I think pro is thinking too much of RNG factor in zoolock you will get many oppòrtunity that golem gonna the only card left when you cast soulfire or drop doomguard that inssne the effect is far more desireàble than actually wànt to discard to get draw from impSilverware is RNG doe. Imp gives you guaranteed value (sometimes golem does too if it's the only card in your hand).
I contacted Amazon customer service after waiting over 48 hours for my $10 credit and the rep gave it to me. Then just today I got an email saying I received my $10 credit for ordering Hay Day. So now I have $20 of Appstore credit.
Now I need to decide whether to spend it on Karazhan or buy some alternate heroes with it. Hmm...
LOl there really not that much RNG involvìng Silverware Golem... its just not. you gonna in position thát card is the only thing to discárd so fast in zoolock. that card gonna enable doomguard on curve much easier too.
Edit btw I'm typing on phone so sorry for some clunky wording.
I contacted Amazon customer service after waiting over 48 hours for my $10 credit and the rep gave it to me. Then just today I got an email saying I received my $10 credit for ordering Hay Day. So now I have $20 of Appstore credit.
Now I need to decide whether to spend it on Karazhan or buy some alternate heroes with it. Hmm...
I contacted Amazon customer service after waiting over 48 hours for my $10 credit and the rep gave it to me. Then just today I got an email saying I received my $10 credit for ordering Hay Day. So now I have $20 of Appstore credit.
Now I need to decide whether to spend it on Karazhan or buy some alternate heroes with it. Hmm...
I would love to see how they try to justify this card.Damn Kripp went hard on Purify and Blizzard.
I agree that Blizzard should not even put out an explanation for Purify unless it is to change the card or to admit they messed up.
Damn Kripp went hard on Purify and Blizzard.
I agree that Blizzard should not even put out an explanation for Purify unless it is to change the card or to admit they messed up.
That never stopped them before.they're just going to ignore all this backlash because they know anything they say will just make it worse.
I gave up on priest in standard and switched to wild.im like 99% probably gonna stop playing with how the expansion turned out.
Not very good. Silence is a 0 mana card that no ones plays and drawing a card is not worth 2 mana either.I saw some theory that originally purify was silence any minion and then they decided last minute that it was too strong and switched it to friendly only? I guess that might make more sense than just printing it how it is...though is it even that powerful if it can target anything?
Shadow of Madness + Purify combo.
Now you can mc a minion 3 attack (or fewer) and draw a card for 6 mana.
The minion just immediately goes back to your opponent silence... I already tried this at 4 mana with the 0 mana silence
Purify is created for future sets that will give it synergy.Damn Kripp went hard on Purify and Blizzard.
I agree that Blizzard should not even put out an explanation for Purify unless it is to change the card or to admit they messed up.
Deadly Fork is serious BusinessPurify is created for future sets that will give it synergy.
Just like Blade Flurry was nerfed so Rogue could get all the weapons this adventure is providing.
As we have seen with BRM a few cards are often enough to creat whole new decks.
The same could be true for this expansions as well. Beast druid is the most obvious condtender for that.
They are trying to push Secrets Mage and Hunter deck along with Spell Shaman and Taunt Warrior. Plus of course Dragon Paladin, Discard Lock and Beast Druid. I don't even know what they are trying to push with Priest.
They also want you to be using decks with a lot of spells like Token Druid or Rogue/Tempo Mage decks. Issue is that between WoG and this adventure they didn't print a lot of cool spells, just a bunch of random spells that spam more creatures.
Oh and a literal Zoo deck.
It's a pretty half baked adventure with no unified theme. Some of the cards are pretty damn powerful where they are trying to force the meta that they want which is terrible design. We have seen this blunt force designing before and it always turns out bad like when they forced Secret Paladin deck on us by printing Mysterious Challenger or when they forced Deathrattle decks on us and printed Naxx.
I was reasonably sure I'd be reinstalling for Karazhan, then they showed the rest of the cards....
The number of playable cards is ~10, but the number of exciting cards is ~0.pretty much. None of the cards revealed look cool at all
The number of playable cards is ~10, but the number of exciting cards is ~0.
I guess I am happy to have Haunted Creeperer.
I agree, they actually went into some of the mechanics people talked about over the years (neutral/spellcaster weapon, permanent deck effect and Moat Lurker is just great design). Thing is, they're attached to single, likely worthless cards and knowing Blizzard nothing will ever come of it.There are some exciting/interesting cards.
Medivh is cool, it's like a more playable Summoning Stone.
Curator is interesting because it enables some possibilities in particular combo decks.
Malchazaar is interesting too because it's a brand new mechanic.
The 3 mana 4/3 that makes you immune is very cool.
Arcane Giant is a welcome addition to the Giants library.
Moat Lurker (?) is an interesting mechanic too, I think first time we have a Deathrattle attached to a Battlecry.
Like yeah some of these may not be competitive but there are some interesting ideas in there. Though I would agree that it's not nearly enough. There are very few cards that make me go "wow I want to make a whole deck built around just this card!"
It's anti-fun to answer someone's 1-2-3-4 curve they worked so hard forAt this point it feels like the are running out of ideas.
I guess they also aren't allowed to make combo decks or board clears anymore either.
We've had similar articles in the past about design stories for particular cards, I think the most recent one I remember discussed all the design iterations that Yogg went through. Card designs have a number of different goals, sometimes those goals are immediate competitive play and sometimes they shoot for something else. Things like flavor, arena viability, or sprinkling in tools for a new or existing archetype. In smaller sets, it can be a little risky to take a gamble on a new toolkit because there are fewer cards to work with. In the case of Priest, we were pretty happy with the amount of options the class was getting from neutral (Barnes, Curator*, Medivh, Dragon Cards) to do some testing with a new archetype that Purify could be a part of. In my mind there is some positive to the outcry over Purify because I think people will definitely try it out and report any successes/failures/stories they had building and playing a 'silence your own stuff' priest. None of this is to say anyone is wrong in their feedback, but just to communicate some of the ideas surrounding a card design. Hearthstone is important to all of us, and we're trying to do better in terms of communication and understanding what different communities (like this one) are most interested in. I've been happy to be here and have a conversation about what you all want from the game, thanks for being so passionate about it.