My card rankings:
Great
- Mounted Raptor - great from aggro druid and even comes with pit snake.
- Raven Idol - no reason not to play this and get druid off to an even better start. It may not hang around long term, but it'll at least be tried.
- Unearthed Raptor - Enables new rogue decks and could be very strong.
- Tunnel Trogg - Could have been better (+1/+1), but great in Shaman terms.
- Brann - The Emperor/loetheb of the set with all sorts of combo potential.
- Eerie Status - The big brother of ancient watcher and a great addition for handlock and anti-aggro. If decks start running double BGH to deal with it, Handlock has already won the war.
- Entomb - It can deal with Ysera and... well everything really and is great for control match ups. I think Priests will run one.
Seems good but no
- Dart Trap - I can't see it fitting in a hunter deck and would be easy to play around.
- Desert Camel - Again, seems ok for face hunter, but probably too slow and unreliable.
- Forgotten torch - Seems a freeze mage tool only and not a great one.
- Excavated evil - Another board clear that messes with aggro card draw? Priest already has enough.
- Cursed blade - Aggro warrior can use it, but control warrior armour buffs means aggro warrior probably isn't going to be a thing. Combo warrior on the other hand...
- Djinni - Has some cool applications, but too slow and you can't really build a deck around it.
- Naga Sea Witch - Same with this card. You could do some sort of ramp druid, but the problem is generally card draw, not having the mana you need.
- Tomb Spider - I like tomb spider and think picking a beast is strong (you get amazing synergy). But where does it fit? Only really in beast druid and that is a bit meh right now.
Throw away/Arena
- Jungle Moonkin - Anything "both players" is generally crap.
- Explorers Hat - We don't want bananas.
- Animated Armor - I think this is the type of card you'll love in arena and it'll save your ass...but you'll never fit it into a deck.
- Ethereal Conjurer - Fun, but way too slow.
- Anyfin can happen - nope
- Keeper of Uldaman - Seems good, but Paladin already has 20 4 drops...and all of them are better.
- Sacred Trial - way too easy to play around and doesn't do much anyway. If you have that many minions on the board, they'll be trash or you have already lost.
- Museum Curator - Waste of time.
- Tomb Pillager - Too slow except for control decks and a rogue control deck is already full and doesn't need the coin. They need board clears.
- Pit snake - Will piss you off royally from a hungry dragon, but you'll never put it in your deck.
- Everyfin is awesome - nope, nope, nope.
- Rumbling elemental - Seems good, but Shaman has more than enough cards that already don't do the job and 2 attack kills it. Great arena pick.
- Reliquary Seeker - The worst warlock card in ages.
- Curse of Rafaam - Worse than reliquary seeker
- Dark Peddler - Not terrible, but Warlock has way better 2 drops.
- Obsidian Destroyer - Awesome in Arena, no way a warrior is dropping this at turn 7.
- Fierce Monkey - Good card, but Warrior decks are full and you might as well run the pirate taunt if you think you need it.
- Arch-Thief Rafaam - slow as fuck with slower as fuck rewards that don't even seem that great.
- Reno Jackson - Very situational and you could just run a heal bot or other related option. Probably a brawl card.
- Elise Starseeker - madness
- Sir Finley - lol. Maybe some crazy arena action.
- Summoning Stone - Kind of a cool card, but way too slow when other things are dropping on 5.
- Fossilized Devilsaur - If you have to drop something like this in a hunter deck, I'd rather it had charge and an awesome entrace. Druids on the other hand don't need it.
- Wobbling Runts - compare to force of nature and it doesn't even seem great. Great arena card though.
- Anubisath Sentinel - Not the worse, solid arena card but you can do better for 5 mana.
- Gorillabot - mech decks don't need more mechs. I think mech hunter will be a thing though, so this might get some play just to enable mech leaper bullshit with Brann.
- Jeweld Scarab - Good as a drop.
- Huge Toad - Its ok, and a shredder buff! But not something you'll pick.
- Murloc Tinyfin - Murloc knight nerf and wisp power creep.
Ancient Shade
- Ancient Shade - Should have been a shaman card with overload.
So 7 cards I think will get play with maybe a couple of wildcards if the meta changes up.