Dr.Horrible
Member
anyone wanna help me get my spectate pack? ben#1275
KCHusker33#1312 if you are US.
Probably have time for a quick one.
anyone wanna help me get my spectate pack? ben#1275
this is the game we play
Goddamn, fuck Druid combo. Way too much burst.
Just play Secret Paladin each month until you get Rank 5. You'll brainlessly get there each time.
People used to post similar situations where Grim Patron + Warsong + Emperor + a few WW effects + Berserker would OTK through a huge taunt wall (against Handlock).yeah I know right? every third game its like double emperor reduced force double innervate coin double savage roar right on turn 10!
something needs to be done.
Ugh, playing against priests is unfun again. Double entomb and double thoughtsteal stealing all my good cards. Seeing "Created by Thoughtsteal on his Boom is just heartbreaking. Can't play my good cards either until both entombs were gone.
Would've beat him too had he not topdecked his 2nd lightbomb. Managed to lose by one turn of fatigue.
Double thoughtsteal is super greedy and probably bad. Double entomb is legit though. Your Tirion? MY Tirion.
You don't nerf these edge cases where they have the nuts but just like Patron Druid's combo hitting for big damage is too consistent. It's lame that you can be at around 20 HP and you are worried about dying because they have one creature in play.
Or make them 3/3s and not have them be able to attack face like Ice Howl. That way they can be a good board control tool.Just remove charge from FoN and give the treants one turn to get ready.
Savage Roar is the problem card of course. It's better than Bloodlust up to 3 minions and it's 2 mana cheaper. I don't think nerfing it does much though since Thaurissan is so broken in Druid. They'd essentially have to outright kill the combo for Druid to stop using it.
The thing that even makes it more sad is that the combo pretty much dictates how Druid is designed in the sense that Blizzard will have to design around it to never accidentally make it more powerful for as long as it exists.
Personally I'd like to see the combo killed off and Blizzard go all in on on other archetypes for Druid, whether it be ramp, beast or something else.
I had Tirion in my hand for something like 10+ turns but couldn't play it because he hadn't played both of his Entombs. Not fun.
Is it better to save for expansion wings or pick up 7 random packs?
Neither does Priest and they are fine.The problem with nerfing FoN+Savage Roar is that Druid has no reach and no finishers otherwise. You'd force them into a Ramp spec and even then Druid still doesn't have quite the toolset in the early game for that to be a Tier 2 deck right now. They need some better 3 and 4 drops that play defensively or ramp up themselves. .
Neither does Priest and they are fine.
Druid has Living Roots, Darnassus and Saber for early game. It's why Aggro Druid works. Which will still work post Force of Nature nerf.
Neither does Priest and they are fine.
I would rather have the class sent to the dumpster and then resurrected with future cards than for every Druid deck to run the same 4 cards forever.
Neither does Priest and they are fine.
Druid has Living Roots, Darnassus and Saber for early game. It's why Aggro Druid works. Which will still work post Force of Nature nerf.
No I want them to introduce better control cards for Druid so they can play a control game. Right now no matter what they introduce it won't matter because the Combo deck is superior. If a Druid card doesn't do damage, ramp or draw.. it's not used.So you want druid to be the same as shaman and hunter. Classes that dont really work outside of aggro decks? Come on is that really the hearthstone you want?
Nerub eggs + Uldaman so good in secret pally imo. Dropping down the eggs 1 turn before conc/holy nova fucks up their attempts to comeback on the board, and like with h.creepers the death rattle minion gets to be buffed by avenge as well, if avenge was played first of course. The priest I just went up against holy nova'ed a board of juggler + muster dudes and the egg, only to now face a 7/6 that can already attack immediately. Uldaman is so versatile and is an additional activator for the eggs as well.
2x noble sac
2x avenge
1x redemption
2x abusive
2x eggs
2x creeper
2x knife juggler
2x minibot
2x muster
1x coghammer
1x Aldor
1x divine favor
1x argus
1x consecration
2x Uldaman
2x kings
2x MC
1x boom
1x tirion
Thinking of maybe dropping the Aldor for loatheb.
It is very unlikely that there will be any major overhauls for Hearthstone. Sure, there's the Blizzard precedent in their other games being changed and overhauled. However, I feel in the name of simplicity, nothing major is going to change in Hearthstone. So far since the beta, only cards and the ranking systems have been changed.
I'd be radically surprised if there are major changes in a class or how cards can be used.
Ben Brode said:Also, I agree we do need to do something about the barrier to entry. I'm not sure it's catastrophic right now, but it won't take too many more expansions before it is. I made a video about this recently, you can check it out here.
We are pretty close to having some actual plans to share with everyone about this. Sorry I can't share more right now - still hammering out some details
Because they have no idea what they're doing with Shaman. Something was gonna stick eventually, and with most of their midrange/control kit being out-powercreeped to oblivion, plus the current meta, what else could it be if not full retard aggro?I hate that new aggro shaman so much. How can Blizzard allow a more obnoxious face deck than hunter could have ever dreamed of to become a thing?
Interesting, guess I missed/forgot about that. I'm a bit excited to see what they plan on doing then. However, that quote mainly talks about new players getting into the game though.They've teasing plans for 2016 for some months now. I'm not sure how they can address entry barrier problem without excluding set. Just set aside Naxx and GvG for 2016, suddenly the game is fresh again.
Because they have no idea what they're doing with Shaman. Something was gonna stick eventually, and with most of their midrange/control kit being out-powercreeped to oblivion, plus the current meta, what else could it be if not full retard aggro?
Sideboards are indeed never gonna happen, what's somewhat realistic is a bo3 ladder w/ bans. The problem is either way you still can't tech against today's curve gods, the tools simply aren't there.I usually ignore card whining, but honestly the best way to even out the game, without changing a single card is this; u pick a class pre game. Then before the mulligan screen, u can pick a sub deck for that class. That way if I pick Mage, and I'm facing Druid, I can pick my double counter spell deck, essentially nerfing combo via player knowledge and deck selection instead of constantly having people whine about cards. Cards like spellbender would become extremely useful bc if I faced paladin I could spec those cards into my anti pally Mage deck. Ud be able to spec a deck for each class vs each class.
Of course that'd require 9 deck slots per class but. It's the easiest way to balance the whole game without constant whining IMO. Will never happen obvi but I don't see how it wouldn't fix every single balancing issue people have about hearth since I could build a nice counter to any class for any class if I could, I believe.
I'd expect the next announcement to come at PAX East (April 22-24). That's been their go-to convention following Blizzcon. They even did the initial reveal at PAX back in March 2013.If it isn't aggro it will be secrets paladin. Blizzard needs to introduce a new set soon and/or nerf some cards stat.
I'd expect the next announcement to come at PAX East (April 22-24). That's been their go-to convention following Blizzcon. They even did the initial reveal at PAX back in March 2013.
July 2014 - Curse of Naxxramas (PAX East)
December 2014 - Goblin vs Gnomes (Blizzcon)
April 2015 - Blackrock Mountain (PAX East)
June 2015 - Tavern Brawl (battle.net)
August 2015 - The Grand Tournament (Special event)
November 2015 - The League of Explorers (Blizzcon)
I really like this version of SP. I dropped a muster, Ador, Abusive and juggler. Added 2 Argent Horseman, Truesilver and a competitive spirit.
I like AH because I find paladin doesn't have anything to clear minions in the early game. I never go face with it, it's there strictly for board control.
There are so many ways to trigger the egg and it's awesome on turn 3 because a mirror can't consecrate without springing the 4/4. Thanks for posting this.