Mobius and pet octopus
Member
Do you mean player actions? I'm sure they can code it in if they really wanted to.
Anyfin is possible, but I don't think that they want to do that fin.
Do you mean player actions? I'm sure they can code it in if they really wanted to.
How was Pagle different in the past?
Man you keep changing parameters for comparing Flamewaker to Knife Juggler. Now you want to bring up secrets?The Firewaker isn't too different. If you drop a secret that produces a 3/4 or stronger, like Duplicate, then you're basically getting 2 damage + the same creature value in the Knife Juggler scenario. I think they are roughly equivalent in power, personally.
Man you keep changing parameters for comparing Flamewaker to Knife Juggler. Now you want to bring up secrets?
First of all secrets can be played around and have to be played for 3 mana in Mages. A lot of Tempo Mages don't actually run Duplicate because it's anti tempo. Duplicate has 0 tempo even when it activates. That's a 5 mana play there.
However, if you play Knife Juggler with Snake Trap in Midrange, that's a 4 mana play that develops 3 1/1s and procs Juggler three times. More procs, less mana, way more tempo.
Also maybe you should try playing Druid against Zoolock or Secret Paladin to see how it is. The choose mechanic and ramp mechanic takes some judgments from the player, a bad usage of a Keeper of Grove can cost you the game. Plus sometimes you have to use Force of Nature to clead, sometimes youbhave to use Keeper or Lore to heal. When and what to use Innervate on. Save Wild Growth for draw or to ramp up to 9 fasted. Plus with Druid you aren't actually stalling you are fighting for board control and playing the control game against other aggro decks. It's hard to win with Druid if you just go face all game and have no board control.
Not to say the deck is hard to pilot but it's harder than both Zoo and Secret Paladin.
I really like that card actually, I was wondering how it'd do in mech decks(spare parts) but it's a bit late to give that a try now.Opened an Eydis Darkbane yesterday and was thinking of dusting it but it might actually be pretty useful to fill the 3 Drop hole in Priest/Paladin for Standard.
Depends on which class. But yeah then it would be more fair.If knife juggler wasn't a neutral card, it would probably be a bit more accepted.
Reynad said he'd like to see it become 2/2 that pings face only. I think that makes a lot of sense. It gets rid of the great stats and gets rid of the RNG. It would still be use-able in face decks too, I think. IDC if it is usable afterwards or not. I'd rather see it really niche or unusable than continue to be prevalent in standard forever.
Flamewaker in a Rogue deck?
I started playing this game after the card got nerfed, and I could still tell that it probably got nerfed at some point based only on how terrible the card seemed. It's bad that I can tell that, same deal with Warsong Commander, if I can tell that a card got nerfed based on how awful it is that's a telling sign that the nerfing is out of control.Hunter need more viable drawing method, its really hard to get optimal value from Buzzard, the nerf is too hard
7 mana for draw 1 card is the most often situation that you gonna get from the card, and its rubbish.
I keep play it as one-off because I don't have another option.
Aren't Secrets considered spells for Flamewaker? That's why I brought them up. If they aren't, then I can see why it would seem like I'm changing the standard. Otherwise, it seems like the clear next step in the discussion.Man you keep changing parameters for comparing Flamewaker to Knife Juggler. Now you want to bring up secrets?
First of all secrets can be played around and have to be played for 3 mana in Mages. A lot of Tempo Mages don't actually run Duplicate because it's anti tempo. Duplicate has 0 tempo even when it activates. That's a 5 mana play there.
However, if you play Knife Juggler with Snake Trap in Midrange, that's a 4 mana play that develops 3 1/1s and procs Juggler three times. More procs, less mana, way more tempo.
