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Hearthstone |OT5| Corrupted Deeprock Salt

Nordicus

Member
If you are talking about the very first games of ranked, that is, at rank 25, then it's all going to change dramatically when you hit rank 20.
It did... but not in the way I expected.

Roughly at the same spot as I reached 20, I got my first legendary from a pack. Ragnaros.

I just know I'm gonna feel dirty every time I get to play it. Deck mostly basic cards, and then suddenly eight damage from hand
 

Tarazet

Member
It did... but not in the way I expected.

Roughly at the same spot as I reached 20, I got my first legendary from a pack. Ragnaros.

I just know I'm gonna feel dirty every time I get to play it. Deck mostly basic cards, and then suddenly eight damage from hand

Most of the crap you see on ladder is much dirtier than Ragnaros, believe me. He isn't even that strong with all the weenie decks like zoo.
 

Nordicus

Member
Most of the crap you see on ladder is much dirtier than Ragnaros, believe me. He isn't even that strong with all the weenie decks like zoo.
Oh I don't doubt there are much stronger cards and synergy combos, but I'm talking about infamy. Just faced a druid in arena who was winning against me on board and health, only to ragequit when I played Ysera without any real plan for the turn after.
 
He played every secret that Mage can possibly run, including Spellbender. I suppose in hindsight I should have just forced him to trade away, but at that point I was just fed up because I had spent the entire day playing against Dragon Priest and Control Priest like some sort of Groundhog Day hell. After that particular game it was all I could do to not pull a Yoshichan on my desk.
A man who hates Priests is a friend of mine.

I think you can only backlog 3 quests so 6 in total. It was a bug when it was first noticed but they haven't done anything about it so they may not have gotten around to it, or just don't care
Thanks for the info!

turn 2 knife juggler

i play 4 health minion

turn 3 coin+implosion for 4 on minion

fuck this lol
You have to look for that stuff, though. Like when I have 3 minions on turn 2 against a Priest, and that Priest plays Pyromancer, coin, and then PW: Shield for 2 damage to everything, wiping my board, I look back and think:
1) I should have played a Nerubian Egg or Haunted Creeper instead of more weenies.
2) I should have taken his coin into consideration.

Ditto with Rogues that use SI:Agent off of a coin - that's a killer combo. That's why, because I know Rogues want to use the combo, I try to choose a minion that I am most okay with getting nuked on the next turn.

I'm just now getting to the point where I know what the common opposing actions are for my opponent, and it's making a big difference in my play. It's all about knowing common deck themes + potential draws + current mana pool. I will blow everything I have early on vs. Mages these days because I know they don't get a real wipe until 6 mana. Then, I also know that Tempo and Mech mages don't run Blizzard, so I can be even more aggressive up to turn 7. By turn 7, though, I need a backup plan for when the board wipes.

I find this part of the game rather enjoyable, personally. I am still free to swipe just by the nature of my deck, though. :p
 

TomServo

Junior Member
My Renolock vs. his handlock. I'm behind the entire game, he has board going into turn 10, and at this point I'm just screwing around.

He plays Jarraxxus. I have Sacrificial Pact in hand.

"Well played."
 

Dahbomb

Member
It's not good to blow everything against Mages at start because they can punish with Flamewaker, Coin and Arcane Missiles. Zoo can get away with throwing stuff at start because of all their sticky, over stated minions but after Standard goes live plays like that would be punished more often.
 

Raxus

Member
You have to look for that stuff, though. Like when I have 3 minions on turn 2 against a Priest, and that Priest plays Pyromancer, coin, and then PW: Shield for 2 damage to everything, wiping my board, I look back and think:
1) I should have played a Nerubian Egg or Haunted Creeper instead of more weenies.
2) I should have taken his coin into consideration.

I am personally glad Nerubian egg and most deathrattle cards are going the way of the dodo. That bullshit should never have made it into the game.
 

Apathy

Member
I am personally glad Nerubian egg and most deathrattle cards are going the way of the dodo. That bullshit should never have made it into the game.

I dislike the random deathrattles like on piloted shredder, but on the egg you know what's coming, you can plan for it.
 
On the note of Flamewaker: why do people consider him fair, and Knife Juggler unfair? They have similar designs.

It's not good to blow everything against Mages at start because they can punish with Flamewaker, Coin and Arcane Missiles. Zoo can get away with throwing stuff at start because of all their sticky, over stated minions but after Standard goes live plays like that would be punished more often.
If I notice they're Tempo Mage, I tend to be a little more reserved because of that combo. But if he gets the Flamewaker on the board and clears me, I don't have a lot of options to come back.

