My Brawl decklist right now. Thinking of building a less try-hard Priest deck after this, but I've had a lot of success with this so far. Refined it a bit from my original which I threw together in two minutes, and dumped a lot of excessive token removal.
Avenge × 1
Competitive Spirit × 1
Noble Sacrifice × 2
Haunted Creeper × 2
Wild Pyromancer × 1
Sword of Justice × 2
Muster for Battle × 2
Seal of Champions × 1
Questing Adventurer × 2
Silent Knight × 2
Blessing of Kings × 2
Consecration × 2
Keeper of Uldaman × 1
Quartermaster × 2
Stormpike Commando × 2
Justicar Trueheart × 1
Mysterious Challenger × 2
Tirion Fordring × 1
Still pretty messy, but it's working out for me. Originally, I'd put in Argent Squires because I thought the format made them amazing, and then I realized that they were still sort of bad compared to everything else with Divine Shield, so I took them out and put in Silent Knight, which has been working out as a consistent target for buffs assuming there's no AoE. Quartermasters are there because Justicar into recruit board flood can get out of hand quickly, and getting two out in the same turn if your opponent can't get rid of them is crazy.
No taunts, since I don't think there's much in my deck worth protecting and Consecration is probably more than adequate for most stuff.
Might actually take out Wild Pyro, though. I don't think I run enough spells and I've found that Paladin buffs don't lend themselves amazingly to the way this works since health is way more valuable than attack, though the Seal of Champions is pretty good for trading up on a buffed minion. And only one Keeper because I don't think Keeper is actually that valuable compared to all the other cards that buff other minions. I might get rid of it entirely, tbh.
Avenge × 1
Competitive Spirit × 1
Noble Sacrifice × 2
Haunted Creeper × 2
Wild Pyromancer × 1
Sword of Justice × 2
Muster for Battle × 2
Seal of Champions × 1
Questing Adventurer × 2
Silent Knight × 2
Blessing of Kings × 2
Consecration × 2
Keeper of Uldaman × 1
Quartermaster × 2
Stormpike Commando × 2
Justicar Trueheart × 1
Mysterious Challenger × 2
Tirion Fordring × 1
Still pretty messy, but it's working out for me. Originally, I'd put in Argent Squires because I thought the format made them amazing, and then I realized that they were still sort of bad compared to everything else with Divine Shield, so I took them out and put in Silent Knight, which has been working out as a consistent target for buffs assuming there's no AoE. Quartermasters are there because Justicar into recruit board flood can get out of hand quickly, and getting two out in the same turn if your opponent can't get rid of them is crazy.
No taunts, since I don't think there's much in my deck worth protecting and Consecration is probably more than adequate for most stuff.
Might actually take out Wild Pyro, though. I don't think I run enough spells and I've found that Paladin buffs don't lend themselves amazingly to the way this works since health is way more valuable than attack, though the Seal of Champions is pretty good for trading up on a buffed minion. And only one Keeper because I don't think Keeper is actually that valuable compared to all the other cards that buff other minions. I might get rid of it entirely, tbh.