Until Jaraxxus gets pulled from Deathlord. (╯°□°)╯︵ ┻━┻
Followed by emtombed.
Not quite what was planned.
Until Jaraxxus gets pulled from Deathlord. (╯°□°)╯︵ ┻━┻
I tried handlock out once, way too slow for me D:Play Handlock with Jaraxxus and you will never lose against those Priests.
Tap 3 HP for 2-3 turns at the start.I tried handlock out once, way too slow for me D:
Nothing like a barrage of Paladins to remind you how awful this game is.
murloc or secret?
Both.
Edit: Priest plays his Elise like 8 turns after me. Finds his map and his monkey before I even get my map. Maybe I'm just done for the day.
Both.
Edit: Priest plays his Elise like 8 turns after me. Finds his map and his monkey before I even get my map. Maybe I'm just done for the day.
If no nerfs are handed out then Anyfin Paladin will be a tier 1 deck in Standard. Deck is just creeping in the shadows.
Anyfin is weak against heavy aggro and anything with burst damage. They have to run double Doomsayers just to counter this weakness. They also carry Aldors and Keeper of Uldamans with double Equality and Pyromancers.Depends on how prevalent midrange will be with the new expansion. Anyfin Paladin does have its weaknesses.
Shame on you people who want to nerf Ancient of Lore. Might as well nerf every class card that has a bit of over value like Northshire Cleric or Water Elemental or Fire Elemental (speaking of cards that are "too good") or Highmane or Doomguard (hey, it works even without discarding cards!) And kill class identity in the process.
Dropping a 5/5 for 7 regardless of card draw is not as magnificent a tempo play as some of you want to imagine. I know Innervate comes into play, but surely it isn't a strategy that can be relied upon all the time. It sure is no Divine Favor, I can guarantee you that. You also might not realize it but Druids early game isn't entirely flawless either (Raven Idol and Aspirant help now, but once you get rid of Savage Roar -which I agree does need a nerf- then you are left with a pretty standard early game because tokens are less of a threat and your opponent can leave them be for a while in favor of other stuff). You need that sort of card to have a chance in the midgame, because other classes will murder you very early on and coming into late game your removal sucks.
Nerf any card that's too good? I didn't say that. I'm not sure anyone did actually.
And kill class identity in the process? I'm not sure what to say. I spent my a good part of my post explaining why I felt that Ancient of Lore conflicted with Druid's class identity. If you disagree with any of what I wrote, it would've been nice if you actually addressed a couple of the points I raised.
But to reiterate as simply as I can: Druid's mana acceleration cards exchange card advantage for tempo. Yet when you play Druid, how often is card advantage an actual concern?
Wild Growth and Innervate were designed on the basis of exchanging cards for mana. Darnassus Aspirant being a small minion actually follows this as well -- you get mana if it sticks around but, if it doesn't, you don't get any mana and you take a hit value-wise.
As I said before, I think Ancient of Lore conflicts with what Druid should be.
What is this shit?
I've seen more Gold Portraits in ranks 18-20 than all the other ranks combined. What the absolute fuck? And getting out of these ranks is such a shit show! It's so difficult. No wonder new players can't do anything, there's farmers all in these lower ranks. What is even the point of a Gold Portrait if you have nothing to back it up? Tens of hours of wasted time for a pat on the back?
I'm about to switch to a freaking Aggro deck just to get this over with.
Yeah it's awful, you have to get lucky enough to avoid them until you reach rank 15-16, then it's okay. I think it's baffling that Blizzard hasn't even tried to do anything about it, new players already have a rough enough time trying to get into the game.What is this shit?
I've seen more Gold Portraits in ranks 18-20 than all the other ranks combined. What the absolute fuck? And getting out of these ranks is such a shit show! It's so difficult. No wonder new players can't do anything, there's farmers all in these lower ranks. What is even the point of a Gold Portrait if you have nothing to back it up? Tens of hours of wasted time for a pat on the back?
I'm about to switch to a freaking Aggro deck just to get this over with.
Well with Druid untouched any fin will be beat down since it lost a lot of survivability with the loss of sludge and antique healbot. Paladin decks were slammed all around.If no nerfs are handed out then Anyfin Paladin will be a tier 1 deck in Standard. Deck is just creeping in the shadows.
All the Murlocs are in Classic.If Standard doesn't include bonus cards Anyfin is crippled.
