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Hearthstone |OT5| Corrupted Deeprock Salt

JoeMartin

Member
I do find it somewhat upsetting that there is actually no way to counteract battlecries. So much of the tempo/aggro meta revolves around stacking high value battlecries that a counterspell/spellbender for battlecries would be a welcome addition.
 

Dahbomb

Member
Hrm his low mana minions were cut off so I didn't see the 1 drops. Those are the ones that I'm iffy about other than Chow. Well the ones I really dislike in the list you linked are Nerubian Egg, Demonfire, Ancient Watcher.
I just found a random list, I don't even use that list myself.

Ancient Watcher is fine but Nerubian Egg and Demonfire are bad for it. I am also iffy on stuff like Abusive Sergeant and Power Overwhelming in it (don't use it myself).
 

Dahbomb

Member
I do find it somewhat upsetting that there is actually no way to counteract battlecries. So much of the tempo/aggro meta revolves around stacking high value battlecries that a counterspell/spellbender for battlecries would be a welcome addition.
Nerubian Weblord breh.
 
Turn 4 and I'm at 12 health against a Hunter. Literally nothing I can do.

Why the fuck is Leper Gnome 1 mana again?

Edit: And now this Mage just played Gallywix on turn 3. Maybe I'm just done for the night.
 

JoeMartin

Member
Nerubian Weblord breh.

I don't want to slow it down, I want some way to actively negate/eat the battlecry itself, like counterspell/spellbender as mentioned.

Battlecries are just spells tied to minions and are as of right now completely unaffected by any other spell interaction save Neru'bar, which is a bad card.

It may become a decent option next week, tho.
 

Tarazet

Member
I spent my evening playing Aggro Druid.. the DarkShadow alternate. I don't have the Blackrock expansion unlocked, so I replaced Dragon Eggs with two Undertakers. They did pretty good work for me in terms of confusing my opponent and making them waste resources, but those Fel Reavers are amazing cards. I expect to see BGH wedge himself firmly into the counter-meta if this deck takes off.
 

Dahbomb

Member
I spent my evening playing Aggro Druid.. the DarkShadow alternate. I don't have the Blackrock expansion unlocked, so I replaced Dragon Eggs with two Undertakers. They did pretty good work for me in terms of confusing my opponent and making them waste resources, but those Fel Reavers are amazing cards. I expect to see BGH wedge himself firmly into the counter-meta if this deck takes off.
People are too greedy to be using BGH's these days in their tempo decks. Secret Paladin doesn't use it for example.
 

Tarazet

Member
People are too greedy to be using BGH's these days in their tempo decks. Secret Paladin doesn't use it for example.

At lower ranks I was seeing it, though infrequently. Fortunately, with decks like that, if they draw the wrong removal for the situation, aggro can walk all over them. And if they draw the right removal, then you know by the end of turn 7 that you're going to be topdecking crap cards one at a time for the rest of the match, and should just concede so you can move on to the next game.

And follow the rules is why you hold onto your Keepers of the Grove in the Paladin matchup.
 

Dahbomb

Member
Obviously some decks still run it. Midrange Druid still runs it because they have to and Midrange Paladin runs it as well. And of course all the control decks minus Priest.

But Hunters don't run it, Zoolock doesn't run it, Aggro Druid doesn't run it etc.
 
At lower ranks I was seeing it, though infrequently. Fortunately, with decks like that, if they draw the wrong removal for the situation, aggro can walk all over them. And if they draw the right removal, then you know by the end of turn 7 that you're going to be topdecking crap cards one at a time for the rest of the match, and should just concede so you can move on to the next game.

And follow the rules is why you hold onto your Keepers of the Grove in the Paladin matchup.

I found secret pally wasn't clearing enough off the board early in the game. I added a turn 2 charge and its made a world of difference. I don't think I've used it to go face even once. It simply to clear early sticky minions to set up MC.
 

Xanathus

Member
Renolock is pretty mediocre. It's not "bad" persay but it's definitely not tier 1 or 2. The lack of consistency is so bad as I thought.
 
I feel like these quotes are relevant, with all this "nerf Reno" talk going around.

Well, I mean, Thaurissan still needs a nerf. The card essentially reads "Remove this card in one turn or you lose the game." and even when you do that it still results in your death anyway, ala Druid and freeze Mage.

It's just that it's going to join the ranks of Mad Scientist, Muster for Battle, Piloted Shredder and Dr. Boom in being cards that are too strong but Blizzard will never touch.

But anyway, Reno isn't really anywhere close to being on Thaurissan's level in my opinion, which is why the outrage for it is a bit surreal to me.
 

Dahbomb

Member
Renolock is pretty mediocre. It's not "bad" persay but it's definitely not tier 1 or 2. The lack of consistency is so bad as I thought.
So like regular Handlock right now.

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greepoman

Member
Renolock is pretty mediocre. It's not "bad" persay but it's definitely not tier 1 or 2. The lack of consistency is so bad as I thought.

Yeah been watching a lot of Reno streams and playing some myself. While Renolock seems the most consistent of the Reno decks and you can ladder up with it, a lot of times you just win cause the warlock hero power is so OP and Reno wouldn't have made a difference in the outcome and you probably would've been better playing a different type of lock.

