FormallyFamicom
Member
I beat a Renolock with Face Hunter a few nights ago. Healed for 22 with it and I managed to still win. Dreams can come true.
I had one guy use Reno. I got him back down to 3 life. Then he dropped Mal'Ganis. I took Mal'Ganis down. Then he dropped Jaxxaris, or whatever his name is. I couldn't burn through that health, too. One of my saltiest losses.I beat a Renolock with Face Hunter a few nights ago. Healed for 22 with it and I managed to still win. Dreams can come true.
I am not saying do 15 from hand like a Druid, I mean if you have creatures on board you can do a lot of damage all at once.It's not even possible for my deck to do 15 in one turn unless I have enormous RNG.
I would probably feel salty at that too but on the salt scale that's still pretty low.Then he dropped Mal'Ganis. I took Mal'Ganis down. Then he dropped Jaxxaris, or whatever his name is. I couldn't burn through that health, too. One of my saltiest losses.
I often have to pop PO to kill big creatures with an imp, or to activate Nerubian Egg.I am not saying do 15 from hand like a Druid, I mean if you have creatures on board you can do a lot of damage all at once.
Double PO alone adds 8 damage to what you have on board. If you double PO plus a single Doom Guard with one more creature on board then that's GG for the Warlock who should already be at low health because that's how the deck operates anyway.
So Amaz made a video to smear Firebat, it got backfired and Firebat is now actually playing for Reynad replacing him in Red Bull tournament. How some say hearthstone isn't sports when it has all this drama, lol!
Blackrock Mountain is second in importance to me because it has Imp Boss, and my current deck has only two 3-cost cards. It fills a nice gap.It might come earlier than that who knows.
They announced LoE and it was out in 4 days or something.
It's not worth to get Naxx at all. However, I would get LoE especially first wing because Dark Peddler is great in Zoolock. It can give you an additional PO or Soul Fire to burst down people with.
Also Zoolock even in its final form still loses to Reno/Handlock in the match ups. It has less to do with Reno and more to do with powerful taunts that these decks can put up along with powerful board clears. It doesn't matter that you have 4 1/1s on the board because without a silence it's really hard to get through a 4/10 taunt. The Reno match up is actually quite a bit better than the Handlock match up for Zoolock mostly because Reno is forced to run Demonwrath as its 3rd AOE and that is very ineffective against a Demon Zoolock.
That's a bold guess to hinge on.However, I'm wary of buying Classic packs because some Naxx/GvG cards might become Classic once the changes take place.
So Amaz made a video to smear Firebat, it got backfired and Firebat is now actually playing for Reynad replacing him in Red Bull tournament. How some say hearthstone isn't sports when it has all this drama, lol!
The thing is, I don't want to play Zoolock forever. The deck I want to transition to focuses primarily on demons. However, now that Voidcaller and Mal'ganis are leaving, it's hard to know if that's even worthwhile.That's a bold guess to hinge on.
I brought up Dark Peddler because it's in the first wing. Imp Gang Boss on the other hand is on the 2nd wing of BRM.
First wing also has Jeweled Scarab which would have a very high change to get you Imp Gang Boss out of the Discovery. Discover mechanic is pretty strong for newer decks because it inflates the power level of your deck by giving you access to Legendaries and stuff.
Want to buy me a lot of cards so I can play something more interesting?People who play boring aggro crap complaining about Reno is my favorite thing about Hearthstone right now.
Zoolock is basically Demonlock. Both use Void Callers, Imps and stuff.The thing is, I don't want to play Zoolock forever. The deck I want to transition to focuses primarily on demons. However, now that Voidcaller and Mal'ganis are leaving, it's hard to know if that's even worthwhile.
What an awkward position to be in. :-/
Turn 2 - coin 2/2 shade
turns into a 3/3 - can't touch it
Turn 3 - PW:S + Divine spirit - 3/10 - cant touch it
turns to 4/11
Turn 4 - Inner fire -11/11 - cant touch it
when it finally decides to use it, it's a free hit that I could not stop even if I wanted to unless I have a vaporize, frost trap or noble sacrifice (to save me for 1 turn), oh and be lucky enough to be playing one of those 3 classes even if I don't like them. Oh, or I can hope for arcane missile to hit the shade 3 times on turn 3
Want to buy me a lot of cards so I can play something more interesting?
Or do you think it's a great idea to mock new players and their limited options?
Want to buy me a lot of cards so I can play something more interesting?
Or do you think it's a great idea to mock new players and their limited options?
Yeah probably. Depends on what 4/5 drops they have in the expansion.
Evil Heckler still dies to stuff like Frostbolt ping, Truesilver, Flamestrike etc. I think if someone really needs a taunt in a Reno style deck and has already used up Senjin they can consider Evil Heckler now.
There's a reason I don't play MtG anymore. Using MtG to justify Hearthstone is a weak argument. That said, when I played MtG seriously, you could be tournament competent with nothing but commons and uncommons if you ran a beatdown deck (this was Urza's).I don't know what you expect honestly. Frankly it's an achievement that new players can play the game period without putting decent money into it. Try playing Magic on a minimal budget and see how you do.
I get that this is a fundamental consideration of Hearthstone's design and necessary for mobile gaming success, but the problem is never going to go away. It's inherent to collectible card gaming. And no, you won't have a lot of archetype options at first.
