It could kill what comes out of a Shredder or a Haunted Creeper, probably.i think it's not going to work
it'll do one round and then they'll all be damaged and it won't trigger
It could kill what comes out of a Shredder or a Haunted Creeper, probably.i think it's not going to work
it'll do one round and then they'll all be damaged and it won't trigger
It gives you 3 to choose from.Does it let you choose, or just give you one?
It should only trigger once. I don't know if it would hit deathrattle summons or if they'd spawn after the second battlecry attempts to trigger, though.
Discover could've been a really good mechanic if it chose from your own cards. There would've been a lot of deck building considerations to factor in there, and the balance between getting your cards faster/decreasing your deck size might've led to some interesting gameplay if they also slowed down the meta.
Of course it doesn't work like that. No, it has to be Unstable Portal 1 out of 3.
Jesus fucking christ.
It would probably be too good if it checked from your own deck.
It would probably be too good if it checked from your own deck.
It would just be Tracking at that point, which obviously would severely devalue Tracking. But had the mechanic worked differently, it could have been a way for control decks to reliably find answers in their decks to certain situations.
It should only trigger once. I don't know if it would hit deathrattle summons or if they'd spawn after the second battlecry attempts to trigger, though.
They should have just copied scrying from MTG.
Just what I've always wanted, FIVE LOREWALKER CHOS.
Can't wait.
They should have just copied scrying from MTG.
They should have just copied scrying from MTG.
Lowerwalker Cho is actually a pretty good pull from Monkey, in that it's one of the only ways you can end up with a spell in your hand again.
Yeah, fair enough. I do like how the Monkey is a 6/6 with taunt for 4 mana.
Consider you pay 2 mana for the map it is more like a 6 mana 6/6 in value.
That's true, but I think there should be an attempt to make that sort of thing work regardless.The UI for something like this is not elegant. A mechanic like that actually makes more sense in a physical CCG than a digital one.
Tomb Pillager
Pretty good.
Losers:
Midrange Paladin: Murloc knight nerf doesn't destroy the class, but it doesn't help.
Shaman: Shaman needed something and it wasn't murlocs, which also got nerfed.
what nerf?
This guy:
Because it's dumb. It's brainless. No one is worried that you won't get what you need for the situation, that's literally the problem with it. It's a thing you just play like whatever and hope you get the god pull. The fact that it draws out spells is even worse. Run out of Savage Roar? Maybe I'll get a new one! Etc. It fucks over the idea of long-term planning by adding something you literally cannot play around and nullifies baiting cards out. Got through both Hounds? Here, have another. The fact it limits you to your own class cards and Neutrals is probably a better thing for consistency and synergy overall, too.I feel like a lot of people are annoyed with the new mechanic, but I really don't see the downside towards it, pick the card that would work best within the situation
I think Golden Monkey is going to be a generated card. You'll have to do the whole Explorer-Map shenanigans to play it.
It'll be more contrived than Voltron.
I think Golden Monkey is going to be a generated card. You'll have to do the whole Explorer-Map shenanigans to play it.
It'll be more contrived than Voltron.
Well, it's a nerf to Murloc Knight but pretty clear power creep otherwise. RIP Wisp :kappa
My hungry crab says khhhhhlklklklklklklk!
Hungry Crab with Brann, a 5/6 for 1. Now that's what I call Value!
Aaaaaaand time for Hearthstone, folks! Main panel!
Any place liveblogging this?
I'll personally do my best and update this thread
Thanks Yoshi, but I only expect these type of updates;
' WHATSJDSDA
INSANEAJHDAK '
I WILL TRY AND FOCUS OK? IT'S HARD TO BE ME SOMETIMES