is bad, or Locke is really that dis interesting of a characterYeah, that's what they say in the Gametrailers review.
Idk he is die hard Microsoft man, I don't think he would say that unless it really really bothered himAlso, no offense to him on a personal level but its hard to take Ryan McCaffrey seriously about games. I wouldn't take much he says to heart.
I wanted campaign to be something special. Mixed reviews on campaign are scaring me
I FailWrong website, that was vg247
In this case be is a big halo fan and Xbox fanboy (and I use the term fanboy correctly here). He probably expected something better from the campaign and is just disappointed. Doesn't mean it's bad.Also, no offense to him on a personal level but its hard to take Ryan McCaffrey seriously about games. I wouldn't take much he says to heart.
He straight out called the story and mission design a mess.In this case be is a big halo fan and Xbox fanboy (and I use the term fanboy correctly here). He probably expected something better from the campaign and is just disappointed. Doesn't mean it's bad.
But if he was a fanboy, he wouldn't talk negative about a Xbox game at all. Unless the story was that bad it knocked the fanboyness out of him.In this case be is a big halo fan and Xbox fanboy (and I use the term fanboy correctly here). He probably expected something better from the campaign and is just disappointed. Doesn't mean it's bad.
Ex-killzone devs can't make a good Halo game, news at 11.
Also, no offense to him on a personal level but its hard to take Ryan McCaffrey seriously about games. I wouldn't take much he says to heart.
You onlyGah...play as chief in 3 out of 15 missions?
In this case be is a big halo fan and Xbox fanboy (and I use the term fanboy correctly here). He probably expected something better from the campaign and is just disappointed. Doesn't mean it's bad.
spoiler tags ffs - I'm out of this thread.
You only play as chief in 3 out of 15 missions?
Gah...
Ex-killzone devs can't make a good Halo game, news at 11.
You only play as chief in3 out of 15 missions?
Gah...
spoiler tags ffs - I'm out of this thread.
What does this mean? :L I agree that Guerrilla would probably make a shit Halo but I really don't understand your comment.
Calling a 95+ Metacritic average. Definitely gonna be the highest reviewed Xbox One/PS4 game to date. (Excluding GTA V, not sure if that counts. Since it's a late port of an incredible Xbox 360/PS3 game)
343 did the fanbase good. Incredible scores so far.
EDIT: I believed too hard.
Review on Games On Net (no score). http://games.on.net/2015/10/halo-5-guardians-review
theres no actual urgency to anything you do, because 343 Industries didnt feel the player was capable enough to race against the clock.
Modern game design where running to the finish line is rewarded while delegating level and encounter design to pretty spaces and flashy QTE to look at. Yeah, no thanks. If anything, Halos sandbox openness is the core element of the gameplay. Not to say there isnt a place where it should be done once or twice, but it becoming a large part of core is something I rather not advocate.The alternative used by most games these days is the run-and-gun method, where enemies are spawned per checkpoints and the player needs to simply make it to the next checkpoint to move things along. This is the technique favoured by Call of Duty, which only rarely relies on kill chambers (the reverse of Halo 5s design, which features many kill chambers and only a few run-and-gun sections). What this does is give the game a high-octane pace the player, once they work out the best method of play, is encouraged to keep moving forward, pausing only briefly to kill enemies in their way as they do.
This creates a real sense of urgency in the player even when there isnt any actual time-based failure trigger instead of being told a situation is urgent through voiceover, the player moves quickly thanks to the organic priority-focused gameplay if you move to the next checkpoint, the game will progress and the enemies you passed wont pose a threat any more. Halo 5 doesnt even have a time-based failure trigger though, so theres zero reason to hurry beyond the nagging of an off-screen character.
This post is amazing.
So it seems terrible story amazing gameplay.
I am completely okay with that baby!
So the writer came from guerilla?I remember reading prior to Halo 4 launch that a lot of talent was pulled from Sony's studio like Guerrilla, Sucker Punch, NaughtyDog, etc. They made a big point out of that, it was supposed to be a top class team of superstars of game development.
So the writer came from guerilla?
Modern game design where running to the finish line is rewarded while delegating level and encounter design to pretty spaces and flashy QTE to look at. Yeah, no thanks. If anything, Halo’s sandbox openness is the core element of the gameplay. Not to say there isn’t a place where it should be done once or twice, but it becoming a large part of core is something I rather not advocate.
Locke needs to stay in his Lane.
They probably really want Locke to be the new face of halo if this is true. I dunno, Not sure how the game ends. This all just seems kinda weird
Yup, best way to go about it IMO. I'm not making any final verdicts until I get hands on.
IGN is a hive mind confirmed.
You only play as chief in 3 out of 15 missions?
Gah...
Campaign length?