It doesn't say "empty", so if you have draw engines in play, you can play cards after you play Astral Communion right? It's worded the same as Nourish and Grove Tender.
It doesn't say "empty", so if you have draw engines in play, you can play cards after you play Astral Communion right? It's worded the same as Nourish and Grove Tender.
Ok there were some very interesting cards revealed for this set in the past couple of days...Kripp revealed a new card on his youtube channel
https://www.youtube.com/watch?v=PWstCow8shQ
Astral Communion Card
You want Loot Hoarders and Acolytes in this deck with Chromaggus.
You basically mulligan for Innervates/Acolytes/Loot Hoarders/Astral.
You drop down Loot Hoarders/Acolyte on their turn 2/turn 3, then on turn 4 you play Astral and you run your Loots/Acolytes into the enemy and then you get 2 cards after Astral Communion.
Then you top dick Aviana and Kelthuzad to win the game!
The problem with Loot Hoarders and Acolyte is that you assume they survive at the time you play Astral but opponents will always kill them off efficiently which means you're losing cards unnecessarily from playing Astral. You instead want to have your draws happening after Astral is played. The only purpose of having draws prior to Astral is to get Astral itself.
Then there will be a meta shift to a non-AC "thanks for the extra draws" combo druid.
You want Loot Hoarders and Acolytes in this deck with Chromaggus.
You basically mulligan for Innervates/Acolytes/Loot Hoarders/Astral.
You drop down Loot Hoarders/Acolyte on their turn 2/turn 3, then on turn 4 you play Astral and you run your Loots/Acolytes into the enemy and then you get 2 cards after Astral Communion.
Then you top dick Aviana and Kelthuzad to win the game!
Might be a reason to finally run this hotness again.
This matchup should be close to unloseable for you. I seriously didn't lose a single game while grinding to 500 against the dozen or so shaman I faced. Just don't overextend into a lightning storm, and try to preserve your divine shields and trade away your unshielded minions instead if you have to trade. After the first lightnings storm go HAM as they almost never have a 2nd one. Helps that nobody is running feral spirits right now.
What are you taking about? Priests already got their epic card!Wow. That's a fucking epic card. Really hoping something that interesting gets revealed for the classes that are actually hurting, like Priest.
Ah okay I'll try that out. I keep running out of cards. Eventually the totem adds up even though I try to take them out.
Kripp revealed a new card on his youtube channel
https://www.youtube.com/watch?v=PWstCow8shQ
Astral Communion Card
Hearthstone spell cards by comparison to YGO are not very extreme due to the nature of the game.What makes Communion a yugioh esque card? Two people described it that way.
The more I think about Astral Communion the more I think it's inconsistent as hell. Discarding your entire hand is such a huge drawback that you're basically forced to play a whole bunch of card draw in order to try and recover your hand. You'd have to play less than ideal cards like Novice Engineer, Gnomish Inventor, Jeeves, and Nourish. Then what happens when you have a whole bunch of card draw but you don't grab it within the first few turns of the game? Half the time you won't draw it until super late in the game and at that point it's basically a dead card.
So you're basically just making a Ramp Druid deck worse because you might draw this within your first couple of turns. Not great. People are going to try and build decks around it and will fail miserably.
What are you taking about? Priests already got their epic card!
haha I know, just making some fun. I hope they get something crazy for their legendary or something else. I think Sacred Champion is going do a bit of work though.It's cool and all, but I mean, a truly EPIC card. One that radically changes how you play, and could give rise to whole new deck types. Communion is on that level
I don't like this druid card. Will result in too many "concede on turn 2" matches basically anytime the druid starts with innavate + this card.