If these are just decks that Blizzard has dreamt up then I can't see myself using it at all really.
Sounds like it.If youre excited about our upcoming Standard format, we have you coveredall of our Deck Recipes are Standard-friendly. As new cards are released, we may update the current Deck Recipes, or swap some out entirely, so keep on the lookout!
Can someone explain to me the point of this?
AAAAYY"Standard friendly"
Haunted Creeper...
Yeah right... There will always be netdecking.maybe if the recommended card thing worked people wouldnt netdeck
Dat rank 16 meta... got ALL THE SECRETS and sick LOCK AND LOAD VALUE but can't answer an Emperor ayyyyy
I recall in some interview they said they were thinking about giving new or returning players "free decks". Now with these recipes it makes more sense, maybe at some point they give away these decks. They are not exactly cheap decks either, like that hunter one.
That's the deck that Blizzard is recommending we play!!!
"Standard friendly"
Haunted Creeper...
I think they envisioned every class to be able to play aggro, midrange and control. That's why some classes have cards that seem odd for them but they fit a specific archetype.when designing the game blizz actually envisioned hunter to be a controll class...
Tough crowd, heh.
Finally got off my ass and tried another class again. Went for a super basic Raptor Rogue since I don't have many cards -- very fun! Cold blood to buff eggs feels great.
maybe if the recommended card thing worked people wouldnt netdeck
I'm pretty psyched to see what cards the new expansion will bring. Hopefully some fun deathrattles! (I know some people hate them in here but I still want to play my museum curator, dibidi-damnit!)Raptor Rogue is a lot of fun indeed. I wish I had the cards to play a stronger version of it, but eh, it's a for-fun deck anyway and the one I do have can create some pretty hilarious combos. I hope the power level in Standard makes decks like that one actually viable (not that one since it's losing some of its key cards, but ones in a similar level).
I really hope this is what the feature eventually becomes. Giving players decks that can carry them to rank 15 or so for free, but making the cards not available in the collection would go a long way towards making the game welcoming to new players.
Experienced players will just make counter decks to farm those newbies then ;P
But seriously, I don't think people are "down with the idea". It all comes down to implementation and how much they are willing to iterate on it. You could argue giving players bad tools could set them behind as well and make them grow frustrated quicker. There are a few people in this thread that have found some tools work against them (mainly arena draft tools) and they become disillusioned when they don't see progress in their game.
But in general, it seems like a positive thing. We've discussed how other games (YGO) "give" players starter decks and those work as yet another teaching tool for people to start coming up with their own stuff, or at least understand the core aspects of the game if copying decks is more their thing.
Yeah, I think there's a lot of value in just showing new players a few different ways they can build their decks against. Here's a few ways to play Rogue, and some starting points to improve upon once you get used to playing. IMO that's very valuable. As I've said, when I started out a couple of months ago I was pretty much lost and certainly needed some easy pointers. I got some of them through googling for starter decks, but even that only gave me a single deck per class (although I could have googled even more at that point).I don't know who could possibly be against this new idea. I think its great.
It helps out the aspect of the game that lots of new players find the most intimidating. The "what do I put in this deck" hurdle. It gives them jumping off points, and something to work toward when they build their collections (oh I need this TGT card, that's the packs I should buy). Maybe the decks aren't the most competitive, but they are LOADS better than the basic decks. Giving new players a goal and a non-garbage deck to build towards is great.
Then when they get higher up on the ladder and realize this deck isn't cutting it either they can BECOME LEGENDARY or whatever and learn how to make competitive decks. It's a good stepping stone. I know a couple people who play only mobile games (Clash of Clans, Puzzle & Dragons, etc) who constantly ask what kind of decks are good (and aren't great players themselves, and don't care to learn how). They will absolutely love this. More people playing at a (slightly) higher level is great. I see nothing bad in this at all, and hey when I'm bored maybe I'll give this Totems Galore deck a spin for laughs (it will be my opponents laughing most likely).
Been having tons of fun this month with a silence druid. Ancient watchers and eerie statues are incredible value if you can wailing soul them out turn 4, and even if you can't giving them taunt forces your opposition to run in to them... or silence them themselves.
Got up to rank 6 with it before getting a string of bad matches. Anyone else try this deck and may have insights on a build? My current homebrew list has done fairly well by me, but more opinions are always welcome.
No zero mana silence ?
Lol my bad idk why I thought he was priestinThat's a Priest card ;P
No zero mana silence ?
But the creeper isn't part of the recipe, it's a replacement suggestion based on the player's collection...creeper is Naxx so its not in standard lol
Aren't these recipes supposed to be Standard friendly?But the creeper isn't part of the recipe, it's a replacement suggestion based on the player's collection...
Aren't these recipes supposed to be Standard friendly?
This is unintuitive and you know it. Can't wait until someone makes their deck, picks a Wild card then tries to go into Standard and gets denied because the game told you to put a wild card in your standard deck.Yeah, the recipe is standard friendly, it only contains standard cards. If, when building the deck, it notices you don't have a card, it offers suggestions based on your collection, which could include non-standard cards. Maybe the update is coming sooner than the formats also, making the suggestion correct for the "current" standard. I don't see how this is confusing anyone, the recipes are standard friendly.
This is unintuitive and you know it. Can't wait until someone makes their deck, picks a Wild card then tries to go into Standard and gets denied because the game told you to put a wild card in your standard deck.
This is unintuitive and you know it. Can't wait until someone makes their deck, picks a Wild card then tries to go into Standard and gets denied because the game told you to put a wild card in your standard deck.
When you build a deck, you actually have to specify if its wild or standard from the onset. You can use Standard Decks in wild though. I believe this was stated in the blog post about Standard.
What I can't wait for is someone to make a deck marked Wild with all Standard Cards, then bitch when the client won't let them queue into standard with it, because I guarantee the game doesn't check what cards are actually in the deck, only what kind of deck it is.
I believe either Kibler or Reynad (cant remember which) said that if you have any Wild card in the deck, you'll automatically queue into Wild, otherwise you queue into standard.