Also, I wish people would stop talking about how Standard will play without seeing the new set. Maybe we'll get a Haunted Creeper 2.0 - who knows?

Without any kind of Deathrattle effects that drop mini-minions, Zoolock will have a lot of trouble.

I am personally glad Nerubian egg and most deathrattle cards are going the way of the dodo. That bullshit should never have made it into the game.
Why? I mean, Nerubian Egg is a 0/2 which only serves as a way to preserve your board from clears unless you use other cards to give it attack value. I think it's really fair. I can understand some of the Dearthrattles like Sylvannas being kind of wild, but I don't see the problem with the egg.
 

ViviOggi

Member
Flamewanker is stupid rng as well, the main difference is that it's fueled by spells and not minions that do their juggle damage AND stay on the board

You won't find many people here who find Tempo Mage fair, it's a braindead casino tempo deck with the highest potential of asspulling undeserved wins

Zoo was fine before the flood of disgusting deathrattle play-and-forget minions, and that won't change unless Blizzard suddenly starts printing playable board clears - in fact it was the strongest deck pre-Naxx by a significant margin
 

Raxus

Member
On the note of Flamewaker: why do people consider him fair, and Knife Juggler unfair? They have similar designs.


If I notice they're Tempo Mage, I tend to be a little more reserved because of that combo. But if he gets the Flamewaker on the board and clears me, I don't have a lot of options to come back.

Also, I wish people would stop talking about how Standard will play without seeing the new set. Maybe we'll get a Haunted Creeper 2.0 - who knows?

Without any kind of Deathrattle effects that drop mini-minions, Zoolock will have a lot of trouble.

Why? I mean, Nerubian Egg is a 0/2 which only serves as a way to preserve your board from clears unless you use other cards to give it attack value. I think it's really fair. I can understand some of the Dearthrattles like Sylvannas being kind of wild, but I don't see the problem with the egg.

Personally it disabled comeback mechanics against zoo and rush while enabling a solid wall later on with argus. There really was no way to punish it aside from silence which tends to muck up decks that aren't rush. Not to mention the fuckery that is power overwhelming. Overall it is just how pissed I have been getting fighting warlocks and paladins all day for the past few weeks. I really hate the current meta.
 

Dahbomb

Member
Knife Juggler has better stat for cost than Flame Waker.

Knife Juggler is a neutral minion, Flamewaker is a class minion.

Flamewaker requires spells which there are far less of in the game than minions. Even Tempo Mage has a lot of minions. Something like Zoo is almost entirely minions which makes it easier to combo Juggler with.

Knife Juggler procs off of Deathrattles or minion procs (like Imp Gand Boss) already in play, Flame Waker has no equivalent.

Flame Waker gets one proc off one spell, Knife Juggler can get multiple procs off of one card (Implosion, UTH etc).

Juggler costs one less mana which makes it easier to combo. Like for example Juggler plus Mirror Image is a 3 mana play vs Flamewaker plus Mirror Image which is 4.

Knife Juggler is a Standard card, Flamewaker is a BRM card which gets rotated out in 2017.



That said Flamewaker is still a very strong card.
 

Anilones

Member
Has The Black Knight ever been used in any meta? I opened one today and even though I won't dust it I would like to know whether it's ever been used.
 

bjaelke

Member
Has The Black Knight ever been used in any meta? I opened one today and even though I won't dust it I would like to know whether it's ever been used.

Yeah it used to be very popular and has recently surfaced again in a couple of tournament decks. Still not very common choice.
 

ViviOggi

Member
Has The Black Knight ever been used in any meta? I opened one today and even though I won't dust it I would like to know whether it's ever been used.

He was always there in classic, got a huge popularity boost in Naxx (Belcher), but fell off towards the end of Naxx due to 4/5 bodies becoming less and less effective.
 

Dahbomb

Member
Flamewaker would absolutely get shat on if it was a neutral card.
Yup and if it was a neutral Rogues would use it for huge tempo play for example.

But not being in standard also takes the pressure off cards like Flamewaker. You will only have to deal with the card for another year.


There was definitely a Black Knight meta. Druids used to be common with big taunts. Druids even used Black Knight themselves and comboed with Power of the Wild to remove any minion.
 

rando14

Member
Flamewaker in a Rogue deck?

lBO6N1l.gif
 

greepoman

Member
Overall it is just how pissed I have been getting fighting warlocks and paladins all day for the past few weeks. I really hate the current meta.

I decided to rank up this month after a month off and it wasn't terrible....until about rank 6. Then it was just a constant stream of secret pally and zoo. Remembered why I didn't play last month. This meta can really go die in a fire.


