Finally opened a Warleader which was basically the last classic Epic I needed...but the Murk Eye screen seemed to bug out and pop up three separate times and gave me him multiple copies?
Not like I can do much with it but...uh, what.
Realistically, Knife Juggler will become a 2/2. That or become a 3 drop. I don't see this card getting a major nerf now.
Mustard, Haunted Creeper, and Imp-losion are all going away. What other bullshit is there, realistically? I suppose Druid has Living Roots now, but there's also Unleash the Hounds which has been nerfed and un-nerfed since beta. If they didn't change Knife Juggler back in the days of the Nat Pagle and Leeroy Zoo, I don't see why they should do it now.
Back in the day we didn't have Implosion, Muster for Battle, Haunted Creepers, Living Roots etc. The strength of the card wasn't fully exposed until other cards were released.Mustard, Haunted Creeper, and Imp-losion are all going away. What other bullshit is there, realistically? I suppose Druid has Living Roots now, but there's also Unleash the Hounds which has been nerfed and un-nerfed since beta. If they didn't change Knife Juggler back in the days of the Nat Pagle and Leeroy Zoo, I don't see why they should do it now.
What does Reynad play?Reynad lists his top 9 cards to nerf for Standard format:
Molten Giants
Mountain Giants
Ironbeak Owl
BGH
Knife Juggler (will uninstall game if it's not nerfed according to him)
Ice Block
Combo (any of the card)
Ancient of Lore
Alexstrasza
At the same time, I don't think Zoo decks could survive without Juggler.Back in the day we didn't have Implosion, Muster for Battle, Haunted Creepers, Living Roots etc. The strength of the card wasn't fully exposed until other cards were released.
Does that sound familiar? Sounds a lot like what happened with Warsong Commander.
Knife Juggler existing makes it so that they have to think multiple times about cards that create tokens. It sucks having games be decided by which juggle falls where in the early game and then having the game snowball from there.
Back in the day we didn't have Implosion, Muster for Battle, Haunted Creepers, Living Roots etc. The strength of the card wasn't fully exposed until other cards were released.
Does that sound familiar? Sounds a lot like what happened with Warsong Commander.
Knife Juggler existing makes it so that they have to think multiple times about cards that create tokens. It sucks having games be decided by which juggle falls where in the early game and then having the game snowball from there.
If you keep going with that line of thinking you might as well make every single card in the game do nothing. "Silence is too powerful because it potentially nullifies every single card in the game", "Charge is too powerful because you cannot react to it", "Giving +2 attack for a turn is too powerful because it enables you to break your own Nerubian Egg". Juggler + token spawners is the entire point of making a deck with card synergies. All these complaints are literally people too blind to see that a game needs to have interesting powers that synergize with each other or the game is just going to be filled with Chillwind Yetis.
Juggler decides games for sure. So many games are decided by early juggles that either land on the perfect target or miss completely. A lot of times it has very little to do with generation of tokens and just winning an early 1/2 or 1/3 chance play that allows you to snowball board position from there.Agreed. The cards that need a second look are those that can decide games alone.
Key word in my sentence is "alone". Dr. Boom decides games alone. Alone, Juggler isn't anything special. He only works well in a contextualized setting, in a deck specifically made to make use of his ability.Again with the bad strawman argument. No, I do not want Knife Juggler to be a 3/2 no ability minion. I personally want Knife Juggler to be a reasonable two drop so that every somewhat aggressive deck doesn't run it as their default 2 drop like they did with Shredder/Dr Boom. They can nerf the card however they please. They can keep the effect and reduce the stats to 2/2.
A lot of people think the card will/should be nerfed (hence why I posted Reynad's list). We are just having a conversation here. When they first announced that they would be nerfing cards, in that same interview Blizzard was asked if Juggler would get nerfed. Clearly this is a card a lot of people have an issue with.
Juggler decides games for sure. So many games are decided by early juggles that either land on the perfect target or miss completely. A lot of times it has very little to do with generation of tokens and just winning an early 1/2 or 1/3 chance play that allows you to snowball board position from there.
Key word in my sentence is "alone". Dr. Boom decides games alone. Alone, Juggler isn't anything special. He only works well in a contextualized setting, in a deck specifically made to make use of his ability.
Anyway, personally I would be fine with Juggler being 2/2. It wouldn't effect 90% of the games I play with him.
