Officerrob
Banned
Sjow's card.
Poisoned Blade tier of awful
Sjow's card.
Except the Stealth one, that is straight up the stealth spare part.
I really hope there are other cards that spawn Toxins. I loved spare parts. Maybe they could give them all to rogue though, since I don't know if Blizzard wants to give other classes Shadow Step (Even if it is 1 mana)
Buttocks garbagio tier.Sjow's card.
They just overvalue how good it is. +1/+1 for 2 mana is too awful to play, 2/2 weapon for 5 mana is too awful to play, the value of getting it back isn't worth so much.Blizzard wants this mechanic of cards returning to your hand to work but it's not happening. Too slow of a mechanic for this game.
I wonder if Explorers Hat would be played if it was 1 mana.
Good.
Death's Bite is stupid. You have a balanced weapon with Arcanite Reaper. Use it.
It's legit baffling how absurdly Blitz overvalues that already questionable text. They budget more than 3 mana for the return to hand which makes it an unbelievably anti-tempo play, you'd feel bad if you got that shit for free from Mad Weaponsmith because you lose the game when you make use of the effect. It's as if Skeleton Knight and Poisoned Blade had a disgusting baby, at least it's epic so it can't haunt arena players
This is 100% bs, Death's Bite has played a huge part in keeping Warrior competitive since Naxx. Balanced = bad in constructed HS
I really hope there are other cards that spawn Toxins. I loved spare parts. Maybe they could give them all to rogue though, since I don't know if Blizzard wants to give other classes Shadow Step (Even if it is 1 mana)
I spent a whole day trying to make the hat work because I love value-oriented cards, and I absolutely think it would see play at 1 mana. The main problem was that Hunter can't win the tempo game because his card options are so weak for the long-term, he has no combo game outside of Juggler+UTH, he just has good midrange tempo and Face damage. So you're constantly sacrificing 2 damage to the face to win the game for +1/+1 on a minion, and it just isn't a good idea. You also can't justify spending 4 mana per turn on 2 damage and +1/+1, because then you're playing horribly underpowered minions every turn just to keep the facade up.They just overvalue how good it is. +1/+1 for 2 mana is too awful to play, 2/2 weapon for 5 mana is too awful to play, the value of getting it back isn't worth so much.
I wonder if Explorers Hat would be played if it was 1 mana.
As for the tentacles card, it would be appropriately costed at 4 mana, but without spiteful smith, the card is straight booty.
There is no returning to Arcanite Reaper as it has never been played outside of low tier face lists due to being trash. 1 HP flood minions aren't leaving the meta and neither is the Warrior's defining mechanic of exploiting the board through hurting their own minions.OP bullshit card is necessary to fight other OP bullshit cards.
Other OP bullshit cards are leaving the meta. Not more need for a busted weapon like Death's Bite. Return to using your actually well designed weapon.
OP bullshit card is necessary to fight other OP bullshit cards.
Other OP bullshit cards are leaving the meta. Not more need for a busted weapon like Death's Bite. Return to using your actually well designed weapon.
The new warrior Card is useful for fatigue wars and can also turn into another legendary after a monkey play , but that's about it.
There is no returning to Arcanite Reaper as it has never been played outside of low tier face lists due to being trash. 1 HP flood minions aren't leaving the meta and neither is the Warrior's defining mechanic of exploiting the board through hurting their own minions.
Judging from the tone of your posts you clearly hold a grudge against the class and don't realize how massive the gap between DB and Arcanite Reaper actually is.
Sorry not sorry, but you have no idea what you're talking about.
Well, you can educate me, but something tells me you're too busy being bringing absolutely nothing to the table.
KT in this brawl is so overpowered compared to Rafam it's laughable. Just get Heigan then keep respawning him and duplicating him and I'm pretty sure it's literally impossible to lose.
Just like you then, crying about a card that is completely fine.
Death's Bite is a cool card. This game could use more cards like that.I play Warrior all the time. I don't "hold grudges" against classes, I just refuse to let someone whine about the most broken card in the most consistently competitive class in Hearthstone.
Death's Bite was under-costed power-creep. It has too many synergies and enables far too much. Armor gain, card draw, enablers for Grom, Frothing's, Patron's while working as AOE. It is in every Warrior deck ever conceived, regardless of the deck's design. It might be the most auto-included card in all of Hearthstone. That's not broken?
Zoo decks aren't going anywhere. You know what else isn't going anywhere? Whirlwind. Revenge. Brawl. Use your fair and well designed cards, not your bullshit all-in-one solution.
It is in every Warrior deck ever conceived, regardless of the deck's design. It might be the most auto-included card in all of Hearthstone. That's not broken?
So you want more archetypes for Warriors by getting rid of one?deaths bite is a good card, but it needs to go because it's an auto-include in every warrior deck and warriors identity is basically based around that weapons deathrattle.
and its replacement shouldn't be similar to DB, it should have a different and interesting design to push more warrior archetype.
this is true for all classes. when was the last time a class got a new archetype in the meta after expansion?
the real answer is secret paladin after MC lol.
deaths bite is a good card, but it needs to go because it's an auto-include in every warrior deck and warriors identity is basically based around that weapons deathrattle.
and its replacement shouldn't be similar to DB, it should have a different and interesting design to push more warrior archetype.
this is true for all classes. when was the last time a class got a new archetype in the meta after expansion?
the real answer is secret paladin after MC lol.
Sjow's card.
You think Fireball is unfair?If fireball isn't nerfed this round but other lesser evils get nerfed I will be pissed. It's really bs, more so with archmage. Any minion that you can't kill on turn, you just lose from whatever board state or hp is just really bad design.
Sjow's card.
So you want more archetypes for Warriors by getting rid of one?
You think Fireball is unfair?
As someone who loves Patron Warrior, the deck just wouldn't be possible without Death's Bite right now. You thrive on that turn 5 Inner Rage + Death's Bite deathrattle combo for 4 Patrons. You can't use Revenge because it's not uncommon for your health to get low in this meta, and that means you're going to do 3 damage to all of your Patrons, killing them. So you're really left with Whirlwind, Cruel Taskmaster (2 mana, so it's more of a late-game help than early combo material), and Inner Rage. Of those, only Whirlwind is really going to give you the board you need. We're also losing Unstable Ghoul, so we're really going from 6 whirlwinds to 2. That new 1 mana 1/1 is unproven and needs a turn to become activated, so it's hard to value that yet. If we had Death's Bite in standard, then the 1 mana 1/1 could be really good because you could combo it with Death's Bite on turn 6 as you play a Patron Warrior for 4 Patrons (or 7 if you have Inner Rage).control warrior will be just fine without deaths bite. they still have whirlwind, revenge and inner rage for patron warrior. andsea reaver lol
You think Fireball is unfair?
Fireball is one of the strongest spells in the games. I think Death Bite is actually better then fireball, Deaths Bite does so much more. Deathbite gives you the versatility to act as Swipe, Arcane Reaper, and Whirlwind, depending on how you use it (Hell, it can and often does act as all three for a positive effect)