Lock and Load Hunter should be pretty good now with Explorer's Hat. You dont have to wait for turn 6 or later to do it, if you have 2 minions you can get at least 2 off on turn 4.
lock and load costs mana too.
I am not so sure if it will be that good. You need to first have a minion active on the board and it be ready to trade into something to trigger the deathrattle in order to get the hat back in order to combo Lock n Load with it more than once in a turn.Lock and Load Hunter should be pretty good now with Explorer's Hat. You dont have to wait for turn 6 or later to do it, if you have 2 minions you can get at least 2 off on turn 4.
I thought the hat cost 1 mana, nevermind.
Kibler's prediction http://bmkgaming.com/hearthstone-world-championship-blizzcon-top-8-predictions/
Mine:
thijs advances
ostkaka advances
ostkaka beats thijs in semi-final A
kno advances
hotform advances
hotform beats kno in semi-final B
hotform beats ostkaka for the blizcon world champ in finals
edit:
Wrote thijs instead of ostkaka in the finals by mistake.
And suddenly everyone is playing the same mid range paladin...not complaining since I'm running rouge right now.
Forgotten Torch sure is great in arena, it's a common too, it could be used in a freeze mage maybe. What I'm interested in is tempo mage deck. Can you afford to swap a frostbolt for this? or a flame cannon maybe. It's a spell that generates more spells so it fits the game plan mostly and with apprentice it's not even bad to play a darkbomb. I like the card's idea, you can go greedy with it and cut a fireball for a value minion or even more greedy both fireballs, or just go with a burn deck with both fireballs, I like to play around with it.
Now freeze mage has a lot of card draw and this card would postpone fatigue too, it's fairly good there, Frostbolt's freeze effect and its combo with ice lance is valuable there so I'm not sure what to cut for this, maybe pyroblast.
A tempo mage with this probably needs double AI too which they often run already.
I think I've seen more midrange paladin than secret paladin so far this season.
Seriously the SAME mid range paladin deck over and over..wtf
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Here's something for all the paladin fans in here.
![]()
Here's something for all the paladin fans in here.
The issue is that Frostbolt costs 2 and Torch is 3. Is gaining a cheaper Fireball worth more than establishing early board control? Probably not.
So, could battlecry-Shaman be a thing? The new card is like Flamewaker for Shaman. Crowd Favourite new meta!
Reno Jackson: Probably my favorite card of the set. If you get his effect against a face deck,you just win.
However,you need to build you deck around this card,which is fun,but it also makes you deck less consitent.
Why is everyone down on Pit Snake? It's a 2/1 for 1 with deathtouch. Due to its cost it's enabling combos. Your opponent has to spend resources to deal with it. I mean the other deathtouch cards result in a tempo loss when you play them but this one is pretty solid, it's nearly always going to trade up.
Against face deck on turn 6 you are on low health (if aren't you basically already won).The same can be said about healing wave for Shaman which is WAY easier to trigger. The problem is, you either have a lot of life and so don't need it or don't get value OR you are one turn away from getting killed. Even if you are at the perfect point of low life and can take the tempo hit to play it, you also need it in your hand at that exact moment and you only get one.
So the window to use a big heal is extremely small. When you combine with the requirements to use it, which are very extreme, it is a card that'll never see the light of day in any serious deck.
that board at that turn is pretty gross already![]()
Here's something for all the paladin fans in here.
So, could battlecry-Shaman be a thing? The new card is like Flamewaker for Shaman. Crowd Favourite new meta!
You don't have to make a deck of singles to make Reno work. Decks with fast cycling can make it work. Patron warrior can make it work but patron doesn't need heals. Rogue could make it work after having played FoKs, a drake and a sprint. Usually you're at that stage at turn 7 or beyond. It's not that gimmicky of a card. Fatigue warrior could make it work probably. It's better to run this than healbot in freezemage.
2/6 is hard enough to remove,so it will probably stay on the board for a turn or 2.Less like Flamewaker. More like Ship's Cannon. I think the stats are too awkward and the activation too clunky to see play.
2/6 is hard enough to remove,so it will probably stay on the board for a turn or 2.
Give that there are already many great battlecrys,it could work.
Keep in mind Ship's Cannon would be an amazing card if we had more great pirats.
You don't have to make a deck of singles to make Reno work. Decks with fast cycling can make it work. Patron warrior can make it work but patron doesn't need heals. Rogue could make it work after having played FoKs, a drake and a sprint. Usually you're at that stage at turn 7 or beyond. It's not that gimmicky of a card. Fatigue warrior could make it work probably. It's better to run this than healbot in freezemage.
We were talking about the new shaman card:If I am following the conversation right, bronzebeard is a 2/4, not a 2/6.
We were talking about the new shaman card:
Probably a bigger deal than you might think. 3/4 + taunt is just an incredible value tbh. Probably played even outside of bolster decks. Dunno why they added beast tag to it, making webspinner and discover beast cards better.
Blizzard still making cards that play around shredder. Just nerf it to a 3/3 already it will still be good.