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fertygo

Member
The Grinning Goat guys, ADWCTA and Merps, didn't think Portal was going to have any significant effect on the arena meta and I trust them a lot more than I trust Kripp.

They still questioning why Firelands Portal must've common, and book is rare tho.. at this subject ADWCTA can't even bring himself to play devil advocate

yeah lol, Mage the best class get another easily to draft arena card isn't big deal
 
I'm pretty certain that if babbling book was a common, kripp would be salty about it. It's what he does. I sorta feel like babbling book is a really good arena card to begin with, since mage has many good arena spells. It's also immediate and cheap.

We haven't seen the other mage card yet right? So if it's a bad arena card, then mages got both a good one and a bad one. If other classes get 2 good arena commons, they've improved more than mage.

Perhaps by never giving mage another good common ever, arena balance is shifted slightly (which over time would add up). But doesn't that also make drafting for mages less fun over time. Perhaps changing the drafting algorithm is more likely to have a bigger and more positive impact. I can't imagine how arena would change if you got a lot more rare choices than you do right now, for example. There are a lot of great rare class cards in arena.
 

inky

Member
Their position isn't really any different; they're just coming at it from a different perspective. Their point is that it's no Keeper of Uldaman, Bog Creeper or Kraken, each of which clearly changed the Arena meta in a huge way. When those cards came out, you had to change how you played every draft if you wanted to remain successful. Firelands Portal doesn't do that - it's just another strong removal with a minion attached that makes Mage even better at the things it already does, which will keep it the top dog. I don't think Adwcta and Merps really care if one class is clearly better than the others, but most players do.

I'd like to be able to pick Priest or Hunter and know that I have roughly the same chance of going 12 wins if I play well as if I'd picked Mage or Rogue. As it is, that's not the case, and it's clear Blizzard never want it to be. Which diminishes the game.

Adwcta started a pretty ridiculous campaign called #ArenaWarriorsMatter which I think actually saw some strong common cards printed for Warrior as a result, so I'd like to think he cares.

And yes, whether Firelands Portal is the new top Mage card or not is a bit irrelevant. There's virtually no reason to make it a common in a format that's already so skewed towards certain classes.
 

Apathy

Member
I'm pretty certain that if babbling book was a common, kripp would be salty about it. It's what he does. I sorta feel like babbling book is a really good arena card to begin with, since mage has many good arena spells. It's also immediate and cheap.

We haven't seen the other mage card yet right? So if it's a bad arena card, then mages got both a good one and a bad one. If other classes get 2 good arena commons, they've improved more than mage.

Perhaps by never giving mage another good common ever, arena balance is shifted slightly (which over time would add up). But doesn't that also make drafting for mages less fun over time. Perhaps changing the drafting algorithm is more likely to have a bigger and more positive impact. I can't imagine how arena would change if you got a lot more rare choices than you do right now, for example. There are a lot of great rare class cards in arena.

less fun for mages to draft, you mean how like 6 of the other classes in HS feel when they go into arena.
 

Dahbomb

Member
Firelands Portal is not going to have significant impact on Arena because it's not going to change much. As in it will maintain the status quo of Mage being the best in Arena like they have always been.

The outrage is on the card maintaining the Mage status quo in Arena and it shows Blizzard's lack of care when it comes to balancing for Arena. Both Merps and ADWCTA demand an answer from Blizzard as well.


And Babbling Book is significantly worse than Firelands Portal in Arena. Like two tiers below it. Firelands is a top tier premium Arena card, Babbling Book is just above average.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
What a weak ass answer.

So they are thinking of ways to rewrite the code and make complex changes to the drafting system for a problem they can tackle with simple card rarity changes.

Just say you don't really care that much about Arena balance. I'd respect that kind of mentality more.

Card rarity affects far more things than just arena, especially outside of adventures. Swapping the rarities of Babbling Book and Firelands Portal won't fix arena. That's just one issue. Broadly speaking, kicking Rogue, Mage, and Paladin off their high perch requires much more significant changes.
 

Pooya

Member
singe player high score brawl. It's interesting but without leaderboards seems pointless.

Seems like they put a lot of work into it with new art and even in the end there is a little chart that tells you how well you did, quite a bit of new stuff.

The best part is that you win every game, so free 100g here it is.
 

inky

Member
Card rarity affects far more things than just arena, especially outside of adventures. Swapping the rarities of Babbling Book and Firelands Portal won't fix arena. That's just one issue. Broadly speaking, kicking Rogue, Mage, and Paladin off their high perch requires much more significant changes.

