I was playing Reno paladin for fun against this druid, I'm at near full health, he's at 7 and I have the board and Reno in hand, safe right? He only has 3 cards, nothing can happen. Here comes the 4th cards I die to innervate+force+force+savage roar. ok.
next game playing patron, I kill a shredder against hunter, it's zap-o-matic. ok.
next game, against a pirate rogue, with ridiculous opening with cannons and as I'm about to stabilize, top deck lethal. ok I'm not even mad about this it was fun.
next game, it's freeze mage, this should be easy finally a win. "you've been disconnected from your game"
ok. that's enough for today.
RIP wisp.
But when people complain about power creep, you have to factor in the balancing effect of new Shaman overload cards. That always keeps things about equal.
Was trying to coach someone last night and his was Paladin vs like 5 Paladins in a row then I just called it quits. End of month time brings out all the try hard once again.Versus Uther
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He didn't give up he got bugged due to Raptor. This card is really broken right now. People friend requested me and told me they got bugged out due to the card.Made this secret Paladin just give up and start roping and emoting after Haunted Creeper into Unearthed Raptor. Too good.
He didn't give up he got bugged due to Raptor. This card is really broken right now. People friend requested me and told me they got bugged out due to the card.
You can still emote but you can't play cards. You are essentially locked out while you watch.Doesn't it just cause disconnects, or more than that? He was still emoting so I figured he didn't get bugged out.
You know there's also Midrange Paladin.Secret Paladin is bad outside of tryhard tournaments( because people go safe there). Loses terribly against hunter, token warlock, ebola shaman and reno warlock, rogue,... Not really well positioned right now, and purple reckt Dreamhack with Patron so...FU Uther.
You can still emote but you can't play cards. You are essentially locked out while you watch.
Still Paladin had the best WR in the tournament, a Hoej went undefeated up to the quarterfinals iirc with it, nah the archetype is strong and can still win against those decks you just mentioned, it just turns out its not as skewed as with the usual ones.Secret Paladin is bad outside of tryhard tournaments( because people go safe there). Loses terribly against hunter, token warlock, ebola shaman and reno warlock, rogue,... Not really well positioned right now, and purple reckt Dreamhack with Patron so...FU Uther.
Secret paladin is still the best deck in the game free (Minus broken Raptor deck on Ladder because of bugs). Counters be damned. When it gets rolling there's nothing stopping it. Way higher win percentage than OG Grim Patron which still got nerfed.
You listed two decks that are more aggressive than even Secret Paladin. So no surprise there, you probably win the game before dr 6 is played esecially that Shaman deck.
And yeah Midrange Paladin is pretty stron at the moment Keeper of Uldaman is really strong.
Dreamhack had secretdins running Uldaman, also in ladder as well, and now they are more late oriented running equality and a owl or two.Uldaman is a beast man (and that Uther is a one I like).
There's already a minimum Rare amount in Arena. Your first and last choices are always rares plus one the middle card choices are always rares as well. So you always get 3 rares minimum.How do you guys feel about arena having a minimum req for rarity? For example, every deck will have at least 3 rare chances, 2 epic, one legendary etc.
Obviously one can win without legendaries but you are definitely at a disadvantage if someone with equal skill rolled 1 or 2.
There's already a minimum Rare amount in Arena. Your first and last choices are always rares plus one the middle card choices are always rares as well. So you always get 3 rares minimum.
I think having 1 guaranteed epic would be cool. Though epics are generally bad in Arena.
So I have no gotten credit for wins for quests multiple times when someone conceeds, is that a glitch?
Try restarting and see if they counted. Usually it registers and it's just a visual glitch.
There's already a minimum Rare amount in Arena. Your first and last choices are always rares plus one the middle card choices are always rares as well. So you always get 3 rares minimum.
I think having 1 guaranteed epic would be cool. Though epics are generally bad in Arena.
Does golden Justicar give you gold hero power (aka gold recuirts)?
Yeah I'd mucn rather have a guaranteed high tier common than an epic pickThere's already a minimum Rare amount in Arena. Your first and last choices are always rares plus one the middle card choices are always rares as well. So you always get 3 rares minimum.
I think having 1 guaranteed epic would be cool. Though epics are generally bad in Arena.
Clicking the button
How much have you've been paying?
I decided I really liked this idea. Rogue pushes the combo theme too heavily right now. It just needs solid minions to play on curve but still fit the sneaky-theme of the class.
But I will never play warrior Warriors and rogues just ain't my thingYoshi, craft golden Death's Bite, that's one card that's always going to be staple, no better weapon will be coming ever. If your hero is golden and your weapon isn't it looks awful. Other cards don't matter nearly as much.
It's pretty cool but Blizz doesn't like people messing with their opponent's deck. See Beneath the Grounds and especially Iron Juggernaut, the latter wouldn't even be good if it denied the card. And that's just one draw you likely won't even reach, while your card lets you put garbage right on top of their deck with an actually playable body.I decided I really liked this idea. Rogue pushes the combo theme too heavily right now. It just needs solid minions to play on curve but still fit the sneaky-theme of the class.
Cool card but Blizzard doesn't like cards like these.I decided I really liked this idea. Rogue pushes the combo theme too heavily right now. It just needs solid minions to play on curve but still fit the sneaky-theme of the class.
But I will never play warrior Warriors and rogues just ain't my thing
Cool card but Blizzard doesn't like cards like these.
I know Blizzard has said they don't like effects that "steal" cards from decks but this isn't really the same thing. Even then I don't think an effect like this is any more unfun on the receiving end then something like Kezan or MCT that actually does steal a card in play.
Plus you can't really compare this to something like Beneath the Grounds or Iron Juggernaut that completely denies the draw. Your opponent still gets a card it'll just be a below average card. Heck if the choices are good enough it might not even be much of a drawback at all, which is why I statted it like a 4/5. It's not as disruptive as you might think.
BTG and IJ don't deny draws though as both say "Draw a card." after their effect takes place.
I know Blizzard has said they don't like effects that "steal" cards from decks but this isn't really the same thing. Even then I don't think an effect like this is any more unfun on the receiving end then something like Kezan or MCT that actually does steal a card in play.
Plus you can't really compare this to something like Beneath the Grounds or Iron Juggernaut that completely denies the draw. Your opponent still gets a card it'll just be a below average card. Heck if the choices are good enough it might not even be much of a drawback at all, which is why I statted it like a 4/5. It's not as disruptive as you might think.