Also maybe you should try playing Druid against Zoolock or Secret Paladin to see how it is. The choose mechanic and ramp mechanic takes some judgments from the player, a bad usage of a Keeper of Grove can cost you the game. Plus sometimes you have to use Force of Nature to clead, sometimes youbhave to use Keeper or Lore to heal. When and what to use Innervate on. Save Wild Growth for draw or to ramp up to 9 fasted. Plus with Druid you aren't actually stalling you are fighting for board control and playing the control game against other aggro decks. It's hard to win with Druid if you just go face all game and have no board control.
Not to say the deck is hard to pilot but it's harder than both Zoo and Secret Paladin.
The only Legendaries that I have is Baron Geddon, fuck that.
They are spells but you were talking about minion tempo and used an example of getting a 3/4 from Duplicate which isn't tempo. You get the card in hand, not on board. You can play Mirror Entity instead for more tempo but that can be played around too.Aren't Secrets considered spells for Flamewaker? That's why I brought them up. If they aren't, then I can see why it would seem like I'm changing the standard. Otherwise, it seems like the clear next step in the discussion.
Hunter need more viable drawing method, its really hard to get optimal value from Buzzard, the nerf is too hard
7 mana for draw 1 card is the most often situation that you gonna get from the card, and its rubbish.
I keep play it as one-off because I don't have another option.
Yeah the card draw is terrible on Hunter. At best, you can combo it with Unleash for 8 mana, which is kind of like a poor-mans sprint even if they have 4 minions, but then you probably end up trading your minions, so Buzzard is a worse Cult Master in that regard, and even has worse stats.
If the stats were a bit better, maybe it would be more viable, but even then you would never play it naked.
I know Abusive Sergeant isn't going to get nerfed but I still think it'd be cool just so Lance Carrier could actually see play.
So you want to see a directly inferior card see play? Why?I know Abusive Sergeant isn't going to get nerfed but I still think it'd be cool just so Lance Carrier could actually see play.
So you want to see a directly inferior card see play? Why?
Then play it.Because I like the card.
Then play it.
I can see it having value in a deck that has a lot of Divine Shield, since you're guaranteed to get 2 turns of use out of it vs. Abusive's 1.I've seen lance bearer get some play. Usually in face decks. It forces your opponent to deal with the threat that they may have had a previously good trade with before the buff. If you used an abusive sergeant, you might have traded, but with lance bearer you don't and force them to deal with it. It's actually not bad tbh. But with better 2 drops, you won't run lance bearer imo. Knife juggler... mad scientist...
with the talk of cool cards, i'd like to see some more Holy Champions.
The issue here is what are you going to use those buffs on?Lance Carrier may see play in Standard with Nerubian Egg and Haunted Creeper gone, because now you want your minions to survive like in pre-Naxx Zoo with Dark Iron Dwarf. I can see Shieldbearer, Shattered Sun Cleric and Young Priestess coming back.
He definitely gets sniped like crazy, you can see it from the opponent's plays most of the time. At low wins people can still pull up the stream upon seeing his name.I know people dislike Amaz, but I find him more fun to watch than Kripp. I like Kripp's youtube stuff, but his twitch stream is annoys me to no end only because he thinks everyone that beats him is a noob/cheater/lucky and that he should have won everything. Like sure he might get sniped from time to time but it's not always (and come on, being sniped on his first or second match, that realistically is hard to do).
He definitely gets sniped like crazy, you can see it from the opponent's plays most of the time. At low wins people can still pull up the stream upon seeing his name.
But yeah a certain salt level is part of his shtick.
The issue here is what are you going to use those buffs on?
Are we going to go all the way back to the days of using Argent Squires and Scarlet Crusaders?
So you want to see a directly inferior card see play? Why?
Just another day on ladderMet 3 golden potrait in a row at rank 15, wanna guess what they playing?
Face Hunter
Tempo Mage
Secret Pally
my luck..
For a new player, whats the best card packs to buy?
I know that cards from the GvG packs won't be able to be used in the new standard game, but is it best to buy packs from Classic or TGT?
Classic since that set has been made evergreen.