It always flares up for a week or two for some reason, generally when there's more Warriors around than usual. Standard coming is probably a factor as well but Mech Mage isn't really a deck you can fall in love with.I keep running into Mech Mages for some reason.
Was there a popular stream with one/highly rated Hearthpwn deck or is everyone just running out to play it before it goes away?
Mech mage is what got me into Hearthstone. Cheap deck that could do damage...up to a point. It really is a great into deck that shows you the possibilities of Hearthstone. that is until you realize the limitations of Hearthstone and you never play mech mage again.It always flares up for a week or two for some reason, generally when there's more Warriors around than usual. Standard coming is probably a factor as well but Mech Mage isn't really a deck you can fall in love with.
That's a GvG card.
I really want to know if The Thrill of the Hunt has Hemet in it.
Mech mage is what got me into Hearthstone. Cheap deck that could do damage...up to a point. It really is a great into deck that shows you the possibilities of Hearthstone. that is until you realize the limitations of Hearthstone and you never play mech mage again.
If you have a Mech Cannon and a Healing Totem, and the cannon shoots the totem at the end of your turn, the totem will not die and heal itself to 0/1. Pretty cool.
Yeah, Hearthstone resolves actions in separate phases and then death processing occurs at the end of the phase. So because both Fel Cannon and Healing Totem are part of the End of Turn phase, both actions resolve before death processing occurs.
How the fuck does imp-plosives hit me for 4 every damn time? It kills a minion with 1 health and it gets to take and keep board control for the gawd damn rest of the game? You mange to clear 4 and then they just hit you with another and lay down 4 more. Rng hearthstone bullshit.
There. I feel better now.
Overkills with that sucks
Wish it was more clear in what would happen in what phase, and it seems some things just contradict each other based on that quiz game.
An Imp-losion hit me for 2 today. It felt good. It felt like victory.
I swear he had Reno in his hand. He greeted me right before realizing he had no way to make space on the board for it. That made victory even sweeter.
It always flares up for a week or two for some reason, generally when there's more Warriors around than usual. Standard coming is probably a factor as well but Mech Mage isn't really a deck you can fall in love with.
Been seeing a lot of Hunters on ladder trying to make Desert Camel work. I haven't lost to a single one, even when they get the Injured Kvaldirs.
Watching the Kripp stream, fucking guy is sniping him at 0-0, does a bunch of trolly plays and makes clearly sub optimal plays trying to play around certain outcomes. Attacks a shredder instead of a better target to avoid a blastmage, but it spawned an autobarber. Kripp drops the blastmage and snowballs from there.
The entire chat just begins shitting on this guy who is clearly in chat, dude must have been fucking salty in that he knew every card from the beginning and didn't even get top decked to get beaten, just got outplayed (minus that little bit of rng) even when sniping. Funniest shit i've seen in a long time.
Kripp complains about being sniped constantly but what's hilarious is if you watch a bunch of streamers, he actually does get blatantly sniped far more often.
Battlecries Resolve AFTER The Minion Enters PlayAnything not explicitly an RNG mechanic is ultimately deterministic in Hearthstone. The problem is that there's something like 5-6 phases where actions can occur and deaths can process and then sometimes summoning or killing minions within phases leads into nested phases.
For examples, despite popular opinion to the contrary, battlecries actually do resolve before minions are placed onto the board. When people see effects that make them think to the contrary, it's usually because you have nested phases that resolve before the main phase. For example, while Dr. Boom actually appears on the board before his boom bots, the boom bots will get a buff from sword of justice first before Dr. Boom because the After Summon phase of the boom bots triggers before the after summon phase of Dr. Boom.
Another question about order of effects:
I just played a game where I had 2 Nerubian Eggs and the opponent an Abomination with deathrattle: Deal 2 damage to all characters. I was thinking about playing a Sentinel with deathrattle: Give a friendly minion +3/+3, giving it charge and killing the Abomination with it which would trigger both deathrattles.
Which deathrattle would go off first in this scenario? Would one of my eggs be buffed before taking the damage, or would they pop and the buff go on a Nerubian? Would it determine in the order of oldest minion on board, in this case the Abomination?
The oldest deathrattle pops first, and then goes in sequence from oldest>newest from thereAnother question about order of effects:
I just played a game where I had 2 Nerubian Eggs and the opponent an Abomination with deathrattle: Deal 2 damage to all characters. I was thinking about playing a Sentinel with deathrattle: Give a friendly minion +3/+3, giving it charge and killing the Abomination with it which would trigger both deathrattles.
Which deathrattle would go off first in this scenario? Would one of my eggs be buffed before taking the damage, or would they pop and the buff go on a Nerubian? Would it determine in the order of oldest minion on board, in this case the Abomination?
I swear he had Reno in his hand. He greeted me right before realizing he had no way to make space on the board for it. That made victory even sweeter.
He could have ran dreadsteeds into ghoul then killed his baron on one of your patrons then reno'd
Ghoul only does 1 damage of aoe, putting Baron at 4, he can't die to a patron
Abom dies -> Eggs popped -> 1 of the Nerubian gets buffed
Cool, that's what I was hoping for. Beat the game with another play in the end, but was curious if my thoughts were correct.The oldest deathrattle pops first, and then goes in sequence from oldest>newest from there
The oldest deathrattle pops first, and then goes in sequence from oldest>newest from there
I tried it this morning and got whomped 3 games in a row, and constantly felt like I was getting outvalued. I usually play Dragon Priest or Control Warrior, and it felt like the chance to get a cheap Kvaldir wasn't enough to turn a weak mid-range hunter deck into a strong one.
Separate question.
I generally play 30-40 minutes a day most days, so maybe 4-5 games given the decks I run. I just don't ever go above rank 10, and frankly, at rank 10, I see very few misplays and no bad decks at all. Then it's just about match-ups and favourable draw. Do the players that rank higher think I'm just time constrained at this point to get above rank 10? Playing more or watching streams isn't really an option, I'm just casual, and it feels like around rank 10 everyone is competent / decent, so going higher requires a bigger time investment than I can offer.
I've been playing at this pace since beta so I have a huge card collection and I've tried most decks, dragon priest and control warrior happen to be my favourites but occasionally I play something like face hunter to break a losing streak.
I'd like to git gud but can't. Tips?
Separate question.
I generally play 30-40 minutes a day most days, so maybe 4-5 games given the decks I run. I just don't ever go above rank 10, and frankly, at rank 10, I see very few misplays and no bad decks at all. Then it's just about match-ups and favourable draw. Do the players that rank higher think I'm just time constrained at this point to get above rank 10? Playing more or watching streams isn't really an option, I'm just casual, and it feels like around rank 10 everyone is competent / decent, so going higher requires a bigger time investment than I can offer.
All my brawl/watch and learn packs have been 40 dust packs lately :/
All my brawl/watch and learn packs have been 40 dust packs lately :/
If you basically do nothing but dailies in Ranked every couple of days then topping out around Rank 8-10 is about right.
If you spend a couple hours on a weekend playing a strong meta deck like Druid or Secret Paladin then Rank 5 is achievable.