Well, this is an adventure card and we are talking about this case. Giving Mage strong commons won't kill arena either, but it doesn't help. Obviously changing one card or ten cards won't fix Arena, but rarity IS part of Arena, and if they are committed to changing things that's a good place to start. This isn't a new problem.
 

Apathy

Member
Can you even lose at this brawl? I love the concept of it. Also if you can't lose, best time to get that brawl daily
 

QFNS

Unconfirmed Member
As a mainly constructed player, I don't have strong feelings about the classes in arena, but even I can see that things are pretty fucked up in there. Like when I get bored and decide to do an arena (my avg is prolly like 5 wins these days), even I can tell when I get certain classes that there just isn't a lot of good choices for that class in arena.

When certain classes rely VERY heavily on rare and epic cards to succeed in constructed, the chance of getting a "constructed-like" deck in arena is vanishingly small. So you rely on the commons of that class, and there are quite a few classes with commons that are really bad. Not even just bad for arena, just bad in general.


All of that said, there have been LOTS of easy or at least straightforward solutions to arena problems over the years and they have all been ignored, so I don't expect any of this recent spat of complaining to have any better results. I personally don't see any issue with adjusting rarities of cards for various classes. Does it mean that some classes will have more rares/epics than others? So be it.

Maybe only do the rarity adjustments after the cards move into Wild. That would at least protect the value of packs while the packs are on sale, then once everything is in the realm of dust, just do some swapperoos on the rarities. If they are really concerned about the value of dust and the dust economy (which I am unconvinced of at the moment), then it should be possible to make rarity changes so that the total number of rares/commons/epics doesn't change but maybe the total number per class is shifted.

There has also been a long standing ideas about assigning "fake" rarities to the basic cards. Players would still get all the basic cards free so the rarities would only be affecting arena and it would decrease the chance of seeing some of those high impact cards in arena. That idea seems pretty easy to do and doesn't really change anything other than arena.
 

Dahbomb

Member
Arena should have its own rarities for cards. Then they can make stuff like Fireball and Flamestrike Rares.

Though Arena right now has a much bigger problem than class balance.... it's coin balance. There's a 13% winrate difference between going first and going second. That is extremely alarming and is the result of Blizzard failing to print good spells that counter aggressive/tempo minion plays. So that means that whoever gets on board first with a relevant minion tends to win.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Well, this is an adventure card and we are talking about this case. Giving Mage strong commons won't kill arena either, but it doesn't help. Obviously changing one card or ten cards won't fix Arena, but rarity IS part of Arena, and if they are committed to changing things that's a good place to start. This isn't a new problem.

It isn't a new problem and it will continue to be a problem until Blizzard starts doing something different like adjusting appearance rates by individual cards. That is part of Bride's point. This goes beyond Firelands Portal. And you can only do so much with the current system.

Don't accuse Blizzard of not caring about arena balance when he is talking about exploring ways to fix arena balance long term. I don't worship at the alter of Blizzard, but they have to approach design from multiple angles and they have to think about this game much longer than anybody here has to.
 

obeast

Member
Though Arena right now has a much bigger problem than class balance.... it's coin balance. There's a 13% winrate difference between going first and going second.

Yeah, that's nuts. I wonder if that doesn't play into class balance issues as well, though. Data may prove me wrong, but I'd guess that rogue and mage have a smaller gap in winrate because they can retake a board much more easily - Rogue has backstab, that 5 damage spell, eviscerate, and other shenanigans, and mage has spell removal (esp. flamestrike). And both have pingy hero powers that can affect the board.

On the other hand, if a priest, hunter, etc. gets pushed off the board when on the coin by a 1-2-3 curve from the opponent, the game is essentially over.
 

gutshot

Member
lol

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m_eORXU7FXzfk-EcZ0HREKOZmuS-xAfgv0YYn3LeSazCFQrs5X7YReL87EOJQyXkpkftusbdcW79yyZtojya_g5X1W-xP0k_GVaA5GhKA5lI-biIeb-vlVexLLDtk06Q1mnEsipd97HaqA7P7J045VfHUYVgA8g6kLvpwEhR0zwF1CpaJ-G9vPKXC8oF0-J6ZxB-BOHzzJGXDyHMWTM28FHqnAmKC2jYsVorRrV50sSSG_6pm6GF8luBqkIO_RgAzzRYvq6xt4Gj8urDP-zp7v44oY6Hk6Kd9bUTRuo4iXrcN59BpERcBt9JtvMk-hB_5FX1UcLNNTki3jCVMxdwzqCNPbjsQHPe_HsNSskPXyb6SvVk2n9ghFoORHUh799TmrZ-gQpI0WdpEOQoq2j64YInh_mgRC9wL7BdSdxZwqJQCIoz5KIsYpMgEHUUPEF0i-2ewmDT_8-XT4h0G9IYj_Xa1DZ29a6gUgYfQOt_grIcwDzx55MP8eI1V3GfxugkXDg_B_GfInIajz-n6o8FuPzQuvgxaFXd8mi4PI3Qy84wy16FrpCrvPePS8cG3M0jwDPt2gpBB3PadunNjJLgRdDkq8PMV_g=w2720-h1604-no
 

QFNS

Unconfirmed Member
Ok this brawl is a really cool idea.

