LyleLanley
Banned
FUCK RENO JACKSON!
Any suggestions for a substitution in a dragon priest deck if I don't have a twilight guardian? Think a heckler could do a good enough job as a halfway decent sub? Shieldmasta perhaps?
It's all good, and not entirely untrue. ;-)Oh my bad, I read your first post as you were scared of using AOE near the start when you played a mage. My bad
I learn something new every day.Most of the popular mage decks don't tend to run any AoE since they're more aggressive. Mech/Tempo running something like flamestrike get really fucked over when it actually gets drawn early. Similar to Zoo really, since they usually don't have hellfire/demonfire.
Control Mages aren't super common but those are the decks that will run flamestrikes, explosive sheep, etc. while freeze mage has all of them + doomsayer nova.
I'm working on breaking this habit. :-/watching kolento and the amount of awful zoo players who keep tapping last that he comes up against is incredible.
How is it too good?Blizzard should nerf Shadowflame while they're at it.
Hunter hero power counters Life Tap a lot of the time. One thing about Warlocks is they often can't tap safely in the late game, but every other class still has full access to its power without consequences.Man, what the hell is it going to take for Blizzard to realize Life Tap just isn't balanced.
Every other hero power is flat out garbage compared to it.
My man.FUCK RENO JACKSON!
One thing about Warlocks is they often can't tap safely in the late game, but every other class still has full access to its power without consequences.
My man.
Reno honestly takes this game to levels of frustration beyond enjoyment.
Taz Dingo might be passable, but I'd try to get my hands on the guardians asap. You have to consider that none of the other options have the dragon tag. I've had matches where I keep a ysera in my opening hand solely because it has that tag, having a 4 cost minion that sports it is huge.
Hell, thinking about it I'd probably suggest going twilight drake in the mean time. If you don't get a dragon early the deck falls apart, and not being able to mulligan chromagus hurts.
How is it too good?
Hunter hero power counters Life Tap a lot of the time. One thing about Warlocks is they often can't tap safely in the late game, but every other class still has full access to its power without consequences.
It's all good, and not entirely untrue. ;-)
I learn something new every day.
I'm working on breaking this habit. :-/
How is it too good?
Hunter hero power counters Life Tap a lot of the time. One thing about Warlocks is they often can't tap safely in the late game, but every other class still has full access to its power without consequences.
My man.
Disappointing to see the consistent hate for Reno Jackson. IMO it's the smartest card they've designed for the game in a very long time. Gives a good answer to aggro and also encourages/makes viable singleton decks.
Shadowflame is fine man come on now son.
We need better board clears in the game not worse. Shadowflame is really only good because of stuff like Molten Giants which many people agree need a nerf anyway.
Disappointing to see the consistent hate for Reno Jackson. IMO it's the smartest card they've designed for the game in a very long time. Gives a good answer to aggro and also encourages/makes viable singleton decks.
Dark Bomb is going to leave, Healbot is going to leave, Demonwrath is eventually going to leave.Shadowflame in a vaccum? Sure, it's fine.
Shadowflame + Demonwrath + Hellfire + Siphon Soul + Darkbomb + insane card draw + insane healing? Yeah, not so much.
That's 3 cards for a clear, though, and you need to have the big creature on the board in the first place. That seems fair to me.Shadowflame can get kinda rediculous when used with power overwhelming on an ancient watcher or eerie statue, specially since people tend to ignore these guys and think nothing of them when played, so they can be set up way in advanced. That's fun to do. It's really really rare when someone has tried to go after an eerie statue.
This is me every time.3 hp, lifetap, draw reno
opponent concedes
Dahbomb has been helping me develop strategies to respond to it. I feel like I could pull a win vs. Renolock in the future.Reno honestly takes this game to levels of frustration beyond enjoyment.
I don't think Warlock has a lot of good creature removal. Most of their removal is extremely costly or situational. Zoolock decks tend to run 0-1 removal cards because they just aren't that great. I agree Shadowflame is good, but I think it's fair - you are sacrificing a powerful creature to make use of it. If you use PO, that's 3 cards for the AoE.Because it's a top tier board clear in a class that now has a stupid amount of board clears/removal. Which on its own wouldn't be a big deal if it wasn't for the fact that Warlock can essentially draw cards on demand and mitigate the damage they take with burst heals.
And taking into account that healing is why Life Tap is so much better than the other hero powers and continues to only get better with the addition of new and better cards. Drawing a card for 2 mana and 2 health is an insane deal when the health loss means very little.
It's a big reason as to why Warlock has always had viable archetypes in the meta and probably always will.
A 30 life heal is just so much, and you don't have to earn it at all.Disappointing to see the consistent hate for Reno Jackson. IMO it's the smartest card they've designed for the game in a very long time. Gives a good answer to aggro and also encourages/makes viable singleton decks.
You earned it by playing a deck with 30 different cards.A 30 life heal is just so much, and you don't have to earn it at all.
