veryslowhand
Banned
That reno play
Dark Peddler second double card draw doesn't stop Reno triggering so probably no.Has it been confirmed that Beneath the Grounds stops Reno yet? Would be good to know for Bounce Warrior too if that's the case.
Dark Peddler second double card draw doesn't stop Reno triggering so probably no.
Haven't been watching the tournament. I didn't know Reno worked on what was actually left in the deck, thought it was at construction. So draw heavy decks like Freeze can just wait out the a few key duplicates before playing it, that's what is happening? Makes it more interesting than I thought, will have to try out a warrior variant (although maybe there you just do 1 ofs anyway). Cool.
yea that's whats happening. Mage is just good with it since it has multiple cards that fulfill the same role especially w/ torch now. But JJ is running double scientists, frostbolts, and secrets I believe
I lol'd!Reno Jackson created a strategy that revolved around fully healing your hero in one turn without requiring any cards on the board. Going face and trying to kill your opponent as fast as possible makes an overall game of Hearthstone more fun and compelling, but restoring 20+ health in one turn is not particularly fun or interactive.
I guess this isn't conquest format :l
SuperJJs freeze mage beats every deck in meta right now except warrior. be prepared.
SuperJJs freeze mage beats every deck in meta right now except warrior. be prepared.
Beats warrior? lol sure
I think Reno is going to get nerfed eventually. They'll give LoE a few weeks during its launch window, but once sales die down they'll have to look at Reno.
The problem with Reno, not that I want to see it nerfed, but looking at it from Blizzard's point of view, is that it enables a particular kind of grindy control deck that's heavy on Legendaries because that's the best way to activate Reno. Mull for early game removal where your dupes are, and then everything past 6 is a Legendary. It'll make it even harder for new players to get onto ladder, and that's probably unacceptable in the long term.
There's enough life gain neutrals now that you can stop any kind of rush deck in its tracks with ERF/Refreshment/Healbot, which gives you enough time to draw into Reno, which negates the first 6 turns of the aggro/tempo player's game.
The question is will they gut Reno like they did Warsong? Or make it more reasonable like a flat +15 Health restore?
Beats warrior? lol sure
That's when we riot, RIOT. expansion after expansion, FINALLY control got one decent card against aggro. I've played it on ladder quite a bit now and it definitely destroys decks like aggro druid and hunter that go all in. I think it's fair, if you have a real board with value minions, full heal isn't going to win the game still. It makes all in decks an actual gamble unlike before where it was always better to go face, healing for 8 or 4 isn't really a big deal and none of those cards have a notable body. The card has a lot of benefits for the game and will make a lot decent but not top tier cards see play. People were complaining that the game is about playing best minions on curve, well this is a solution somewhat, now think of other possible future cards that trigger with the same condition.
decent card against aggro, definitely destroys aggro druid and hunter that go all in. That's not quite my definition of decent.
Good.decent card against aggro, definitely destroys aggro druid and hunter that go all in. That's not quite my definition of decent.
I can't believe people are seriously talking about nerfing Reno.
You can also play Mill/Fatigue/Grinder decks to counter all the control/Reno decks.I've considered all this. The way I see it you're either playing Reno or non-Reno Control (which will still be heavy on legendaries to outvalue Reno), which is something Blizzard does not want, and is hostile to new players.
I'm pretty sure Blizzard doesn't want those decks to be common.You can also play Mill/Fatigue/Grinder decks to counter all the control/Reno decks.
Not unless they god draw. Was playing Kibler's Renolock list last night and it felt incredibly stable against all three of those decks.I also think stuff like Midrange Druids, Midrange Paladin and Secret Paladin are going to be fine against Reno.
Way too optimistic for me.The way I see it we could end up with a cycle of counter that goes like this:
Reno decks counter Aggro.
Classic Control decks counter Reno decks.
Mill/Fatigue decks counter classic control decks and Reno decks.
Tempo/Midrange decks counter Mill/Fatigue decks and some control decks.
Aggro decks can beat the tempo/midrange decks.