You know none of those are happening, lol. Maybe a 3/3 for 3 that silences all of your minions and draws a card.
If the Hearthstone team were competent, they would break each class down by its 3 specializations in World of Warcraft, and each specialization would be a separate playstyle for that class. For example, Hunters have Marksmanship, Beast Mastery, and Survivalism.
Marksmanship would be spells like their current arrow shots. However, Marksmanship needs a WIN CONDITION within that archetype of playing. For example, Poison Arrow deals 1 damage to its target every turn. Pop it on your opponent, and now your goal is to maintain the board for ~30 turns while also using your Hero Power when convenient.
Just look at some of the World of Warcraft Marksmanship abilities - so many of them easily translate to Hearthstone and would be VERY interesting:
https://worldofwarcraft.com/en-us/game/talent-calculator#hunter/marksmanship
Black Arrow:
Fires a Black Arrow at the target, dealing 184,444 Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration.
When you kill an enemy, the remaining cooldown on Black Arrow will reset.
Binding Shot:
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow.
Wyvern Sting:
A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Damage will cancel the effect. Usable while moving.
Hunters would love all 3 of these abilities in card form.
Beast Mastery is obvious. However, instead of summoning a bunch of beasts, which doesn't fit Hunter at all (or Druid, really), it could focus on beefing up ONE pet. Ideally, you would choose a Hero Power based on which branch you specialize in. While Marksmanship Hunters would get Steady Shot, Beast Mastery would get "Declare Pet", which turns a summoned beast into your "pet" so you can synergize with it. The declaration would probably need to give the pet some bonuses.
Potential card ideas:
Dire Frenzy:
Causes your pet to enter a frenzy, performing a flurry of 5 attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.
Intimidation:
Commands your pet to intimidate the target, stunning it for 5 sec.
Stomp:
When your Dire Beasts charge in, they will stomp the ground, dealing 96,525 Physical damage to all nearby enemies.
The win condition is keeping your pet alive long enough to beat your opponent.
Survivalism focuses on utility and wearing your opponent down. It would play kind of like a Value Mage:
Spitting Cobra:
Summons a Spitting Cobra for 30 sec that attacks your target for 4,083 Nature damage every 2 sec. While the Cobra is active you gain an extra 3 Focus every 1 sec.
This is basically a mini-Ragnaros built into Hunter in WoW.
Snake Hunter:
Instantly grants you 3 charges of Mongoose Bite.
Steel Trap:
Hurls a Steel Trap to the target location that immobilizes the first enemy that approaches for 30 sec and deals 306,105 bleed damage over 30 sec. Other damage may break the immobilization effect. Limit 1. Trap will exist for 1 min.
Traps should probably be remade to actual minions you put on the board that can't attack, but that spring when attacked or when an opponent has to travel through them to hit face. You could choose their board location instead of the usual auto-spread. The associated Hero Power would probably be to just throw out a Freezing Trap or something. You could put cards of any specialization into your deck, but they would be designed to synergize with your specialization.
Obviously, this is all a ton of work, but it blows my mind how much better and diverse this game could be if Blizzard would take their head out of their asses.