You earned it by playing a deck with 30 different cards.
I haven't had Ice Block cause a problem yet. You know when it's there, so you just wait 1 more turn to finish the job. Unless you are going all face and ignoring board control, it's just a 1-turn delay of the inevitable in most cases. Keep some direct damage on hand in case he plays a board clear.Reno is still less annoying then Ice Block.
I think the card needs something to change. Lower heal or higher cost. Lower stats wouldn't mean much.I read an article on gosugamers where lothar suggests increasing the cost of reno to 8 mana. For a 30hp heal it seems to be reasonable. This was among some other suggested nerfs.
The article is here:I read an article on gosugamers where lothar suggests increasing the cost of reno to 8 mana. For a 30hp heal it seems to be reasonable. This was among some other suggested nerfs.
I haven't had Ice Block cause a problem yet. You know when it's there, so you just wait 1 more turn to finish the job. Unless you are going all face and ignoring board control, it's just a 1-turn delay of the inevitable in most cases. Keep some direct damage on hand in case he plays a board clear.
I haven't had Ice Block cause a problem yet. You know when it's there, so you just wait 1 more turn to finish the job. Unless you are going all face and ignoring board control, it's just a 1-turn delay of the inevitable in most cases. Keep some direct damage on hand in case he plays a board clear.
I think the card needs something to change. Lower heal or higher cost. Lower stats wouldn't mean much.
Man, some of his suggestions are so bad...The article is here:
http://www.gosugamers.net/hearthstone/news/34218-lothar-shares-his-thoughts-on-needed-card-nerfs
Not sure why he's suggesting nerfs to cards that will be irrelevant soon.
He does have a lot of the problem card I listed too like Innervate and Prep.
It's really bland as fuck, a pathetic Uther party minigame of who draws more broken cards on a better curve. Paladin minimizes decision-making by design.it's pretty fun when you get to play paladin, though
no idea why uldaman is a common too
Life Tap will ALWAYS be the strongest hero power. More then any other class Warlock needs to be balanced around its hero power. I say they were given garbage for TGT but they could be given garbage and still be usable.
I have a feeling Fearsome Doomguard may actually be in meta with the next expansion. It has one of the best stat lines for 7 drop, can't be killed by BGH, and the Demon Tag could be worth something if the next expansion is tribal based.
No one gives a crap about a vanilla body past 4-5 mana. Otherwise people would run Kraken.I have a feeling Fearsome Doomguard may actually be in meta with the next expansion. It has one of the best stat lines for 7 drop, can't be killed by BGH, and the Demon Tag could be worth something if the next expansion is tribal based.
Savage Roar is going to change to like, your beasts have +2 attack or similar. They're not going to just up the mana cost, it's a problematic card.
They won't touch Force.
I have a feeling Fearsome Doomguard may actually be in meta with the next expansion. It has one of the best stat lines for 7 drop, can't be killed by BGH, and the Demon Tag could be worth something if the next expansion is tribal based.
at 6-2 in arena I face a paladin who has argent lance, minibot, aldor, muster, keeper of uldaman, sludge belcher, truesilver, equality + consecrate, tyrion etc... how the hell did he lose any games?!
I had 2 Flamestrikes + 1 Blizzard in my arena deck earlier, but I died at 5 wins because none of them ever drew.at 6-2 in arena I face a paladin who has argent lance, minibot, aldor, muster, keeper of uldaman, sludge belcher, truesilver, equality + consecrate, tyrion etc... how the hell did he lose any games?!
Control Priest vs Murloc Paladin; finally figured out that to win you need to Entomb their Murlocs. Or if you run Thoughtsteal grab Anyfin Can Happen, but I am not running TS right now.
Control Priest vs Murloc Paladin; finally figured out that to win you need to Entomb their Murlocs. Or if you run Thoughtsteal grab Anyfin Can Happen, but I am not running TS right now.
Most of these are awful cards that would never have gotten a chance to shine. Like who cares about Gnomish Experimenter.with standard upcoming lets bid farewell to the cards that never got their chance to shine
rip fel cannon
rip murloc shaman
rip pirate rogue
rip gallywix
rip shadowbomber
rip metaltooth leaper
rip gnomish experimenter
rip hobgoblin
rip hemet
u will be missed
with standard upcoming lets bid farewell to the cards that never got their chance to shine
rip fel cannon
rip murloc shaman
rip pirate rogue
rip gallywix
rip shadowbomber
rip metaltooth leaper
rip gnomish experimenter
rip hobgoblin
rip hemet
u will be missed
Most of these are awful cards that would never have gotten a chance to shine. Like who cares about Gnomish Experimenter.
There are some interesting cards in that list for sure. Shadow Bomber and Hobgoblin are cards that could eventually have been cards in very specific decks if there were more cards.hi.
cause theyre kinda interetsing cards???? mb