It did... but not in the way I expected.If you are talking about the very first games of ranked, that is, at rank 25, then it's all going to change dramatically when you hit rank 20.
It did... but not in the way I expected.
Roughly at the same spot as I reached 20, I got my first legendary from a pack. Ragnaros.
I just know I'm gonna feel dirty every time I get to play it. Deck mostly basic cards, and then suddenly eight damage from hand
the bug isn't consistent. and it may differ between regions.
Oh I don't doubt there are much stronger cards and synergy combos, but I'm talking about infamy. Just faced a druid in arena who was winning against me on board and health, only to ragequit when I played Ysera without any real plan for the turn after.Most of the crap you see on ladder is much dirtier than Ragnaros, believe me. He isn't even that strong with all the weenie decks like zoo.
A man who hates Priests is a friend of mine.He played every secret that Mage can possibly run, including Spellbender. I suppose in hindsight I should have just forced him to trade away, but at that point I was just fed up because I had spent the entire day playing against Dragon Priest and Control Priest like some sort of Groundhog Day hell. After that particular game it was all I could do to not pull a Yoshichan on my desk.
Thanks for the info!I think you can only backlog 3 quests so 6 in total. It was a bug when it was first noticed but they haven't done anything about it so they may not have gotten around to it, or just don't care
You have to look for that stuff, though. Like when I have 3 minions on turn 2 against a Priest, and that Priest plays Pyromancer, coin, and then PW: Shield for 2 damage to everything, wiping my board, I look back and think:turn 2 knife juggler
i play 4 health minion
turn 3 coin+implosion for 4 on minion
fuck this lol
You have to look for that stuff, though. Like when I have 3 minions on turn 2 against a Priest, and that Priest plays Pyromancer, coin, and then PW: Shield for 2 damage to everything, wiping my board, I look back and think:
1) I should have played a Nerubian Egg or Haunted Creeper instead of more weenies.
2) I should have taken his coin into consideration.
I am personally glad Nerubian egg and most deathrattle cards are going the way of the dodo. That bullshit should never have made it into the game.
If I notice they're Tempo Mage, I tend to be a little more reserved because of that combo. But if he gets the Flamewaker on the board and clears me, I don't have a lot of options to come back.It's not good to blow everything against Mages at start because they can punish with Flamewaker, Coin and Arcane Missiles. Zoo can get away with throwing stuff at start because of all their sticky, over stated minions but after Standard goes live plays like that would be punished more often.
Why? I mean, Nerubian Egg is a 0/2 which only serves as a way to preserve your board from clears unless you use other cards to give it attack value. I think it's really fair. I can understand some of the Dearthrattles like Sylvannas being kind of wild, but I don't see the problem with the egg.I am personally glad Nerubian egg and most deathrattle cards are going the way of the dodo. That bullshit should never have made it into the game.
On the note of Flamewaker: why do people consider him fair, and Knife Juggler unfair? They have similar designs.
He's a 2/4 that works with every spell in the game, and fires two bolts each time, too.Flamewalker is a 2/3 and doesn't work with Implosion, Muster, and Unleash the Hounds.
On the note of Flamewaker: why do people consider him fair, and Knife Juggler unfair? They have similar designs.
If I notice they're Tempo Mage, I tend to be a little more reserved because of that combo. But if he gets the Flamewaker on the board and clears me, I don't have a lot of options to come back.
Also, I wish people would stop talking about how Standard will play without seeing the new set. Maybe we'll get a Haunted Creeper 2.0 - who knows?
Without any kind of Deathrattle effects that drop mini-minions, Zoolock will have a lot of trouble.
Why? I mean, Nerubian Egg is a 0/2 which only serves as a way to preserve your board from clears unless you use other cards to give it attack value. I think it's really fair. I can understand some of the Dearthrattles like Sylvannas being kind of wild, but I don't see the problem with the egg.
Has The Black Knight ever been used in any meta? I opened one today and even though I won't dust it I would like to know whether it's ever been used.
Has The Black Knight ever been used in any meta? I opened one today and even though I won't dust it I would like to know whether it's ever been used.
He's a 2/4 that works with every spell in the game, and fires two bolts each time, too.
I consider them to be about even in strength.
Yup and if it was a neutral Rogues would use it for huge tempo play for example.Flamewaker would absolutely get shat on if it was a neutral card.
Overall it is just how pissed I have been getting fighting warlocks and paladins all day for the past few weeks. I really hate the current meta.
There's certainly a chance he makes a comeback in Standard.Has The Black Knight ever been used in any meta? I opened one today and even though I won't dust it I would like to know whether it's ever been used.
Has The Black Knight ever been used in any meta? I opened one today and even though I won't dust it I would like to know whether it's ever been used.
I find Flamewaker way harder to deal with than Knife Juggler. He has 4 health instead of 2, so I can't just play a cheap nuke to remove him. He gets two fireballs instead of one, and the deck meta he is a part of lets the player control the board while also dealing all that damage.Flamewanker is stupid rng as well, the main difference is that it's fueled by spells and not minions that do their juggle damage AND stay on the board
You won't find many people here who find Tempo Mage fair, it's a braindead casino tempo deck with the highest potential of asspulling undeserved wins
Zoo was fine before the flood of disgusting deathrattle play-and-forget minions, and that won't change unless Blizzard suddenly starts printing playable board clears - in fact it was the strongest deck pre-Naxx by a significant margin
I can respect hating the current meta, but at least Zoolock has a few hard counters. I also feel like I have to make a lot of good decisions to consistently win with Zoolock, which isn't something I can say for Druids and MC Paladins. Those are the decks that really frustrate me. I can even deal with freeze mage because I know appropriate use of Silence can often win me games.Personally it disabled comeback mechanics against zoo and rush while enabling a solid wall later on with argus. There really was no way to punish it aside from silence which tends to muck up decks that aren't rush. Not to mention the fuckery that is power overwhelming. Overall it is just how pissed I have been getting fighting warlocks and paladins all day for the past few weeks. I really hate the current meta.
