Fine episode. Little light on the horror and action elements, but not every second is gonna be like that. Didn't mind the story changes, it DID keep me guessing until the end.
Conversely though, missing out on the school raid/Bloater/starting the car bits really took out of lot of the UMPH that this section had in it's gameplay counterpart.
Also, a conundrum I'm finding myself in: as mentioned above, it is cool getting more background on characters and events in the universe that the game didn't provide, but up to episode three, none of these bits of additional context have conflicted with the game's established narrative. I mean, yes, there are differences. Joel and Sarah's ethnicity, the plane crash, the fungus kiss, or added in flashbacks to pre-outbreak. But none of these changes or additions had really come at the price of a subtraction of what was already there before, until now.
So, for people who are using this series as a supplement to the game, how are you guys reconciling the issue of an entire character's fate being changed? I know that functionally, the story hasn't had any super major revisions for the Main leads yet (Bill's presence or absence is irrelevant if they got the supplies and car from his town) but it creates a divide. People who say the series informed Bill's character, how can you say that when the fact that game Bill didn't die, and one might argue that living or dying isn't a superfluous detail like changing someone's favorite color.
I know that they occur in two separate universes, so are you guys just slamming the bits of both interpretations that you like together or? It's not a detriment to viewing, I'm legitimately just pretty curious about how everyone here filters their information.