I was just thinking it's been months since I've even seen a legendary card in a pack, won this week's brawl and got this:
Keep or dust?
I wish Blizzard would get the fuck on the ball and nerf Paladin already.
I'm tired of the 6 month buffer between nerfs.
tl:dr, don't dust if you care about your collection.
About on par with most card games. The big difference is Blizz has been really shitty about how they 'ban' cards now and their new sets are starting to amplify problems (see secrets and deck filtering) instead of leveling the playing field.
They're still fun to watch. I do agree though, it kind of feels like he just recently discovered a video editor or something sometimes.Looking at the thumbnails of Brian Kibler Gaming's Brian "Brian Kibler" Kibler's Youtube channel makes me want to watch him less. Looks like he's gone full reaction shot Youtuber.
How does one play AROUND deaths bite?
I wish Blizzard would get the fuck on the ball and nerf Paladin already.
I'm tired of the 6 month buffer between nerfs.
If you nerf them to 2 mana you will have to buff the actual secrets, and that would indirectly buff MC as well.do they really need to nerf paladin or just the secret paladin deck? I wonder if making the secrets 2 mana it's enough to nerf that shit
do they really need to nerf paladin or just the secret paladin deck? I wonder if making the secrets 2 mana it's enough to nerf that shit
I wish Blizzard would get the fuck on the ball and nerf Paladin already.
I'm tired of the 6 month buffer between nerfs.
Saying "nerf Paladin" is one of the most unhelpful and short-sighted things you can say.
If you think a card needs to be nerfed then say which card needs to be nerfed.
But don't just make an incredibly broad statement like that, because all it does is just illustrate that you really don't know or aren't sure what actually needs to be changed.
It's like when people were saying "nerf Hunter" some time ago when Face Hunter was actually dominant. Nobody could say which card actually needed to be nerfed.
As far as I'm concerned, the only OP card for Paladins right now is Mysterious Challenger. Nerf that card, for sure. But nothing else really needs to be changed.
Saying "nerf Paladin" is one of the most unhelpful and short-sighted things you can say.
If you think a card needs to be nerfed then say which card needs to be nerfed.
But don't just make an incredibly broad statement like that, because all it does is just illustrate that you really don't know or aren't sure what actually needs to be changed.
It's like when people were saying "nerf Hunter" some time ago when Face Hunter was actually dominant. Nobody could say which card actually needed to be nerfed.
As far as I'm concerned, the only OP card for Paladins right now is Mysterious Challenger. Nerf that card, for sure. But nothing else really needs to be changed.
They could change to put secrets to your hand. Sometimes Secret paly doesn't get MC and they just play secrets combined with secret keeper, minibot, shredder and others, they still can be really good and hard to deal with. They're bad if you're just drawing them instead of minion, so having a card that just draws your secrets is still reasonable and playable imo, it probably should cost less than 6 and lowered stats to make it really good but if they keep the soul of the card it's still playable.
The other approach is to severely nerf its stats, something like 5/3 or similar is reasonable with current text. It needs to have way less health so that you don't want to play it without board at all. Right now it's still really threatening alone if you can't kill it, you get hit in face for 10 if you attack, or you can pass your turn maybe playing something that is going to reduced to 1 health anyway and get hit for 7...
Looking at all the post launch nerfs, Blizzard will just remove the card, there won't be a soft nerf. It's just a matter of time now, I'm sure they've seen enough stats by now...
If you enjoy it, just craft and play renomage. Winning ranked matches is meaningless, so might as well have fun.
Okay, sure. Minibot is too strong. Muster is too strong.
Of course, can't change Minibot without killing it. Muster should be 4 mana.
The strongest Paladin cards at the moment are:
Mysterious Challenger : Needs a nerf no ifs and buts about it.
Divine Favor : A big problem card in general. Just increase cost by one.
Any fin Can Happen : Just a stupid OTK enabler. Not really sure how they can change this one.
Muster for Battle : I don't think it should be 4 mana because Paladin has way too many 4 mana cards as it is. On paper the card is stated properly but when you factor in versatility and synergies it's just too strong. Maybe lower the token count to two. 2 mana worth of stats on board plus a 1 mana weapon = 3 mana.
You can't really change Minibot without removing it from play so I didn't include it.
Honestly speaking only MC will ever get nerfed among these cards. And if Secret Paladin becomes unplayable Paladins will just go back to playing standard Aggro, Midrange and Combo.
Anyfin shouldn't be able to summon multiple copies of the same minion.The strongest Paladin cards at the moment are:
Mysterious Challenger : Needs a nerf no ifs and buts about it.
Divine Favor : A big problem card in general. Just increase cost by one.
Any fin Can Happen : Just a stupid OTK enabler. Not really sure how they can change this one.
Muster for Battle : I don't think it should be 4 mana because Paladin has way too many 4 mana cards as it is. On paper the card is stated properly but when you factor in versatility and synergies it's just too strong. Maybe lower the token count to two. 2 mana worth of stats on board plus a 1 mana weapon = 3 mana.
You can't really change Minibot without removing it from play so I didn't include it.
Honestly speaking only MC will ever get nerfed among these cards. And if Secret Paladin becomes unplayable Paladins will just go back to playing standard Aggro, Midrange and Combo.
You know I was thinking about the practicality of the "destroy your opponent's weapon" battlecry effect on Acidic Swamp Ooze and Harrison Jones triggering twice with Brann Bronzebeard. What if Blizzard printed a weapon that had "Deathrattle: Equip a */* weapon."?
If the problem is the granularity of Minibot why not swap them.
Shielded Minibot
3
Divine Shield
3/3
Muster for Battle
2
Summon 2 1/1 Silver Hand Recruits. Equip a 1/3 Weapon.
Not sure if troll because both of those versions are better than the last ones.... especially that new Muster wtf.If the problem is the granularity of Minibot why not swap them.
Shielded Minibot
3
Divine Shield
3/3
Muster for Battle
2
Summon 2 1/1 Silver Hand Recruits. Equip a 1/3 Weapon.
MC is actually one of the easier cards to fix. Keep everything the same about it but limit it to only drawing 3 secrets at a time. The problem with secrets paladin right now is that there is nothing secret at all about what's going on. It's always the same 4 or 5 secrets and players know how to play around it. If you made it 3, there might actually be some mystery as to what is happening and players could tech out cards like get down knowing players will pay sub optimally based on the assumption of the card being there.
2/1 minibot would be reasonable imo
That would put it in line with Argent Squire and Scarlet Crusader. Both are okay but not great. You don't really need to butcher Paladin's Turn 2 like that.
MC is actually one of the easier cards to fix. Keep everything the same about it but limit it to only drawing 3 secrets at a time. The problem with secrets paladin right now is that there is nothing secret at all about what's going on. It's always the same 4 or 5 secrets and players know how to play around it. If you made it 3, there might actually be some mystery as to what is happening and players could tech out cards like get down knowing players will pay sub optimally based on the assumption of the card being there.