Juggler might get multi-procs in some cases, but Flamewaker can get similar effects with some cards, like Arcane Intellect.Knife Juggler has better stat for cost than Flame Waker.
Knife Juggler is a neutral minion, Flamewaker is a class minion.
Flamewaker requires spells which there are far less of in the game than minions. Even Tempo Mage has a lot of minions. Something like Zoo is almost entirely minions which makes it easier to combo Juggler with.
Knife Juggler procs off of Deathrattles or minion procs (like Imp Gand Boss) already in play, Flame Waker has no equivalent.
Flame Waker gets one proc off one spell, Knife Juggler can get multiple procs off of one card (Implosion, UTH etc).
Juggler costs one less mana which makes it easier to combo. Like for example Juggler plus Mirror Image is a 3 mana play vs Flamewaker plus Mirror Image which is 4.
Knife Juggler is a Standard card, Flamewaker is a BRM card which gets rotated out in 2017.
That said Flamewaker is still a very strong card.
I can see that.Flamewaker would absolutely get shat on if it was a neutral card.
I beat my first MC Paladin ever last night, and only because I was able to clear the entire board through Void Caller into Doomguard combined with two Owls.I decided to rank up this month after a month off and it wasn't terrible....until about rank 6. Then it was just a constant stream of secret pally and zoo. Remembered why I didn't play last month. This meta can really go die in a fire.
I don't even remember hating face hunter when it was #1 this much. It's just bullshit like MC, juggler + implosion, losing cause I left a 1/1 and they had 4 power overwhelmings (2 from peddlers)...it just takes all the fun out.
So 6 mana to get off two juggles with the Arcane Intellect offering no board presence by itself. That's not counting the mana of the spell you would have to play from the draw of AI.Juggler might get multi-procs in some cases, but Flamewaker can get similar effects with some cards, like Arcane Intellect.
Has The Black Knight ever been used in any meta? I opened one today and even though I won't dust it I would like to know whether it's ever been used.
I think you can only backlog 3 quests so 6 in total. It was a bug when it was first noticed but they haven't done anything about it so they may not have gotten around to it, or just don't care
Nat Pagle was more of a control card.
Nat Pagle was more of a control card.
Because most of the decks were control decks, control decks or midrange decks. Pagle doesn't do much for aggro decks though it was still usable.Hmm, wasn't he in literally every competitive deck before his nerf? I mean I remember basically every match boiling down to a fishing contest back then.
Because most of the decks were control decks, control decks or midrange decks. Pagle doesn't do much for aggro decks though it was still usable.
In the current meta, Pagle wouldn't even be that good. But it's still very good that the card was nerfed. Back then Blizzard was more proactive in nerfing the swingy RNG cards only to just spit in the face of that and put out GvG.
Also Pagle and Tinkmaster were at one point about to be banned by the competitive community until Blizzard stepped in. That's certainly one way to get Blizzard's attention.
Because most of the decks were control decks, control decks or midrange decks. Pagle doesn't do much for aggro decks though it was still usable.
In the current meta, Pagle wouldn't even be that good. But it's still very good that the card was nerfed. Back then Blizzard was more proactive in nerfing the swingy RNG cards only to just spit in the face of that and put out GvG.
Also Pagle and Tinkmaster were at one point about to be banned by the competitive community until Blizzard stepped in. That's certainly one way to get Blizzard's attention.
I've got Leeroy and Pagle too, so hopefully standard will go back in time and I'll be sorted now.Nat Pagle, Leeroy Jenkins, and The Black Knight used to be in every aggro deck. The former two were nerfed to the point of being irrelevant. TBK simply got outpaced by power creep.
Yeah true. I still hope Blizzard makes a less powerful version of the card but powerful enough that aggro decks have to answer it.
Like thisI really want scry in the game
Druid doesn't take more skill than Zoo, lol. You just buy time until you get the combo and then GG.There has to be some over powered taunt in the game or Ramp Druids have to return for that Black Knight to be a thing again. Maybe if Bolster Warrior becomes a thing (ayy lmao!).
So 6 mana to get off two juggles with the Arcane Intellect offering no board presence by itself. That's not counting the mana of the spell you would have to play from the draw of AI.
You can play Knife Juggler plus Living Roots for 4 mana that also develops two bodies on the board and pings twice. You can play Knife Juggler plus Razorfen get two juggles and a 2/3 plus 1/1 on board.
Also Druid takes more skill to play than Zoo.
How was Pagle different in the past?Nat Pagle, Leeroy Jenkins, and The Black Knight used to be in every aggro deck. The former two were nerfed to the point of being irrelevant. TBK simply got outpaced by power creep.
I wish I could make a deck around that Fel Cannon.Do you mean player actions? I'm sure they can code it in if they really wanted to.