Something that is very different from normal Hearthstone.
It requires deck building to get beyond a basic level.
Even better, you can't close.

A+ would brawl again.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Arena should have its own rarities for cards. Then they can make stuff like Fireball and Flamestrike Rares.

Though Arena right now has a much bigger problem than class balance.... it's coin balance. There's a 13% winrate difference between going first and going second. That is extremely alarming and is the result of Blizzard failing to print good spells that counter aggressive/tempo minion plays. So that means that whoever gets on board first with a relevant minion tends to win.

Pretty much every turn-based game in the history of the world gives first turn advantage. The history of Go, one of the oldest and most strategic games in the world, has basically been "how much better is it to go first?"

The fact that sometimes new players perceive an advantage to going second actually puts Hearthstone ahead of most turn-based games in this regard.
 

Dahbomb

Member
Pretty much every turn-based game in the history of the world gives first turn advantage. The history of Go, one of the oldest and most strategic games in the world, has basically been "how much better is it to first?"

The fact that sometimes new players perceive an advantage to going second actually puts Hearthstone ahead of most turn-based games in this regard.
The turn advantage difference right now is the WORST it has ever been in Arena. And that's because the spell pool is becoming more and more diluted.
 

inky

Member
It isn't a new problem and it will continue to be a problem until Blizzard starts doing something different like adjusting appearance rates by individual cards. That is part of Bride's point. This goes beyond Firelands Portal. And you can only do so much with the current system.

Don't accuse Blizzard of not caring about arena balance when he is talking about exploring ways to fix arena balance long term. I don't worship at the alter of Blizzard, but they have to approach design from multiple angles and they have to think about this game much longer than anybody here has to.

And yet rarity which is a short term tool that can be used within the current system is often ignored. I'm sure they work really hard and have incredible plans for the game, so just as I won't assume you worship Blizzard, don't assume I don't give them any credit, or I'm ignorant to the problems they face.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
And yet rarity which is a short term tool that can be used within the current system is often ignored. I'm sure they work really hard and have incredible plans for the game, so just as I won't assume you worship Blizzard, don't assume I don't give them any credit, or I'm ignorant to the problems they face.

It isn't a tool that they ignored in this case. They said that the current unrevealed card for mage is bad in arena so they made it a common and made one of the good arena cards a rare. They may have made a mistake in which of the two good cards that they chose to make rare but they didn't ignore rarity as a tool.
 

Szadek

Member
To be much better than Cleric it needs to hit 2 targets,which is rather unlikely.
It's possible that get +2/+2 every now and then and +1/+1 most of the time is good enough, but I doubt it.

The artwork is really cool,though.
 

Nirolak

Mrgrgr
It reminds me most of Tinkertown Technician, but instead of the Spare Part, you get a potential upside on hitting more targets with the buff.

This is the second or third card along the lines of holding multiple synergy factions, so I'm guessing there are more in here as well.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
I guess this was the mystery card that was supposed to make curator even better? Because it kind of doesn't. Not feeling a "literally zoo" deck.
 

Dahbomb

Member
This is a cool Brawl, I want to see how long I can survive in.

Too bad I don't have all the Legendaries to make it work. I was thinking of a massive flood type deck and powering up minions with double Mukla Champion every turn to keep pace with the opponent. Also have a Hogger set up to block the attack.

I feel like there has to be a way to force the game to finish by fatigue.
 

bjaelke

Member
This is a cool Brawl, I want to see how long I can survive in.

Too bad I don't have all the Legendaries to make it work. I was thinking of a massive flood type deck and powering up minions with double Mukla Champion every turn to keep pace with the opponent. Also have a Hogger set up to block the attack.

I feel like there has to be a way to force the game to finish by fatigue.

Kel'Thuzad behind a wall of taunt
 

Pooya

Member
I don't like the art style of this set very much, looks like some Disney mobile stuff. pretty bad.

eh, ok card I guess. I hope this set isn't a dud, I'm not expecting much from the neutral cards, class cards are where its at and they've not revealed most of them yet.
 
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