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Hearthstone |OT5| Corrupted Deeprock Salt

I get how aggro decks work. Cultist only has 1 less attack than Panther which imo is pretty terrible without beast synergy, easy to remove on its own and played right into the common AoE turns (Nova, Consecrate). Meanwhile Cultist either gets to attack 2+ times or keeps your early game garbage around. Obviously it's no Animal Companion but it's the most annoying/sticky 3 Priest has and you need that to offset the increase in power level between 2-, 3- and 4-drops. Playing a shitload of 1- and 2-drops can win you game buts it's not consistent, when you've played four cards by turn 3 and have no card draw whatsoever you're just putting yourself in topdeck mode by design. A single-card, high-impact turn 3 play helps with that.

It fulfills a similar role to Voidcaller in Demonzoo: you want to ignore it but 3 attack is the sweet spot of where you simply can't do that for multiple turns. I think it's at least worth a shot when the alternative is crap like Panther or losing the game to one piece of midgame AoE.

sure panther doesn't have beast synergy; but you're forgetting the synergy aggro priest adds, which is the ability to PWS or velen it and make it sticky/strong as hell, and you generally get a free turn so you can throw those things on him next turn since he's stealthed. i teched in two right now but admittedly only having one might be better.

idk when i used cultist it was very situational, since clearing the board is rarely a priority for aggro priest taking care of a bunch of 1 health minions and cultist after isn't really that hard for most decks, and if you don't get any face damage out of it it's wasted in the strategy, the more i play stealth minions the more synergy i see with PWS and velens which are much stronger when you can wait a turn to drop the mana on them, as you can with a stealthed creature. i would never run two worgens in face hunter personally but with priest ironically even tho its a 1 health creature it's easier to get value out of it, very easy for me to run away with the board until an AOE comes and by then shifting to holy fire/mind blasts/charge minions etc seem to be working. i would seriously consider mukla but don't own :((

most important is as you said, you get into top decking mode quite quick; so it's important to have almost every minion be able to provide some sort of immediate or delayed face damage effect, which everything except the owls does right now (and loatheb but he's more of a tech choice, i'd be suprised if i found a better tech than him tho since like i said boom generally gets dropped too late and disrupts the strategy of slamming down the hand quickly and efficiently). weapon classes often dead by turn 5, idk monday i'll get the chance to prove it's legit but getting to r 8 in half a week was decent to me, i'd like to tinker with an even lower curve jeeves variant but i don't really want to nuke a deck slot at the moment to toy with it

i wish mini mage was like, a 2/1 for 3 mana, i like the idea of it but it's super expensive , maybe if it had the same cost and +2 spell damage 2/1 i'd be even more inclined to drop it

also beefing up cultist with pws or velens is a ginormous silence target, cultist is a great control card tho
 

Tarazet

Member
If they remove classic set might as well remove rogue from the game because rogue really got nothing since classic except one spell (oil) in gvg.

Whoever is responsible on for that class is doing really badly. Every set it's just either joke or gimmick cards. It's hilarious that rogue still doesn't have a 2 drop you can actually play on turn 2. It's like you're forever doomed to daggers on turn 2. With a base kit like that cards like raptor don't make any sense. At one point it was feasible to forfeit turn 1 and turn 2 to have a decent turn 3 for rogue, but it's getting close to impossible these days. You can just lose on turn 3 against a face shaman.

Rogue shines in arena, not constructed. Tomb Pillager and Cutpurse made it even stronger there.

Kind of sums up how they are in WoW, too. I know they are good in some encounters where you need Smoke Bomb or whatever it's called, but if you're going to take a melee DPS to a raid, you want a Warrior or a Paladin for their utility. Rogue? Get the fuck out of here and go PvP.
 
i just opened my first anima golem (golden)

has he ever been useful in anything? ive used reliquart seeker before but the benefit of that card is you can drop it after a hefty turn, golem is the opposite tho you need the board before you can drop him and after, dust city?
 

Triz

Member
i just opened my first anima golem (golden)

has he ever been useful in anything? ive used reliquart seeker before but the benefit of that card is you can drop it after a hefty turn, golem is the opposite tho you need the board before you can drop him and after, dust city?

Dust City if you need the dust.
 

Papercuts

fired zero bullets in the orphanage.
i just opened my first anima golem (golden)

has he ever been useful in anything? ive used reliquart seeker before but the benefit of that card is you can drop it after a hefty turn, golem is the opposite tho you need the board before you can drop him and after, dust city?

But the DREADSTEED SYNERGY

he's terrible
 
Damn just went from 12-5 without a single loss on my f2p Druid LOL. Literally perfect draws.. don't even think I played above the usual. Just my goodness had an answer for everything every single time.
 
Dahbomb got you playing zoo SMH. That's not Dormmamu at all!
A good control deck takes a lot of very particular cards to be successful with. Aggro decks are cheap and easy to build, and I got to rank 13 after playing this game for a week. The plan is to Aggro for the short-term to build for my eventual real Dreadsteed deck.

