okay I just read the actual article and it seems this is just an additional play format, the cards are not actually going away, they just won't be usable within this new game format.
Panic over.
No buffs... OK. still waiting for that card that makes Savagery viable ;P
I'm just glad we'll actually see people running different/unique 4 drops and maybe some different late game legendaries as well.
What the heck is going on? I saved up dust for months to craft Dr. Boom and now he's going away? Do I even get anything back when that happens? Are Blizzard trying to take a page out of Wizards' book? At least Wizards don't come round your house and steal your old Magic cards off you though!
okay I just read the actual article and it seems this is just an additional play format, the cards are not actually going away, they just won't be usable within this new game format.
Panic over.
okay I just read the actual article
Except that this way people are FORCED into buying the new content if they want to participate in the new "wild" mode.
They're removing staple cards from many meta decks... People will be forced to create new decks and I;m willing to bet the new cards will fill in those spots quite nicely.
will there be balance changes for cards in Wild mode too or will all the nerfs only affect standard? Example, if they nerf something like druid combo, will that nerf still be card based or standard only?
people will always play the best cards so even in the new format there will be these "new" 4 same cards again.
people will always play the best cards so even in the new format there will be these "new" 4 same cards again.
Can't wait for this stuff. I wonder how many old cards are going to see changes. Basic/classic cards always being available in the premier tournament format means they need to be useful.
My nerf prediction:
-Savage roar will cost 4 mana making the combo 10 mana.
-Bye bye innervate
-Divine favor will draw a maximun number of cards, probably 3.
-Juggler wont work on summoned minions.
-Tyrion pushed to 9 mana into Cenarius tier.
-Frostbolt will cost 3 mana.
-Nerf to power overwhelming to prevent combo renolock to be an unstopable force.
-BGH nerf to 4 mana or made a 3/2.
Druid without Innervate and Combo...
Oh man the salt will floweth.
Dat title change.... RIP IN PEPPERONIS! :,(
Druid without Innervate and Combo...
Oh man the salt will floweth.
Dat title change.... RIP IN PEPPERONIS! :,(
And Healbot, Belcher and Zombie Chow. They might nerf BGH and Owl too who knows.Also the return of traditional handlock? the deck is almost intact after rotation, only loses darkbomb.
My nerf prediction:
-Savage roar will cost 4 mana making the combo 10 mana.
-Bye bye innervate
-Divine favor will draw a maximun number of cards, probably 3.
-Juggler wont work on summoned minions.
-Tyrion pushed to 9 mana into Cenarius tier.
-Frostbolt will cost 3 mana.
-Nerf to power overwhelming to prevent combo renolock to be an unstopable force.
-BGH nerf to 4 mana or made a 3/2.
I don't think paladin will be gone but they will play a different game that what we have today. That could open up the way for mid range shaman! You can build a deck without anything from GvG or Naxx. I'm excited to play my Al'Akir finally, I maybe played it like 4 times total, it never worked out but now it's different. Thunder Bluff, Tunnel Trogg, Tuskarr Totemic, Totem Golem etc, these could be the new minibot muster curve. Except that shaman has the burst to end games too.
2) They need to "downgrade" cards to Expert/Basic at some point. They can't print a 3 cost 3/4 for Priest every set, and it's better if every class is given a solid foundation in Basic/Expert than for them to print new temporary foundational cards every year. Not that they can't, but it'll lead to massive UI bloat if you have 5 different, but functionally identical 3/4s and 3/2s like in Magic. I think every time a set rotates a few of its cards should be "immortalized" as Basic/Expert.
And Healbot, Belcher and Zombie Chow. They might nerf BGH and Owl too who knows.
But I do think Handlock will still be playable as long as they introduce a cheap replacement to Dark Bomb
Also the return of traditional handlock? the deck is almost intact after rotation, only loses darkbomb and well dr. boom, like everybody.
My nerf prediction:
-Savage roar will cost 4 mana making the combo 10 mana.
-Bye bye innervate
-Divine favor will draw a maximun number of cards, probably 3.
-Juggler wont work on summoned minions.
-Tyrion pushed to 9 mana into Cenarius tier.
-Frostbolt will cost 3 mana.
-Nerf to power overwhelming to prevent combo renolock to be an unstopable force.
-BGH nerf to 4 mana or made a 3/2.
Ok I'm confused, I saw there were four new pages in 8 hours so I knew Dr. Boom got nerfed or they announced an expansion and I think that may have happened? Dumb this down for me
Two formats of Constructed play, Wild and Standard.Ok I'm confused, I saw there were four new pages in 8 hours so I knew Dr. Boom got nerfed or they announced an expansion and I think that may have happened? Dumb this down for me
That depends on if you think Warsong Commander change was an overhaul or a nerf. The mechanics were completely reworked on that card.Here's a semantics question for you guys;
They say they're not buffing cards but what about overhauling / changing a card out right? Would something like that still be on the plate?
Also, there's a chance I missed something explaining this already, so apologies if this is redundant.
Ok I'm confused, I saw there were four new pages in 8 hours so I knew Dr. Boom got nerfed or they announced an expansion and I think that may have happened? Dumb this down for me
Here's a semantics question for you guys;
They say they're not buffing cards but what about overhauling / changing a card out right? Would something like that still be on the plate?
Also, there's a chance I missed something explaining this already, so apologies if this is redundant.
You forgot to mention Crackle, that's a pretty big one for Shaman.With GvG gone like half of the strong RNG in the game will be nuked.
Unstable Portal
Crackle
Dr Boom (yes he is now finally Boom after 2 years)
Shredder
Sky Golem
Implosion
Crackle
Any card with a Spare parts mechanic
Coghammer
Power Mace
etc.
My nerf prediction:
-Savage roar will cost 4 mana making the combo 10 mana.
-Bye bye innervate
-Divine favor will draw a maximun number of cards, probably 3.
-Juggler wont work on summoned minions.
-Tyrion pushed to 9 mana into Cenarius tier.
-Frostbolt will cost 3 mana.
-Nerf to power overwhelming to prevent combo renolock to be an unstopable force.
-BGH nerf to 4 mana or made a 3/2.
It's the second one there man.You forgot to mention Crackle, that's a pretty big one for Shaman.