You get these great memorable games where you heal for 29 and win, but that kinda skews your outlook cause every other game a secret pally gets a good curve (which happens a lot cause it's a consistent deck) and you just get steamrolled even if you reno turn 6 or you just don't have an answer against a druid one turn then they just combo you out of the game at near full health.
 

ricelord

Member
Reno is the hero that Hearthstone needs, and the one it deserves!

Surprised Kripp thought so highly of the card even though he wasn't having much success with it. I guess he admitted that he was trying different decks with it rather than using the best Reno deck which he believes to be Renolock.

trying this out atm and i like it, sub out a BGH for crush and grom for icehowl.

edit: reno war vs reno war, i might need to add iron juggernaut and a brewmaster for the extra lawls.
 

Tarazet

Member
Yeah been watching a lot of Reno streams and playing some myself. While Renolock seems the most consistent of the Reno decks and you can ladder up with it, a lot of times you just win cause the warlock hero power is so OP and Reno wouldn't have made a difference in the outcome and you probably would've been better playing a different type of lock.

You get these great memorable games where you heal for 29 and win, but that kinda skews your outlook cause every other game a secret pally gets a good curve (which happens a lot cause it's a consistent deck) and you just get steamrolled even if you reno turn 6 or you just don't have an answer against a druid one turn then they just combo you out of the game at near full health.

I ran into a Renolock when I was playing aggro druid earlier. He healed up from 6 points to full but left 5 critters of mine on the board. Savage Roar and he was back to 11 again in one turn, and killed him on the next turn after that. Reno's a good counter to something like Freeze Mage which has a limited and precious total amount of damage available, but against anything else he's probably best used when things have already stabilized. He does little to nothing to take back a losing board state.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
The point of Renolock is to fix Handlock's biggest weakness: Giving up turns 1-3 when these are the most important turns in the game for the popular decks in Tier 1.

It's better to inconsistently win than to consistently lose because your deck is too slow for the environment. If Handlock comes back to Tier 1, it'll only be because Reno decks slowed everyone else down, like how Patron was suppressing everyone and Handlock was preying on Patron.

Freeze is going to be more popular than it has been in a long time, and Handlock also has a habit of folding to Freeze because it can't accumulate life forever. But Renolock can. It can recover from an Alexstrasza, and tech in Kezan Mystic if need be. Hell, a third of the deck is tech cards.
 

greepoman

Member
Now that blizzard has introduced "deck conditional" cards what other cool concepts could they print?

Some that I thought of:
-If your deck's minions cost 4-7 destroy all non 4-7 cost minions (original cost) on the board (neutral spell, 3 cost, epic rarity)

-If you deck has only even cost cards make your hero power "Destroy a minion with an odd number on it" (4 cost legendary)

or along those lines

-If your deck only has common cards make your hero power "Destroy a non-common minion"

Would be really hard to make something balanced (reasonably) for all classes though.
 

Duster

Member
I think the problem is still the shortage of effective counters to secrets rather than Reno himself, he's just made already strong (and annoying) decks even stronger.

A low mana card with a battlecry that prevents secrets being activated that turn would be good addition to the game and/or a minion that has that effect when it's in play (in a similar style to Mal'Ganis).
 
I've played this game a lot since LoE came out, made it to rank 5, and for whatever reason, I'm just not seeing freeze mage, though I am seeing a ton of control warriors, tempo mages, and secret paladins.

Maybe if people stopped playing so much control warrior, you would see more freeze mages and not as many secret palidans as you see now, but I think there are a lot of people that invested a ton of dust into it and wont ever stop playing it no matter the reason. I can't ever remember a time when control warrior was rare to see.

EDIT: BTW, I gave up on mech mage after I started seeing more Secret Palidans, and just went face hunter because someone has to keep the secret paladins in check.
Idk I find my casino/tempo mages do pretty well against secret Paladins. Counter spell wrecks them, and spellbender is a god tier tech to stop the guardian of kings crap. Flame walker and arcane middles effing up the tokens. Of course by doing well I just mean I have the weapons to win just barely if I play super smart lol. And since it's not big on minions that new secret isn't too big of a deal.
 

georly

Member
Now that blizzard has introduced "deck conditional" cards what other cool concepts could they print?

Some that I thought of:
-If your deck's minions cost 4-7 destroy all non 4-7 cost minions (original cost) on the board (neutral spell, 3 cost, epic rarity)

-If you deck has only even cost cards make your hero power "Destroy a minion with an odd number on it" (4 cost legendary)

or along those lines

-If your deck only has common cards make your hero power "Destroy a non-common minion"

Would be really hard to make something balanced (reasonably) for all classes though.

  • If your deck only contains minions, fill your hand with random spells (or gain X spells in your hand).
  • For every duplicate card in your deck, deal 1 damage to a random enemy.
 

Pooya

Member
Mill rouge waits all game, not using gang up on murlocs, instead he double gangs up Reno. facepalm, that's not how it works.

