WesternHeretic
Member
Woot woot.
Even if I end the season under I still get them rewards right? >.<
Even if I end the season under I still get them rewards right? >.<
Not going to happen because it's Paladin only.
Dr Balanced is notorious because he's a neutral and thus very common.
Mysterior Challenger is like a new Mad Scientist only slower.
It's the new Dr boom but paladin exclusive. Card is broken as fuck.
Woot woot.
Even if I end the season under I still get them rewards right? >.<
Woot woot.
Even if I end the season under I still get them rewards right? >.<
Its strong but Paladins have the worst secrets, this makes it more viable
Woot woot.
Even if I end the season under I still get them rewards right? >.<
How is it broken when it requires paladins actually drop some cards from the deck for those secrets so Challenger can draw and put them on battlefield? And most troublesome paladin secret is Avenge and you can play around that too, depending how the board is.It's the new Dr boom but paladin exclusive. Card is broken as fuck.
Assuming this is a picture of you at Rank 5, I'm not sure it tracks your highest rank achieved until the patch comes out.
Blizzard has been pretty clear over time that they will take increasingly large measures to make their desired deck archetypes work.For sure but it's still a fucking 6/6 for 6 mana that digs for THREE cards. That's completely insane and op.
For sure but it's still a fucking 6/6 for 6 mana that digs for THREE cards. That's completely insane and op.
"Awwwwwwwww yeah, maddest scientist."
::Opening hand Noble Sacrifice, Avenge, Repentence::
For sure but it's still a fucking 6/6 for 6 mana that digs for THREE cards. That's completely insane and op.
Shadow Fiend is basically a 2 drop for priest. If you start with it in hand, you can play it turn 2 for 1 mana, or coin it out turn 1. If your draw it turn 1, it will cost 2 mana on turn 2. The only way you couldn't use it as a 2 drop is if you top deck it turn 2 (Plus you can't coin it out if your draw it turn 1).
I am apparently bad at reading card :/
That 6/6 guy would be OP as fuck for Hunter or Mage, but on Paladin Is just really good.
DrKirby, I didn't address this in the DOTA thread because it's kind of pointless there but you're reading Shadowfiend wrong, I'm 99% certain.
This is a Thaurissan effect. It reduces the mana of cards as you draw them, not its own cost. The ideal play with this is:
Turn 4
Shadowfiend
Power Word: Shield on fiend
It will be great out of Unstable Portal.
then turn 5 you play the emperor you just drew
Oh.
My.
God.
Takes the cake for the most magical of christmaslands. I can't even imagine how you would damage 4 cards before turn 4!
The bad thing about Mysterious Challenger is that they can only keep making shit Paladin secrets or this card will become too good.
soooo now that all the cards that have been revealed, what's everyone's favorite? playability, artwork, synergy or combo potential etc etc.
purely for artwork alone, and some interesting combos I think mine is confuse.
Rogue: Buccaneer looks great. But isn't a pirate???
Yeah that card would be broken in Mages but in Paladin it's just short of that.
The question becomes how many secrets do you want in the deck for that to be worth it? I think Avenge and that new Paladin secrets are obvious includes but anything aside from that is iffy. Since it comes out later it means you might have more secrets in hand if you filled your deck with secrets.
Some Mage decks play 3-4 secrets, I think Paladin can get away with having a 5th one in there.
There's something very wrong with Hearthpwn's images. A lot are missing the type.
Armor Warrior is the definitely the biggest threat. Potentially 8 armor a turn for 2 mana (or less). You basically just out live fatigue damage.Conclusion. Not much changes, but Priest seems a lot more competitive, Paladin will be annoying as fuck and armour/fatigue warrior will be the meta change.
I agree he's overhyped (folks just like seeing that 'affects your hand and whole deck' text), but he's definitely getting a spot in probably any theme of Shaman you can think of.I feel Mistcaller is being over hyped. While he has a ton of value on paper, I'm not to sure how much you can make use of it. I guess we will see, but I don't see it getting much play.
I feel Mistcaller is being over hyped. While he has a ton of value on paper, I'm not to sure how much you can make use of it. I guess we will see, but I don't see it getting much play.
It is great for traditional shamans but traditional shamans kind of blew so we'll have to wait and see.
People are really underrating mulch. Sap is one of the best cards in the game and it is a great addition druid needed to climb back up the ladder.
Did the stream discuss nerfs at all? It seems they aren't going to do anything when TGT releases.
They've never said anything in advance before. The patch just hits and then cards are suddenly changed.