Like, just now I beat two people without even thinking about my plays. Just all face no matter what they did, and I won. That's a lot better than stressing out about how to control the entire world of Hearthstone with a limited deck set.

i just opened my first anima golem (golden)

has he ever been useful in anything? ive used reliquart seeker before but the benefit of that card is you can drop it after a hefty turn, golem is the opposite tho you need the board before you can drop him and after, dust city?
Anima Golem works with Dreadsteed, but I never see it used in Dreadsteed decks. Probably because he's slow and has no abilities. Meta is all about abilities.
 
A good control deck takes a lot of very particular cards to be successful with. Aggro decks are cheap and easy to build, and I got to rank 13 after playing this game for a week. The plan is to Aggro for the short-term to build for my eventual real Dreadsteed deck.

Like, just now I beat two people without even thinking about my plays. Just all face no matter what they did, and I won. That's a lot better than stressing out about how to control the entire world of Hearthstone with a limited deck set.


Anima Golem works with Dreadsteed, but I never see it used in Dreadsteed decks. Probably because he's slow and has no abilities. Meta is all about abilities.

Yea I went Aggro Paladin the first 3 months I played. Got to Legend once, rank 1, and rank 4 for the other 2 months.

Then by 4th month crafted midrange cards, and started playing mid range Paladin from there. Did that for like 2-3 months and then had enough dust to started crafting Druid cards. From there save up for adventures.

Now I play mostly Druid/Paladin for ladder but I also had enough dust/cards to be able to do Freeze Mage and Patron Warrior. I play those decks too but just don't love them as much as Druid/Paladin.

Made an F2P account where I dusted every card to put together a bootlegg Oil Rouge deck for me to practice Oil Rouge, then made another account where I did the same for Demon Handlock. Helps me learn those decks and how to play against them as well.
 
Yea I went Aggro Paladin the first 3 months I played. Got to Legend once, rank 1, and rank 4 for the other 2 months.

Then by 4th month crafted midrange cards, and started playing mid range Paladin from there. Did that for like 2-3 months and then had enough dust to started crafting Druid cards. From there save up for adventures.

Now I play mostly Druid/Paladin for ladder but I also had enough dust/cards to be able to do Freeze Mage and Patron Warrior. I play those decks too but just don't love them as much as Druid/Paladin.

Made an F2P account where I dusted every card to put together a bootlegg Oil Rouge deck for me to practice Oil Rouge, then made another account where I did the same for Demon Handlock. Helps me learn those decks and how to play against them as well.
Yeah, that's what I'm looking to do, except I want to flirt with Warlock, Mage, Shaman, and Rogue decks in the long term. Semi-interested in Priest.
 

Zoggy

Member
I want to play arena since I had a lot of fun in my first run(somehow 7 Wins too), but the thirst for packs is too real. Every pack is still giving me mostly new cards so it's hard to stop.

i've probably opened 500+ packs since i've started. it never ends.

61968970.jpg
 

Dahbomb

Member
Anima Golem is just a pile of stats. Who cares if it's 9/9 vs 7/7. It will just eat hard removal or a BGH in best case scenario. And Warlock has no shortage of giants to work with.

Attack damage past 6 is irrelevant anyway. 9 HP is nice but not nice enough.


And Zoo is very cheap and efficient at the start. Unlike other decks at least with Zoo you have to do some initial trading before trasitioning to face. So Zoo does at least teach some fundamentals of the game playing it.
 

ViviOggi

Member
If they remove classic set might as well remove rogue from the game because rogue really got nothing since classic except one spell (oil) in gvg.

Whoever is responsible on for that class is doing really badly. Every set it's just either joke or gimmick cards. It's hilarious that rogue still doesn't have a 2 drop you can actually play on turn 2. It's like you're forever doomed to daggers on turn 2. With a base kit like that cards like raptor don't make any sense. At one point it was feasible to forfeit turn 1 and turn 2 to have a decent turn 3 for rogue, but it's getting close to impossible these days. You can just lose on turn 3 against a face shaman.
I still remember people trying to convince me Undercity Valiant was sick and just what Rogue needed
 

Zoggy

Member
tundra rhino is unnecessary imo, as well as the tomb spiders. the rhino will never survive a turn, so you can't combo it with highmane.

i'd replace the bear traps with explosives and freezings.

arcane golem is also a great game ender.
 

Pooya

Member
beating loooots of rank 1 players, protecting legend rank with all of my powa. You can not pass.

Now honestly I threw the game in a lot of them if they were playing unconventional decks, but face shaman, secret paladin and zoo must earn their wins. I really hate control priests too, sorry about that. I let hunter guys go, those are underdogs.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Anima Golem is just a pile of stats. Who cares if it's 9/9 vs 7/7. It will just eat hard removal or a BGH in best case scenario.

BGH and hard removal aren't nearly as popular as they used to be. Fel Reaver is also a pile of stats and yet you know as well as I do that it's a good card.
 
Playing against a Priest with Justicar'd healing power, Jesus f*ckin' wept it's one of the more duller, boring games I've had. It's up there with Freeze Mage.