Beat a fatigue warrior as patron, through double deathlord, justicar and brawl. It was just one brawl, the second one never came and it was play on a board with sylvanas, acolyte, belcher and zap-o-matic out of shredder that dealt 12 damage lmao. I locked him on turn 10 with patron, inner rage, loatheb and death's bite pre-set, like that's the only way I could win through 20+armor at that point and if he had the second brawl I would still be rekt. The win rate is probably something like 20-80, it's a bit better than freeze mage vs warrior I guess.

Priest is still really rough but I found a way to win more often, the best way is to bluff that you're not playing patron, that means don't play inner rage or berserker, battle rage and things like that until after lightbomb. Shredders are fine, belcher is great. Hell, it helps greatly if you tech a shieldmaiden or a brawl against dragon priest. There is usually just one lightbomb anyway, bait that thing out with Boom or something and victory is within reach! It's mind games, you gotta priest the priest!

Another way is to just play Alex, have a deathbite set and keep Grom and double inner rage for 18 damage. aka play a almost control warrior deck.
 

Duster

Member
Now that blizzard has introduced "deck conditional" cards what other cool concepts could they print?

Would be really hard to make something balanced (reasonably) for all classes though.

Class specific ones might be easier especially if they go against the usual class archetypes, perhaps:

Hunter - If your deck contains 5 cards of 6 mana or more add three legendary minions to your hand
Mage- If your deck contains no secrets discover a 10 mana card, it costs 4 less.
Priest - If your deck contains no cards that restore health your hero power becomes free.

OK that last one may not work, I'd prefer it to be "if your deck contains no basic cards..." but I suspect Blizzard would say that was too confusing.
 

giapel

Member
I don't like these ideas where you'd have to force your deck into a specific mould in order to get an OP effect. The magic with Reno is that it promotes diversity of cards, not limitations.
 

Pooya

Member
It's like still a LOT of people are confused by Reno's text, it probably should have read 'left in your deck' instead.


It's beautiful.

Also is Divine Spirit/Inner Fire just the standard for dragon Priest now? Almost all the ones I run into are using it.

It's the only way they can win against handlock or control warrior, it makes the deck worse against everything else though and make the dragon consistency really awful. I think some of them cut clerics, it's madness. You can't fit those 4 cards without cutting something really good and those card sit in your hand most of the game, it's just gimmick.

I don't think dragon priest will be a very good deck in near future, sure it's good against aggro decks and that's about it. If aggro is reduced, it loses to any good control deck and freeze mage. I think it will fall out of meta in near future.
 

Phawx

Member
Damn guys. Brann is going to be awesome with Discover. I initially thought Discover would find a X mana card 'in your deck' not just a semi random X.

It's such a great way to curve when you currently don't have any curve. Also, Reno decks are going to be filled to the brim with heals. Bran and Antique 8 mana 16 health. Hell even bran and voodoo or ERF is still pretty damn good.

What I wonder is if Bran doubles Crowd Favorites buff?
 
Damn guys. Brann is going to be awesome with Discover. I initially thought Discover would find a X mana card 'in your deck' not just a semi random X.

It's such a great way to curve when you currently don't have any curve. Also, Reno decks are going to be filled to the brim with heals. Bran and Antique 8 mana 16 health. Hell even bran and voodoo or ERF is still pretty damn good.

What I wonder is if Bran doubles Crowd Favorites buff?
No.
CF is "When you play a card with Battlecry" not "When a Battlecry activates"
 

Dahbomb

Member
I am loving all the back and forth discussion on the card. This is what it's all about.


Things should change up again with the next wing. There are definitely a few potentially strong cards in there.
 
Can't wait to plug unearthed raptor into the control rogue deck I built. It should definitely make things interesting at least. The only thing I am not very keen on is using haunted creeper over zombie chow but it seems worth it. Some have suggested nerubian egg but I just don't see that working out, at least not in control. Even in other decks, activating the egg in rogue is tough to do in a way that maximizes value like in warlock's power overwhelming situation.

Zombie chow vs haunted creeper in rogue... I feel like chow is stronger but backstab is such a strong anti-aggro card to begin with. Maybe I could cut haunted creeper for loot hoarder though.

Also, I wonder if baron rivendare is worth running.

Imagine if rogue had secrets, how broken unearthed raptor might be with mad scientist. Also, they should print a 2 mana deathrattle that does: silence 2 random enemy minions. That would be a pretty interesting card.
 

Dahbomb

Member
When they first unveiled Earthed Raptor it was stated to be a neutral and I damn near had a heart attack and was pretty close to uninstalling Hearthstone.
 

Duster

Member
After reading a few posts above I just realised that Brann will kill Injured Kvaldir, I wonder if there's anything interesting that could be done with that if not now maybe in the future.

After yesterdays soul-crushingly boring decks the ladder returned to the more interesting decks today, it was actually a pleasure to lose to a Rogue making the most of their summoning stone.
 
I wonder if you can copy reincarnate or other deathrattle-like enhancements from spells. And more relevant, whether you copy from a previously played unearthed raptor. I like the idea of making mini-sylvanases... mini-sylvanai?
 
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