I do not see it being nearly as strong minus Murk-Eye.
Play Handlock with Jaraxxus and you will never lose against those Priests.
Well with Druid untouched any fin will be beat down since it lost a lot of survivability with the loss of sludge and antique healbot. Paladin decks were slammed all around.
Yeah as if a Handlock player is going to have Sac Pact in their deck..thoughtsteal sacrificial pact GG
Didn't say anyone did, but there is an implication with Druid that just because a card is good it deserves to be in the conversation (Keeper has been mentioned too due to its cheap-ish silence effect). There are cards that need a nerf and there are cards that are just good because they are class cards so they need to be, like the ones I mentioned above. Doomguard is actually a pretty good equivalent. In some scenarios (best case) you got rid of your hand early and its implicit drawback becomes nonexistent. When Zoo was more common and dominant you bet people were calling for a Doomguard nerf on the basis that getting rid of your hand on curve wasn't hard at all.
I didn't single out your post because you were not the only one to mention it. Several people have on top of Kripp's video. Well, I obviously disagree with what you think Druid should be. Ramp is one aspect of Druid, but saying that one thing and thing only defines a class is too close minded for me. Offensive and Defensive Balance (hero power) and minion versatility before powerful stat distribution (choose one, for example) is as much part of the Druid's identity as ramp is. Wild Growth has already been phased out by a fast meta simply because you can't afford to skip a turn for one empty mana. Cards like Shielded Minibot punish you very hard for it. Turn 7 might as well be irrelevant at that point. Card acceleration is needed because Druid's early game has been very lacking but it can all change.
How often is card advantage a concern? I'm not sure you can even single out AoL for that. How many times you actually get to play it way ahead of curve and take advantage of it with mana acceleration? Best case scenario (Double Innervate + Coin) might still net you an even hand, but if you have played it before you know it feels no less than an all in: sacrificing strategy for a scary minion and top decks. Even if card advantage is not a concern right now because of combo and sticky minions and several other things, there's still a trade-off of board and tempo for value because it is a midgame body with a lategame cost that is not that hard to deal with all things considered. Board I would say, is just as important, and extra mana is not always enough to play from behind on board, because as I pointed out, Druid has another weak spot coming from mid into lategame: efficient removal.
Probably feels more punishing than it really is because of what we've both already agreed does need a nerf: combo.
https://twitter.com/bdbrode/status/695863914496552960
They are still discussing whether reward set cards will be in standard or not. So yeah, chances are we say bye bye to murk eye too. It will fix the problem I guess.
I think this is an unpopular opinion but I really love Mirror Image.
It's a fun card, I wouldn't sweat it.I think this is an unpopular opinion but I really love Mirror Image.
Sorry that happened, but I've been advocating people not to spend any real money on Hearthstone since shortly after GVG came out,So I just spent a ton of money on gvg cards and naxxramas and just spent the dust for dr. boom, and now that shit is wasted because of this change that I didn't know about.
Might be done with this game, doesn't matter to Blizzard though, they already took like half my disposable money since I started playing a month ago.
Thanks a lot Blizzard.
So I just spent a ton of money on gvg cards and naxxramas and just spent the dust for dr. boom, and now that shit is wasted because of this change that I didn't know about.
Might be done with this game, doesn't matter to Blizzard though, they already took like half my disposable money since I started playing a month ago.
Thanks a lot Blizzard.
So I just spent a ton of money on gvg cards and naxxramas and just spent the dust for dr. boom, and now that shit is wasted because of this change that I didn't know about.
Might be done with this game, doesn't matter to Blizzard though, they already took like half my disposable money since I started playing a month ago.
Thanks a lot Blizzard.
I think I just had my very first game vs a secret paladin, had a golden portrait too, somehow managed to win. Pretty sure I would've had no chance if he didn't let me mirror image both Mysterious Challenger and Justicar though(did not expect Justicar either). Even then though MC provides such a huge swing in momentum even though I had control.
At the end he had a full board, I had nothing but two fireballs and an arcane intellect while he had 15 health. I found frost bolt, won next turn. Really fun game, though I bet these are much less fun usually.
People are happy secret paladin is out of standard, but I'm more happy bullshit mage is out for good.
no portal, no scientist, no flame cannon. Those are enough to gut this awful roll dice deck for ever.
Nope, just one. Feel free to share your secret.Anybody randomly get 2 quests today?
Was that by any chance a 14/14 shade?