oh man, there are already complaints about Reno on bnet forums, lol at dumb face hunters.
Ok yeah, Reno seems like he's amazing in Mid/Secret Pally. I definitely want that for my deck.
What are people cutting for Reno?
What are people cutting for Reno?
This card gonna somehow land into freeze mage huh? Since they burn so many cards and after the ice blocks are used up... BAM. Lulz...
Jeweled Scarab seems pretty strong for Shaman so far. I've gotten a Hex multiple times, as well as Healing Wave, Feral Spirit and Mana Tide Totem. Shaman just has a lot of strong 3 mana cards that can show up in the Discover.
Edit:
Is this the answer to cancer? Reno! it works guys, it works!
What are the chances of that?Couple turns after playing Neptulon.
Jeweled Scarab seems pretty strong for Shaman so far. I've gotten a Hex multiple times, as well as Healing Wave, Feral Spirit and Mana Tide Totem. Shaman just has a lot of strong 3 mana cards that can show up in the Discover.
what i dont understand is: why wouldn't just take the best 3-drop into your deck instead?
If you play a shaman, you might as well hero power at turn 2 and might even get the 1/1 anyway. So, thats pretty much the same and you have the 3-drop of your choice, not 1-out-of-3-that-might-be-less-awful, right?
what i dont understand is: why wouldn't just take the best 3-drop into your deck instead?
If you play a shaman, you might as well hero power at turn 2 and might even get the 1/1 anyway. So, thats pretty much the same and you have the 3-drop of your choice, not 1-out-of-3-that-might-be-less-awful, right?
you could just get Tuscarr Tomemic instead, for example. It's a good 3-drop in most situations.At the very least it fixes your curve, do you want to possibly hero power on turn 3 too? you have already lost the game then. Shaman has issues with card draw, this can help with that, you have 3 shots at getting a card you think you'd need soon at that spot instead of hoping to maybe top deck it.
i dont mind discover, it's great as far as i'm concerned. But Scarab is just not a good enough card. It might have been interesting with something extra like taunt or minor deathrattle, but just 1/1 body is pretty much worthless.Discover is a really good mechanic, it's RNG but it's RNG with decision making involved, not yolo I roll dice maybe I win the game on the spot with who knows what that we had before.
you could just get Tuscarr Tomemic instead, for example. It's a good 3-drop in most situations.
i dont mind discover, it's great as far as i'm concerned. But Scarab is just not a good enough card. It might have been interesting with something extra like taunt or minor deathrattle, but just 1/1 body is pretty much worthless.
you could just get Tuscarr Tomemic instead, for example. It's a good 3-drop in most situations.
i dont mind discover, it's great as far as i'm concerned. But Scarab is just not a good enough card. It might have been interesting with something extra like taunt or minor deathrattle, but just 1/1 body is pretty much worthless.
i dont mind discover, it's great as far as i'm concerned. But Scarab is just not a good enough card.
The reason it works in Shaman is because it will very often give you the choice of lightning storm/sprirts if you are facing aggro, or something like hex if you are facing handlock.
That speciality in the deck is why the class suffers and that is why it is way better than a haunted creeper.
scarab isn't better than creeper, but is IMO way better than totem golem for the 2 drop spot, TG often leaves you vulnerable and gets taken out super easily
scarab isn't better than creeper, but is IMO way better than totem golem for the 2 drop spot, TG's overload so early often leaves you vulnerable and gets taken out super easily
You're an insane person
golem and scarab fill different roles, you can't compare them at all.
Dr Boom is the original Dr. 7. The 7 was basically a short form of saying Dr. Boom because when it was turn 7 and you had Dr. Boom in hand then you slammed it down. People joke that when it's turn 7 and you have Dr. Boom in hand the card should glow orange like when the battlecry of some minions activate after meeting a certain condition.
Dr. 7 was and still is very common in many decks and thus it's very common to see turn 7 dr 7. Dr Boom is also known as Dr Balanced and Dr. GG.
Ever since then other cards that act like Dr Boom have been given that nickname most notably Shredder. Shredder is like the turn 4 equivalent in that it's a neutral, the best 4 drop and you just put it down on turn 4 when you have it in hand.
Then Mysterious Challenger came and it became the Paladin's Dr.6 (although I would argue that the title of Dr should only belong to neutral minions). Coupled with their already strong curve minions like Minibot... the joke started when Firebat said something like "the best deck which is Secret Paladin just plays the best minions on curve and wins".
So it plays secret keeper turn 1 (for secret paladin its basically their Dr.1), Minibot, Muster for Battle, Shredder, Loatheb, Mysterious Challenger, Dr Boom, Tirion.
All of those cards are called Drs because they are used like Dr. Boom... ie. played on curve when they are the strongest.
They are different, but golem still completely sucks. So you can compare them.
Amyway haunted creeper might be "higher value" in meaningless netdecking terms, but that doesn't mean much if you don't have a turn 3 play. The last time FTT into anything did any good was like 2013, you need more than that these days and this card can help you get it.
How is value meaningless in netdecking terms and what does that even mean?