Officerrob
Banned
You play to dump your hand like zoo before doom. The only things you save are combo pieces.
Good luck with that
You play to dump your hand like zoo before doom. The only things you save are combo pieces.
Doom sucks.
And I am clearly not talking about this guy right here:
From http://www.gosugamers.net/hearthstone/news/34852-gosugamers-exclusive-old-gods-card-reveal-doom
Maybe some sort of Control Lock deck? I don't know if Handlock would run something like this. Super anti-Control deck card though, would really mess people up I think if they over-invest in a Control match-up. I guess Renolock might enjoy it.
Oh, and hey, that's the second 10-mana spell right? Pyroblast being the only other one (not counting Rafaam's summonable spells)?
You play to dump your hand like zoo before doom. The only things you save are combo pieces.
Twisting Nether barely sees any play because not only does it wipe your own board but it's also really late into the game.
When you are that late in the game as a Control Lock deck, you aren't struggling because of card draws... you are struggling because of HP issues.
This card would've been much more effective if you gained X amount of HP for every minion killed, probably 2 HP.
This card will only be playable if there are some new Warlock cards that play off of draw/discard mechanics and even then I am uncertain if it will see much play.
Twisting Nether barely sees any play because not only does it wipe your own board but it's also really late into the game.
When you are that late in the game as a Control Lock deck, you aren't struggling because of card draws... you are struggling because of HP issues.
This card would've been much more effective if you gained X amount of HP for every minion killed, probably 2 HP.
This card will only be playable if there are some new Warlock cards that play off of draw/discard mechanics and even then I am uncertain if it will see much play.
God, could you imagine a card that grows or does something for each card discarded/burned that game?
Also, this would be amazing if soulfire still cost 0 mana.
I made some concept ideas for it way earlier.God, could you imagine a card that grows or does something for each card discarded/burned that game?
Also, this would be amazing if soulfire still cost 0 mana.
God, could you imagine a card that grows or does something for each card discarded/burned that game?
Also, this would be amazing if soulfire still cost 0 mana.
Tiny Knight of Evil + Fel Reaver. I'm sure someone else must have thought of that at some point.
Tiny Knight of Evil + Fel Reaver. I'm sure someone else must have thought of that at some point.
Fizzlebang doesn't work with non hero power draws.Doom has good synergy with Sir Finley--tap tap tap, then change hero powers. If you fall behind, Doom saves your butt.
There'll be a Trollden video where someone taps into this with a Fizzlebang on the board. Clears the whole board for free and then has ten mana to play everything they drew.
Fizzlebang doesn't work with non hero power draws.
Even if it did it wouldn't work because this card kills Fizzlebang first.
Does that actually work or does TKoE need you to discard from your hand?
I feel like it needs to be from your hand, in which case TKoE returns to being a worthless card.
Fizzlebang doesn't work with non hero power draws.
Even if it did it wouldn't work because this card kills Fizzlebang first.
Oh nevermind, misread that.
Still, I doubt it's worth using Fizzlebang just for the dream of drawing this card with Fizzlebang (meaning using two sub par cards).
From http://www.gosugamers.net/hearthstone/news/34852-gosugamers-exclusive-old-gods-card-reveal-doom
Maybe some sort of Control Lock deck? I don't know if Handlock would run something like this. Super anti-Control deck card though, would really mess people up I think if they over-invest in a Control match-up. I guess Renolock might enjoy it.
Oh, and hey, that's the second 10-mana spell right? Pyroblast being the only other one (not counting Rafaam's summonable spells)?
But as an epic it will rarely be an option.This would be an amazing spell for arena....
I just hope DOOM! has a dope animation.
One thing I'd love is more clear animations. The fire effect is overused.I just hope DOOM! has a dope animation.
Surely it has to one up Twisting Nether.
Same mistake Blizzard made with Varian only that card at least puts some cards into play. This doesn't do that so you have no tempo with a 10 mana play.You don't need more cards in a game that goes to turn 10, that's just not how Hearthstone works. At that point fatigue becomes an issue.
You don't need more cards in a game that goes to turn 10, that's just not how Hearthstone works. At that point fatigue becomes an issue.
Except that you have 0 tempo when you play this card unlike Deathwing which develops a 12/12 on the board.DOOM! seems kind of like Deathwing to me. Reset the board and you get some kind of favorable condition.
Maybe the idea is to give Warlocks a way to play tempo decks without Lifetap?
GodlikeIt is rumored that Forsen owns and operates a very popular daycare center.
I bet the Forsen card is a Paladin Secret.
In Arena, this guy gets Oil from my Spellbringer, so he plays Doomhammer + Rockbiter + Oil and hits me for 16 face damage one turn, and 10 face damage the next.
Such skill.