CelticKnight
Member
Turned a Rogue's 8/8 and 9/9 Questing Adventurer's and 16/16 Edwin into sheep earlier thanks to a turn 8 Inkmaster Solia/Kazakus potion combo.
He wasn't a happy camper...
He wasn't a happy camper...
Solid = very powerful now I guess.
I'm looking at gormok for Secret Patches Paladin but I'm not crazy enough to craft and try it out.
Only way I can see it working effectively is in Wild with Muster for Battle.
Clawed my way back up to rank 11 4 stars. Then I meet an abomination of a mill/aviana/kun druid who gets so damn lucky on draws and BM's every turn.
This game is so evil at times. Every time I get close to rank 10 I either meet the most lucky bastard in the world or a downright counter.
Thanks, I've been trying to find anything that can get me to rank 19 instead of 20. I've played a few weeks and gotten a lot of packs, but I seem to still be missing anything key to make decks.I started a fresh F2P account on the Asia server a couple days ago to mix things up and see how bad the pay to win aspect really is.
I'm already rank 16, and I haven't even crafted a single card yet. Beast Druid has been fantastic for me, even though there's only one beast synergy card in the deck at the moment.
Decklist
So far I've bought 6 packs with gold and done 3 arena runs, on top of the various free packs they give you at the start, and am sitting on 495 dust until I can open a few more epics to help figure out what deck to settle on.
Only epics i've opened so far are Snake Trap and Rat Pack, which are good they're both in the same class, but bad that the class is Hunter. It's a shame that Menagerie Wardin is so deep in ONiK, or maybe I'd go all in on beast druid. That deck is super cheap otherwise.
Thanks, I've been trying to find anything that can get me to rank 19 instead of 20. I've played a few weeks and gotten a lot of packs, but I seem to still be missing anything key to make decks.
I've tried pirate / face warrior decks but failed to ever win twice in a row. I figured a F2P deck would be good, but I promptly found I'm missing the following for your deck:
1x living roots
2x wrath
1x pit fighter
That's 160 dust and I only have 5 unless I start carving up cards. Are there any free or common options which might replace these cards and still have reasonable success?
I went 11-3 with this deck, which I thought was just "okay" after drafting. 11 wins is my new arena record. Can someone explain to me how this deck worked so well? I played with it and i'm still not sure how I got to 11 wins.
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Thanks, I've been trying to find anything that can get me to rank 19 instead of 20. I've played a few weeks and gotten a lot of packs, but I seem to still be missing anything key to make decks.
I've tried pirate / face warrior decks but failed to ever win twice in a row. I figured a F2P deck would be good, but I promptly found I'm missing the following for your deck:
1x living roots
2x wrath
1x pit fighter
That's 160 dust and I only have 5 unless I start carving up cards. Are there any free or common options which might replace these cards and still have reasonable success?
Were you the one trying to make a F2P shaman bloodlust deck? I tried a lot of shaman as well, but never got past rank 19, so maybe I would suggest Druid as a good starting class. Wild Growth and Innervate are both extremely nice to have for the attrition curve decks that you basically have to do when you have no cards.Thanks, I've been trying to find anything that can get me to rank 19 instead of 20. I've played a few weeks and gotten a lot of packs, but I seem to still be missing anything key to make decks.
I've tried pirate / face warrior decks but failed to ever win twice in a row. I figured a F2P deck would be good, but I promptly found I'm missing the following for your deck:
1x living roots
2x wrath
1x pit fighter
That's 160 dust and I only have 5 unless I start carving up cards. Are there any free or common options which might replace these cards and still have reasonable success?
Finally can pick warlock in arena. Had the chance to have 4 abyssal enforcer, but decided to have 3.
That card is crazy in arena.
What other card could possibly compel you to do that?
Staz, a filipino just won WESG against Orange. That reno mage mirror took a long time.
What other card could possibly compel you to do that?
Congrats to him. Seems like it was a really well played series since it went 7 games. Been following Staz since last year when he qualified twice for APAC. Nice to know he's doing great! $150,000 is an insane amount of money.
I don't remember tbh. But I went with weaker card, but an early drop. I felt four 7 drops is too clunky.
I only watched 2 match. His renolock vs Jade druid and the Reno mage mirror. He played well.
And 150k is huge. How much Pavel got for world championship?
Apparently, game 7 was really good. Got to find the Vods for that definitely. $150k is bonkers, especially when you come from the Philippines. I believe Pavel won $250k since they were playing for a $1,000,000 prize pool. Still, he basically won more than the 2014 and 2015 Blizzcon champions (when the grand prize was still just $100k back then).
Getaway kodo has the same weaknesses as duplicate did. You don't actually choose what gets duplicated except in circumstances where you can force it. And your opponent can force you to trade on your turn, or polymorph/hex which is already a weakness to anyfin paladin.
The upsides of getaway kodo may be okay when it works out well. But when you're behind, it's one less resource to use proactively to either stay alive or get back in the game.
It sounds very inconsistent with little upside. When you're ahead is when it works best and when you're behind is when it's quite weak. Pretty much the definition of a win more card and frankly one with not a large upside. And even worse if you have to change your deck or ignore otherwise optimal lines of play to get value out of it. It worked with duplicate to some extent in mage because it created 2 copies and thus card advantage. It also did not work to some extent because of the nature of secrets and your opponent's control over the outcome.
Redemption. Repentance sets a minions life to 1.ok i can't play anything but anyfinja paladin now. getaway kodo just makes it so strategic and fun. lets you lean out on the wild nzoth version deathrattles too, since the kodos can either pull more deathrattles or murlocs depending if you're facing aggro and need extra sludge belchers and whatnot.
getaway kodo is basically a third copy of any minion you want in the deck, its absolutely broken with mechanics that bring back from the graveyard, and running both zoth and AF just make it fantastic. yes there's repentance and that might even have a slot too, but getting back the charger or deathrattle or whatnot to your hand feels much more important, it's like drawing a minion you select but from your own deck, very powerful. since otherwise rep is wasted on stuff like sludge belcher and tirion that you'd just rather drop twice or 3 times from hand because they're that damn good. can even use it to copy doomsayers from the MFin pirates that can kill them on turn 2. i'll take 3 or 4 doomsayers or sludge belchers against them mateys any day.
its not weak at all when you're behind; falling behind pirates turn 5, drop it with sludge. earlier, drop it with wickerflame. drop it the turn after finja and you're either taking the board back or you have a swarm to burst and win the game with. duplicate never costed 1. think about tracking, it's in almost every hunter deck. you get to choose from 3 cards. this, you almost always have 3 minions to drop and select what is copied. for the same mana you get a 3rd copy of the minion to drop immediately and continue either the push, stockpile on the 10 mana graveyard card you already pulled, or copy one of the many stall cards. maybe in standard its too slow but in wild it's a very consistent upgraded tracking.
also consider anyfin only run 2 chargers, plus murk eye, plus finja and warleaders. that's only 6 cards. you want to be as consistent before anyfin as possible, and snagging one or extra murlocs early is key. no other murlocs are nearly as strong so copying these really improves the consistency of a graveyard card like anyfin
since i add the nzoth package snagging extra sludges, tirions can win the game against long control games or a more aggressive deck as well.