Works, though. OTT healing couple with Priests numerous steals/clears see's it through...
 

Danj

Member
Drop at least one Bear Trap for Freezing(s), cut Tomb Spiders for Shredders and Rhino for Belcher or Ram Wanker.

tundra rhino is unnecessary imo, as well as the tomb spiders. the rhino will never survive a turn, so you can't combo it with highmane.

i'd replace the bear traps with explosives and freezings.

arcane golem is also a great game ender.

Thanks for the tips, I'll try that out and let you know what I come up with.
 
typical aggro priest game for the haters who don't believe in the holy fire
qENWM8J.png

wHM4iK4.png

holy fire does work against taunt teams, zoo, and face matchups. that one extra turn often allows for an even bigger t7 combo, and you can't tell me that dude had any idea he was going to lose that game after his turn 5, but that's how the deck works, around that time you say eff it to the board after basically zooing the early game and the burn allows the light to do its work

got rank 8 after just a few days, honestly i'm becoming more of a believer in jungle panther since PWS and velens basically allow it to be pretty damn strong and the stealth p much turns it into a delayed charge, same reason worgen infiltrator doubles in it versus bluegill. 2 might not be the answer but the fact of the matter is, i don't run any 4 drops, t4 is usually a mix of cards and possibly hero power so it works out that having something guaranteed to be velenable/PWSable next turn helps, and throwing PWS on argent horserider usually is not something i want to do, he's a good velens target though
 

Tacitus_

Member
Made it to rank 5 just in time. Bashed my head against the wall at rank 6-7 with zoo, switched to patron because fuck paladins and aggro shamans/huntersand won 4 games in a row to get me to 5.

Would've switched earlier but had to get those last few wins for golden warlock. First golden class and I've been playing since beta.
 

Servbot #42

Unconfirmed Member
i was one star away from rank 5 as CW and i ran into dreadsteed warlock......i lost. He had Dreadsteed!!!! It's like this fucking game laughs in my face.
 

Dahbomb

Member
BGH and hard removal aren't nearly as popular as they used to be. Fel Reaver is also a pile of stats and yet you know as well as I do that it's a good card.
Fel Reaver comes out earlier and doesn't get removed if you kill the rest of your minions.

Also the Dreadsteed deck isn't an aggressive decks and Anima Golem is more fitted for an aggressive one. And in that case you would much rather use Sea Giant and Fel Reaver.
 
typical aggro priest game for the haters who don't believe in the holy fire
qENWM8J.png

wHM4iK4.png

holy fire does work against taunt teams, zoo, and face matchups. that one extra turn often allows for an even bigger t7 combo, and you can't tell me that dude had any idea he was going to lose that game after his turn 5, but that's how the deck works, around that time you say eff it to the board after basically zooing the early game and the burn allows the light to do its work

got rank 8 after just a few days, honestly i'm becoming more of a believer in jungle panther since PWS and velens basically allow it to be pretty damn strong and the stealth p much turns it into a delayed charge, same reason worgen infiltrator doubles in it versus bluegill. 2 might not be the answer but the fact of the matter is, i don't run any 4 drops, t4 is usually a mix of cards and possibly hero power so it works out that having something guaranteed to be velenable/PWSable next turn helps, and throwing PWS on argent horserider usually is not something i want to do, he's a good velens target though

Looks fun enough. I'll jump in on this next season. Please post your updated deck whenever you make more modifications. I'll tweak it a bit too after some play time (probably will be a few days before I get a chance to mess around with it).
 
i gave up, fuck this game. If you reach rank 5 you are a better man than me (this month)
I don't think I'm gonna be able to. I've just had my spirit broken by playing for the last 4 hours and having nothing to show for it. Got so fucking close so many times too. And one of the losses really hurt because I easily could have won that game had I just took one more second to think things through. Lost to a Reno mage, which I've never played against before and his whole gameplan basically hinged on me fucking up and giving him multiple Reno's...which I did. I felt so stupid since I generally play pretty well against mages.


Was pretty ez with my CW list.

Or you could just do it like literally everyone else on ladder and brute force it with Secredin/Zoo/Casino Mage
Lmao @ Casino Mage. Sometimes that's how I feel when I'm playing. Roll these fucking dice.

I think I just need to start playing Druid a bit more.
 

Sande

Member
I mean, Hafu is rly good at arena
Why not just pick something from the past broadcasts? It's not like watching these streams live really matters. Unless you really like Twitch chat for some reason.
edit: Looks like she's about to start streaming.



I got golden crackle and ancestral knowledge as ranked rewards. No Blizzard, I'm not interested in playing aggro shaman.
 

Fuzzery

Member
Why not just pick something from the past broadcasts? It's not like watching these streams live really matters. Unless you really like Twitch chat for some reason.
edit: Looks like she's about to start streaming.



I got golden crackle and ancestral knowledge as ranked rewards. No Blizzard, I'm not interested in playing aggro shaman.

You could say the same about any stream or sporting event..but it's just different
 
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