I don't even remember hating face hunter when it was #1 this much. It's just bullshit like MC, juggler + implosion, losing cause I left a 1/1 and they had 4 power overwhelmings (2 from peddlers)...it just takes all the fun out.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
2 games in a row in which the Golden Monkey is my last card.
#FeelsBadMan
 
Maybe Zoo is too strong, but the only taunts that bother me are Deathlord and Sludgebelcher.

Flamewanker is stupid rng as well, the main difference is that it's fueled by spells and not minions that do their juggle damage AND stay on the board

You won't find many people here who find Tempo Mage fair, it's a braindead casino tempo deck with the highest potential of asspulling undeserved wins

Zoo was fine before the flood of disgusting deathrattle play-and-forget minions, and that won't change unless Blizzard suddenly starts printing playable board clears - in fact it was the strongest deck pre-Naxx by a significant margin
I find Flamewaker way harder to deal with than Knife Juggler. He has 4 health instead of 2, so I can't just play a cheap nuke to remove him. He gets two fireballs instead of one, and the deck meta he is a part of lets the player control the board while also dealing all that damage.

Personally it disabled comeback mechanics against zoo and rush while enabling a solid wall later on with argus. There really was no way to punish it aside from silence which tends to muck up decks that aren't rush. Not to mention the fuckery that is power overwhelming. Overall it is just how pissed I have been getting fighting warlocks and paladins all day for the past few weeks. I really hate the current meta.
I can respect hating the current meta, but at least Zoolock has a few hard counters. I also feel like I have to make a lot of good decisions to consistently win with Zoolock, which isn't something I can say for Druids and MC Paladins. Those are the decks that really frustrate me. I can even deal with freeze mage because I know appropriate use of Silence can often win me games.

Knife Juggler has better stat for cost than Flame Waker.

Knife Juggler is a neutral minion, Flamewaker is a class minion.

Flamewaker requires spells which there are far less of in the game than minions. Even Tempo Mage has a lot of minions. Something like Zoo is almost entirely minions which makes it easier to combo Juggler with.

Knife Juggler procs off of Deathrattles or minion procs (like Imp Gand Boss) already in play, Flame Waker has no equivalent.

Flame Waker gets one proc off one spell, Knife Juggler can get multiple procs off of one card (Implosion, UTH etc).

Juggler costs one less mana which makes it easier to combo. Like for example Juggler plus Mirror Image is a 3 mana play vs Flamewaker plus Mirror Image which is 4.

Knife Juggler is a Standard card, Flamewaker is a BRM card which gets rotated out in 2017.



That said Flamewaker is still a very strong card.
Juggler might get multi-procs in some cases, but Flamewaker can get similar effects with some cards, like Arcane Intellect.

Flamewaker would absolutely get shat on if it was a neutral card.
I can see that.

I decided to rank up this month after a month off and it wasn't terrible....until about rank 6. Then it was just a constant stream of secret pally and zoo. Remembered why I didn't play last month. This meta can really go die in a fire.


I don't even remember hating face hunter when it was #1 this much. It's just bullshit like MC, juggler + implosion, losing cause I left a 1/1 and they had 4 power overwhelmings (2 from peddlers)...it just takes all the fun out.
I beat my first MC Paladin ever last night, and only because I was able to clear the entire board through Void Caller into Doomguard combined with two Owls.
 

Dahbomb

Member
There has to be some over powered taunt in the game or Ramp Druids have to return for that Black Knight to be a thing again. Maybe if Bolster Warrior becomes a thing (ayy lmao!).


Juggler might get multi-procs in some cases, but Flamewaker can get similar effects with some cards, like Arcane Intellect.
So 6 mana to get off two juggles with the Arcane Intellect offering no board presence by itself. That's not counting the mana of the spell you would have to play from the draw of AI.

You can play Knife Juggler plus Living Roots for 4 mana that also develops two bodies on the board and pings twice. You can play Knife Juggler plus Razorfen get two juggles and a 2/3 plus 1/1 on board.


Also Druid takes more skill to play than Zoo.
 

Owzers

Member
All i ask for is that i win every game between the ranks of 8 and 5, i don't think that's out of line. Lost to a priest as secret paladin, the classiest of decks, at rank 7 which i am currently at.
 

Tarazet

Member
Has The Black Knight ever been used in any meta? I opened one today and even though I won't dust it I would like to know whether it's ever been used.

Nat Pagle, Leeroy Jenkins, and The Black Knight used to be in every aggro deck. The former two were nerfed to the point of being irrelevant. TBK simply got outpaced by power creep.
 