Reno is a dumb gimmick card that makes the game look like a Pay to Win title.Hey man. It's not like a real Zoo list is cheap. There are lots of adventure cards in those decks. You could have easily landed on a ghetto Midrange Druid or something but choose what you choose.
Not to be a dick... but after a year plus of aggression ruin ladder, watching those awful decks get fucked by Reno is the best thing ever.
This is bound to happen when you come in the thread with "**** Reno!"I'm NOT complaining about not having access to a lot of options. I just don't appreciate people in this thread taking joy in my frustration - what the fuck kind of community is that to be a part of? Who wants to talk to people who literally say "I'm so glad you're losing!" to you when you're just starting out?
There's an argument to be made that Reno can become really strong with a big enough card pool.Outside of the week of Reno's release, I haven't heard of anybody thinking Reno is a broken/OP card
I have beaten every other archetype numerous times through smart play. Just not Reno.If your deck doesn't have anything past week 1 of Naxx you are at a handicap against the vast majority of decks, that's just the way it is.
I meant it tongue-in-cheek, like how you QQ about Dr. Balanced (who, again, frustrates me WAY less than Reno).This is bound to happen when you come in the thread with "**** Reno!"
Like how did you expect the people of the thread to react to it? "Yeah man I am totally with you... Reno is broken!" That's not what most people feel on the card. This is one of the cards that admittedly punishes weaker decks but in the grand scheme of things it's not game breaking so people who have been playing the game for years don't even bat an eye at it.
You have to realize that even when people have EVERY SINGLE CARD in the collection they still play face decks that are cheap to make and easy to pilot. Reno really only punishes a very limited variant of decks in the game, it's not as effective against Midrange, Combo, Fatigue and Control decks. However, unlike a tech card that you put in to counter a meta... you can't tech in Reno you have to adjust your entire deck based around it.
There's an argument to be made that Reno can become really strong with a big enough card pool.
However, that will never happen so Reno will never get to that power level.
I have beaten every other archetype numerous times through smart play. Just not Reno.
OK, I just finished processing the news on formats (been busy the last few days).
Here's what I think:
* Standard is obviously going to be where it's at, because that's what tournaments are going to be in, and so that's what streamers are going to use, etc. Wild is likely going to be something like arenas - a side attraction, and a little on the weird side.
* I have no idea whether the meta in Standard is going to be "healthier" or not, I get that they have big intentions, but with a cut this blunt - "let's cut everything in extensions X and Y" - everything will depend on what the other balancing measures are like. The cut is too dumb by itself, it will very likely make things worse, not better (as in, promote something even dumber than what's currently referred to as "cancer" decks). It's their other changes after the cut that will have to make things sufficiently better, and I don't know if they'll be up to it, we'll have to see.
* For new players, things mostly don't change, the card disadvantage largely stays where it is currently at. Sure, with Standard, they are taking away cards from Naxx / GG, but they are adding one more expansion in the spring and might add even more before "the year of the Kraken" ends. If they only have the spring expansion, the card disadvantage will be just a bit less than it is now. All improvements for new players are in the future where the card disadvantage would have become completely insurmountable without the changes, things merely freeze at the current status - which is pretty rough - they stop getting worse, but they don't improve.
I don't know, thanks for the changes, I guess they are better than nothing, but I am not very thrilled. They could have done miles better.
This brawl fucking sucks big massive ass.
This brawl fucking sucks big massive ass.
You learn to look for the signs of a Reno deck and don't burn your damage before you can secure the win.i hate reno because i wanted the rock paper scissors of HS not to be so extreme. it's not that the card is unbalanced. it's just dumb to lose against.
you don't learn anything from those losses. there's no adjustments you can make to your deck to avoid them. the only counter-play is to play a completely different type of deck.
it would be fine if games were 1 or 2 minutes long, but hard counters are very unfun when games take 10-20 minutes.
outside of some hunter decks that got nerfed, i just never found aggro to be so dominant that it needed extreme countermeasures. aggro was already extremely fragile against good decks. sludge belcher alone was enough to push their win rates down, and face damage has always had poor win rates against priest and warrior.
i don't even play aggro anymore outside of quests, so it barely affects me. i just hate the card
Bolster Warrior not even viable with free weapons ayy lmao
Idiot Shaman is absurd in this brawl
Grabbed my pack and got the fuck outta there
I have beaten every other archetype numerous times through smart play. Just not Reno.
Reynad has already said that tempo storm will organize big 'wild' tournaments. And tbh with the name it's very interesting for certain sponsors to attach their name to it as opposed to standard.
I think in the end Wild will be a very healthy format and was it not for Blizzard removing the old packs/adventures it could very well be the bigger format of the two down the line. But I guess that's why they do that since they want people to invest in standard every rotation. Wild will be the faster format in the end (I don't mean aggro/burn decks everywhere but decks get to execute their game plan faster) which will make it much more interesting down the line for older players, getting to play more Wild games in the same amount of time of a standard game.
Wild is extremely interesting for sponsors, the name they gave it gets people talking and I can see some companies really want to associate with Wild rather than standard. So in the end I think both formats will have a really healthy tournament scene. It's going to be the format where 'wild' things will be possible, so I expect to see some crazy combo's down the line. In the short term I'm excited for the breath of fresh air standard will provide but long term I cannot wait to see where wild will end up.