Juggler is definitely the MVP there, but I see a guy who saved 3 cards specifically for that combo. A combo that won't even work in Standard. That isn't even a third as powerful as the Druid combo. On that topic, I just played a Druid that did NOTHING for the entire game but get hit. Then he drops the 8/8 taunt on one turn. I can't quite bring it down. Next turn, he does the Druid combo and brings me down to 4 health. That is stupid on its own level. I still won the game, but I can't believe he could get that close by spending so many turns doing jack shit and then playing a combo. That is a situation to be avoided by Blizzard.you say that, but juggler enables a lot more damage then what is possible. Obviously alone it doesnt do anything, but nobody in their right mind is gonna say in almost any cases that they'll let a juggler live when they can kill it. Like look at this and say juggler was not the mvp of the game. Juggler + imp, juggler+unleash, juggler + muster. juggler + creeper, noble sac, shredder can decide games outright
https://www.youtube.com/watch?v=ccKJBS3IOQA
MC definitely wins games on its own. And by "on its own", I mean that you just play the card and it creates a won state for you out of nothing. I think Dr. Boom and MC both qualify for that.Read my post again, I edited in extra stuff.
You have to be crazy if you think Dr Boom wins games alone. Dr Boom comes too late in the game to be able to do that. The cards that have the most impact on a game are in fact cards like Knife Juggler which gain the early lead and snowball from there.
There's no card in the game that wins games by itself. If there was the community would just ban it out because that's just silly to even comprehend.
Incorrect.MC definitely wins games on its own. And by "on its own", I mean that you just play the card and it creates a won state for you out of nothing. I think Dr. Boom and MC both qualify for that
Well, that was weird. :lol
No matter what you say some insane person will see it as BM. When your opposition runs deathlord they have to be ready for the worst case scenario, apogizing for that playing out is fine.Is it okay to say "sorry" when you got incredibly lucky? Like I just killed a guy's Deathlord and it popped out my KT, like a 5% chance of that happening.
Does Loatheb not affect Deadly Poison? I played Loatheb and the turn right after my opponent played a 0 mana Deadly Poison (was Emperor'd).
You can give cards negative mana cost with stuff like Emperor. So maybe he had a -5 mana deadly poison from enough ticks. Did he have Emperor out that long?
You can give cards negative mana cost with stuff like Emperor.
Wait, is this a thing?
No it was only out for one turn. I don't know what happened. I played loatheb hoping to counter a spell then he played 0 mana deadly and then si:7'd something I had on board which cost me the game. I forgot to take a screenshot. :\
No it was only out for one turn. I don't know what happened. I played loatheb hoping to counter a spell then he played 0 mana deadly and then si:7'd something I had on board which cost me the game. I forgot to take a screenshot. :\
Did you check his mana crystals? There's a bug where it doesn't show Loatheb's effect on opponents' spell cards. Discounted Deadly Poison and SI:7 would cost a total of 7 mana.
Again with the bad strawman argument. No, I do not want Knife Juggler to be a 3/2 no ability minion. I personally want Knife Juggler to be a reasonable two drop so that every somewhat aggressive deck doesn't run it as their default 2 drop like they did with Shredder/Dr Boom. They can nerf the card however they please. They can keep the effect and reduce the stats to 2/2.
You can give cards negative mana cost with stuff like Emperor. So maybe he had a -5 mana deadly poison from enough ticks. Did he have Emperor out that long?
Pretty sure you can't actually do that. I've had Thaurissan tick on Preparation and it still costs 0.
When a turn 2 Mad Bomber ends your arena run by killing a Shielded Minibot...
Overall I feel like the vicious cycle of facing insane decks too early on almost ruins arena for me. Like, I had a pretty insane paladin deck, but then I faced an even crazier paladin deck and a mage deck that was even better that. So now I was at 0-2 with deck that should be at 2-0 and had to crush some poor bastards hopes of not going 0-3. So basically when 2 insane decks face at 0-0, it leads to a domino effect of multiple people getting fucked and no one having any fun.
And nerf silence so it only removes buffs and debuffs.
And nerf silence so it only removes buffs and debuffs.
Ancient Shade and Cursed Blade carrying me in arena.
Edit: Nvm, now I suddenly drew the 7 dmg card.
They'll just make a common version of None Shall Pass.So you want there to be no answer to taunts other than ram your cards into it. No thanks.
So you want there to be no answer to taunts other than ram your cards into it. No thanks.
So you want there to be no answer to taunts other than ram your cards into it. No thanks.
How quickly we forget the good old hard removal.
So you want to just hoot-hoot to continue SMOrcing? No thanks.
Yes, it's something you need to worry about. I find it funny some of you are ok with dropping a card and not having to worry about other strategies that can get around it.
So you want there to be no answer to taunts other than ram your cards into it. No thanks.
So 50% chance to deal 1 damage to an enemy character?
"After you summon a minion, deal 1 damage to a random character."
Knife Juggler fixed.