FeD.nL

Member
Pat Nagle, RNGesus incarnated. I do wonder if they're going to revisit that card in a more consistent way like they did with Tinkmaster > Keeper, same result on average less RNG, 1hp extra 1 extra cost and class exclusive(though paladins were using it the most along with druids if memory serves me right).
 

Drkirby

Corporate Apologist
I think you can only backlog 3 quests so 6 in total. It was a bug when it was first noticed but they haven't done anything about it so they may not have gotten around to it, or just don't care

I thought Blizzard "Fixed" the backlog a few months ago.
 

Dahbomb

Member
Hmm, wasn't he in literally every competitive deck before his nerf? I mean I remember basically every match boiling down to a fishing contest back then.
Because most of the decks were control decks, control decks or midrange decks. Pagle doesn't do much for aggro decks though it was still usable.

In the current meta, Pagle wouldn't even be that good. But it's still very good that the card was nerfed. Back then Blizzard was more proactive in nerfing the swingy RNG cards only to just spit in the face of that and put out GvG.

Also Pagle and Tinkmaster were at one point about to be banned by the competitive community until Blizzard stepped in. That's certainly one way to get Blizzard's attention.
 

FeD.nL

Member
Because most of the decks were control decks, control decks or midrange decks. Pagle doesn't do much for aggro decks though it was still usable.

In the current meta, Pagle wouldn't even be that good. But it's still very good that the card was nerfed. Back then Blizzard was more proactive in nerfing the swingy RNG cards only to just spit in the face of that and put out GvG.

Also Pagle and Tinkmaster were at one point about to be banned by the competitive community until Blizzard stepped in. That's certainly one way to get Blizzard's attention.

Yeah true. I still hope Blizzard makes a less powerful version of the card but powerful enough that aggro decks have to answer it.

Like this
I really want scry in the game

 

Tarazet

Member
Because most of the decks were control decks, control decks or midrange decks. Pagle doesn't do much for aggro decks though it was still usable.

In the current meta, Pagle wouldn't even be that good. But it's still very good that the card was nerfed. Back then Blizzard was more proactive in nerfing the swingy RNG cards only to just spit in the face of that and put out GvG.

Also Pagle and Tinkmaster were at one point about to be banned by the competitive community until Blizzard stepped in. That's certainly one way to get Blizzard's attention.

Pagle was ubiquitous in every deck. There were some exotic/expensive decks that didn't use him, like Control Warrior and Miracle Rogue, and then there was Zoo once Reynad popularized it. Other than that, if you had Pagle you ran him and you mulliganed like crazy for him.
 

Anilones

Member
Nat Pagle, Leeroy Jenkins, and The Black Knight used to be in every aggro deck. The former two were nerfed to the point of being irrelevant. TBK simply got outpaced by power creep.
I've got Leeroy and Pagle too, so hopefully standard will go back in time and I'll be sorted now.
 
Leeroy jenkins is not irrelevant. Also, there was never a point where TBK was in every aggro deck. There was a point where TBK was in many decks due to how good it was against druid, but even then druids got smart and just used cat form to play around it. I like TBK and I wouldn't mind using it. It's probably really good against dragon priest.

Yeah true. I still hope Blizzard makes a less powerful version of the card but powerful enough that aggro decks have to answer it.

Like this
I really want scry in the game

That card would never work because you can't do anything at the end of your turn.

Maybe if it occurred when you attack.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Do you mean player actions? I'm sure they can code it in if they really wanted to.
 
I would like the "Ranged" attribute in the game. Does not take damage when attacking.

There has to be some over powered taunt in the game or Ramp Druids have to return for that Black Knight to be a thing again. Maybe if Bolster Warrior becomes a thing (ayy lmao!).



So 6 mana to get off two juggles with the Arcane Intellect offering no board presence by itself. That's not counting the mana of the spell you would have to play from the draw of AI.

You can play Knife Juggler plus Living Roots for 4 mana that also develops two bodies on the board and pings twice. You can play Knife Juggler plus Razorfen get two juggles and a 2/3 plus 1/1 on board.


Also Druid takes more skill to play than Zoo.
Druid doesn't take more skill than Zoo, lol. You just buy time until you get the combo and then GG.

The Firewaker isn't too different. If you drop a secret that produces a 3/4 or stronger, like Duplicate, then you're basically getting 2 damage + the same creature value in the Knife Juggler scenario. I think they are roughly equivalent in power, personally.

Nat Pagle, Leeroy Jenkins, and The Black Knight used to be in every aggro deck. The former two were nerfed to the point of being irrelevant. TBK simply got outpaced by power creep.
How was Pagle different in the past?

Do you mean player actions? I'm sure they can code it in if they really wanted to.
I wish I could make a deck around that Fel Cannon.
 
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