Confess, bitch.
I see that non-golden stolen Tirion.
Confess, bitch.
That's a good one
Blizz is still giving players the chance to find the epic counter to Secredin, while everyone who has progressed past rank 20 understands that there's no counter to a perfect curve. Then we'll get some Weblord-/Exorcist-tier "tech cards" in the next expansion which will do nothing but annoy arena players. At that point Blizzard's next move depends on one thing: did Paladin get another beyond broken card or just four ridiculous ones? If it's the former they'll nerf MC as everyone is busy pumping money into packs trying to get the new Dr., otherwise it stays on the "watchlist" for another year like Boom while players can keep enjoying the fun and interactive Paladin deck building challenge. Brawl's open all year, come in and say hello.
It's similar to Lotheb. Battlecry at its base lets you know the effect only works the turn you play the card.
Edit: If echoing ooze doesn't work with Brann, I do feel that that it's a programming error. Rito pls.
I see that non-golden stolen Tirion.
This was easily the top 5 best Tavern Brawl that Blizzard made. Even in its last day I am seeing more variety in Brawl than in Constructed. Just played a Spell Hunter with Lock n Load against my Renolock.
If you played against a Freeze Mage that went to fatigue and you won by getting Gladiator Longbow twice from Lock n Load then yeah that was me.Was that me? I made a lock n load hunter in brawl last night and played a renolock. Never saw any other hunters except deathrattle ones.
Also, add me to the druid combo hate train.
EDIT: Oh yeah, some priest in not-arena played 4 Spawn of Shadows against me yesterday and I still haven't figured out how.
"i'm doing well, nothing can go wrong if i stay above 18 health here"
FoN with double savage. Sometimes i forget, even with one tick of Emperor, that people will have good hands because i always struggle even to get one combo set up if i don't keep it in hand during the mulligan.
Are druids supposed to keep combo pieces in their hand from the start and I've been playing druid wrong?
And the Cursed Blade hilarity continues, turn 3 Torch face when you're behind on board. Well done mate
And the Cursed Blade hilarity continues, turn 3 Torch face when you're behind on board. Well done mate
Up to rank 19, still trying to reach a rank in which people know not to just hit me in the face every single chance they get, I was trying to get my druid to level 10 by playing ranked with it and I was still winning.
I still have that free Arena run to play but for some reason I'm hesitant, I don't want to waste it.
First thing I didYou should emote "thanks".
Let him know you appreciate all his support.
You're close to the point where you'll start losing, but it will be to people still hitting face just with better stuff. It seems like you understand the basics well enough, tbh I'd start watching streamers like Kripp, Hafu or ADWCTA, read some arena guides and jump straight into that. You're gonna hit a wall in either mode, but in constructed you're boned without a better collection while arena will a) actually give you results from improving your play and b) help you expand your collection.Up to rank 19, still trying to reach a rank in which people know not to just hit me in the face every single chance they get, I was trying to get my druid to level 10 by playing ranked with it and I was still winning.
I still have that free Arena run to play but for some reason I'm hesitant, I don't want to waste it.
Divine Favor is so fucking stupid.
It's a card that punishes your opponent from playing conservative and slow while rewarding you for vomiting minions onto the board and making dogshit plays because who fucking cares, you just drew 7 cards for 3 mana!
It's like a reverse Blue Shell, except the Blue Shell is only given to last place, not the BEST IN THE GAME.
Divine Favor is so fucking stupid.
It's a card that punishes your opponent from playing conservative and slow while rewarding you for vomiting minions onto the board and making dogshit plays because who fucking cares, you just drew 7 cards for 3 mana!
It's like a reverse Blue Shell, except the Blue Shell is only given to last place, not the BEST IN THE GAME.
Fucking delete it that's how, how that card exists boggles the mindI'm not sure how they could even change Divine Favor.
Maybe something like, draw a card for every two cards in your opponent's hand?
I really have no idea. It definitely needs an adjustment though.
Divine Favor should definitely be reworked, broken as is
We actually need more cards like these in the game ie. more reward for more minions the opponent has. It could be like a comeback mechanic for slower/control decks but still not promote fatigue playstyle because you are drawing a bunch of cards.4 mana
Draw cards for each enemy minion on the battlefield until your hand is full.
Give Divine Favour to Hunter, they need card draw.
Not really, for a very long time it wasn't even played at all.Fucking delete it that's how, how that card exists boggles the mind
The card was played as far back as the first Blizzcon where guys like Kripp farmed all the slow decks with Divine Favor Aggro Paladins.Not really, for a very long time it wasn't even played at all.
Even now most Secret paladin deck play only 1 copy. The only other paladin deck that plays the card is aggro paladin, which is very dead right now.
4 mana
Draw cards for each enemy minion on the battlefield until your hand is full.
Man, Kibler's live streaming is as good as his Youtube highlights.
Yessssss! Time to bust out the Oil properly!
Something like Lay On Hands/Sprint would be nice for Midrange Hunter.
make experimental beast hunter deck and experimental face hunter deck with camel and brave archer
lose like 6 games in a row with face deck while tweaking it, it morphs into standard face hunter, delete deck
try beast hunter deck, 1st game lose to face hunter
Something like Lay On Hands/Sprint would be nice for Midrange Hunter.
The amount of cards Starving Buzzard allowed Hunter players to draw ultimately ended up being too excessive for its low cost. This change will allow the Hunter’s opponent more time to react to both the Starving Buzzard and the cards drawn by its power.
Well, the Starving Buzzard nerf wasn't about making a balanced card, it was about sending a message.
The message was: we have no idea what to do with it.
Now the Hunter's opponent has all the time he needs because the card is never played ¯_(ツ_/¯
All they really had to do was change the text on the card to keep Unleash from triggering it.
Anyone else thinks Reno and Finley are an attempt to weaken aggro decks?
Do you think it worked?