You should be an optometrist, you got my eyes working right
Taunt, Battlecry: Give your C'thun +3/+3 (wherever it is).
So we have two new Hunter cards dealing with deathrattles even though most of the good deathrattles are rotating out, so it's not entirely obvious what this Hunter deck looks like at the moment. I think we're still missing some pieces and that Hunter is getting one or two deathrattle minions in this set that we haven't seen yet.
The new Druid card seems pretty damn ridiculous. Losing 1 attack from a Boulderfist and gaining taunt and 6 stats on your C'thun. Crazy.
The new Druid card seems pretty damn ridiculous. Losing 1 attack from a Boulderfist and gaining taunt and 6 stats on your C'thun. Crazy.
Taunt, Battlecry: Give your C'thun +3/+3 (wherever it is).
Oh wow. Is each class getting two C'Thun cards? Or are they only giving C'Thun cards to a few classes?
That Druid card is almost playable by itself. 5/7 Taunt is really good even at 6 mana.
If things go this badly, it's time for a break. You are just going to make more misplays.You ever lose so many matches consecutively that it stops becoming maddening and starts becoming humorous? I woke up this morning to a simple win 2 matches with a hunter or mage. Planned on knocking that out and then playing some Dark Souls. 11 losses in a row later I'm still 0/2 on the quest.
You ever lose so many matches consecutively that it stops becoming maddening and starts becoming humorous? I woke up this morning to a simple win 2 matches with a hunter or mage. Planned on knocking that out and then playing some Dark Souls. 11 losses in a row later I'm still 0/2 on the quest.
Yeah I just stop playing when I realize that I'm way too salty to make good decisions, this is usually after 3 straight losses or so.You ever lose so many matches consecutively that it stops becoming maddening and starts becoming humorous? I woke up this morning to a simple win 2 matches with a hunter or mage. Planned on knocking that out and then playing some Dark Souls. 11 losses in a row later I'm still 0/2 on the quest.
even in casual and brawl ?
You ever lose so many matches consecutively that it stops becoming maddening and starts becoming humorous? I woke up this morning to a simple win 2 matches with a hunter or mage. Planned on knocking that out and then playing some Dark Souls. 11 losses in a row later I'm still 0/2 on the quest.
Priest seems like an obvious choice for a deck that tries to dig for a card and live to turn 10.
Their deck choices also get rough next year when TGT, BRM, and LoE rotate out, so they need a new archetype eventually.
Oh wow, I thought only BRM and tgt were leaving next year with loe and gods + next adventure as the standard
When we release the first new Expansion each year, every set that wasn’t released in the same year or the year prior will cycle out and no longer be part of the Standard format.
To my understanding it's everything that released in 2015 going out the window.Oh wow, I thought only BRM and tgt were leaving next year with loe and gods + next adventure as the standard
Someone remind me again why inspire flopped so hard from a gameplay design perspective. On paper it seems like such a great idea.
Does it basically have to do with frequent use of hero powers not really adding to the board/not helping gain board presence?
Someone remind me again why inspire flopped so hard from a gameplay design perspective. On paper it seems like such a great idea.
Does it basically have to do with frequent use of hero powers not really adding to the board/not helping gain board presence?
The minions had ho-hum to below average stats, required you to use your hero power the turn they came out to get value (so effectively costing two mana more), and your hero power is really only worth 1 mana in the first place at best.Someone remind me again why inspire flopped so hard from a gameplay design perspective. On paper it seems like such a great idea.
Someone remind me again why inspire flopped so hard from a gameplay design perspective. On paper it seems like such a great idea.
Does it basically have to do with frequent use of hero powers not really adding to the board/not helping gain board presence?
Someone remind me again why inspire flopped so hard from a gameplay design perspective. On paper it seems like such a great idea.
Does it basically have to do with frequent use of hero powers not really adding to the board/not helping gain board presence?
I think what they were most worried about was someone flooding the board with three Inspire cards and then hitting their hero power for extreme value, but that type of scenario never really happens.I think Blizzard thought the mechanic sounded cool but realized that it would be insanely overpowered if they made any of the cards good.
I think what they were most worried about was someone flooding the board with three Inspire cards and then hitting their hero power for extreme value, but that type of scenario never really happens.
Like imagine if Silver Hand Recruiter was a 3/4, lived the turn, and on turn 4 you played Forgotten Hero and used your hero power. It would actually be a pretty solid turn. Similarly Murloc Knight being a 4/5 could make it hard to take care of the turn it dropped, so playing a Silver Hand Recruiter plus hero power the next turn gives you a Murloc, a 3/3, and two 1/1s.
Wow the stats on the hunter legendary are really good. Is this the first 6/5 for 5 ever?
And there was an extent to which that would be reasonable to compete with GvG and Naxx cards, but they had already decided to do formats at that point and wanted to start ramping the power level down.It happens those moments you pull a muloc knight out of a murloc knight and you know you pretty much fucked your opponent.
Someone remind me again why inspire flopped so hard from a gameplay design perspective. On paper it seems like such a great idea.
Does it basically have to do with frequent use of hero powers not really adding to the board/not helping gain board presence?