We all know conceal was removed because of auctioneer + conceal being too good. I don't think that means stealth is a bad mechanic overall but certainly having conceal around forever limits their ability to produce other cards that giving stealth to for a single round could be considered too good.
I don't think they just plan to rotate cards because they think the card is too good either.
it's not just auctioneer, edwin and questing aren't supposed to have stealth either. That's just not ok.
I just had 2 disconnects in back to back arena games. What in the hell.
I couldn't even relaunch client to get back in. Just kicked me straight to the main menu.
Had a good deck too.
4-1 tonight with Zoo Warlock
It's alive!
And yeah, I've had a few disconnects tonight as well. Thankfully the only one on my end I got reconnected and won.
I really enjoy Jade Druid but I feel like I'm either not pulling my Jade Cards, I have a Fandral but no "OR" cards, or I justs get zero curve out of the gate. It's frustrating.
4-1 tonight with Zoo Warlock
It's alive!
And yeah, I've had a few disconnects tonight as well. Thankfully the only one on my end I got reconnected and won.
Update 7.1 Arena Changes
Arena will change from Wild format to Standard
Changes to Card Rarity Distribution
More Spells in a Run
Neutral Classic Cards Show Up Less
Yeah Zoo can still pull off some pretty good stuff. As long as you don't live and die by the Meta Reports it is a perfectly viable deck for completing quests and laddering.
Update 7.1 Arena Changes
Arena will change from Wild format to Standard
Changes to Card Rarity Distribution
More Spells in a Run
Neutral Classic Cards Show Up Less
Priest is the real winner here.In addition, the cards Abyssal Enforcer and Flamestrike will show up approximately 50% less in Arena.
I'm betting right now they don't see that in the stats. Everyone was probably drafting warlock and mage if they could.kabal talon priest needed a rate nerf too.
Update 7.1 Arena Changes
Arena will change from Wild format to Standard
Changes to Card Rarity Distribution
More Spells in a Run
Neutral Classic Cards Show Up Less
JESUSIn addition, the cards Abyssal Enforcer and Flamestrike will show up approximately 50% less in Arena.
No mentioning of comprehensive class balance makes me sad. Hunter and Warrior are still fucked, and Mage is still top of chart since they have the best spells (maybe Warlock too).
what idiot at blizzard really thinks that switching arena from wild to standard is a good idea?
47 min ago
In our next update, we will be making a few changes to the Arena that should make it more interesting for our players and offer a much different experience with each set release.
Arena will change from Wild format to Standard
As more cards are added to the Arena pool, having each game feel meaningfully different actually becomes harder to accomplish. Many of the cool synergies between cards, such as Jade Golems or Mechs, live within each individual set release. Attempting to create decks that utilize these meaningful synergies in a wide and diluted card pool will become more and more difficult as the Wild card pool grows larger. Arena runs then becomes less about card synergies and smart deck choices and more about being fortunate enough to be presented with the best card from each set. This change should put the focus back on the player for good, synergistic Arena choices and make Arena decks feel more cohesive.
Well be monitoring using the Standard format in Arena carefully, and we may add additional changes or formats in the future if it doesnt meet our goals of having Arena feel interesting and different with each set release.
Changes to Card Rarity Distribution
Were making a change to the frequency in which Common and Basic cards show up in the Arena. Common cards were about 78% of all Arena cards, and we felt that number was too high considering that many of the cards that focus around individual class identity and power level rely on the common cards of any given class. After this change, the number of Common and Basic cards that show up overall should be lower, giving more room for fun Rare, Epic, and Legendary cards to show up in an Arena run. In addition, the cards Abyssal Enforcer and Flamestrike will show up approximately 50% less in Arena.
More Spells in a Run
Spells have the power to swing a board state, generally more than minions do. Obviously, there are some exceptions to this. When the distribution of spells to minions is too low, the game usually ends up in the favor of the player that gets out their minions faster and more efficiently than the other player, because there arent enough cards that punish overextending. Bringing the distributions of spells and minions closer together allows for more room to have an Arena game that is more strategic and facilitates more plays and counter-plays to occur.
Neutral Classic Cards Show Up Less
A lot of neutral Classic cards tend to be minions without any text that lack interesting effects. While they are great for introducing newer players to Hearthstone and providing baselines for power level comparisons, they dont make for compelling Arena run choices. This helps make more room for spells, class cards, and expansion cards to show up at a higher rate.
These changes will occur in an upcoming update near the end of February. Well see you in the Tavern!
Someone link me to a current and powerful Zoo deck!
can be standard or wild
what idiot at blizzard really thinks that switching arena from wild to standard is a good idea?
I understand your passion for the game but let's not insult the devs.
As the article says, they'll be looking for the results and will make changes as necessary.
Oh sweet, I made it into a Kibler YouTube video. I bet y'all are jealous.
https://www.youtube.com/watch?v=AtUNlQyNAIM
get oozed zealousD...
I'm jealous
I was the sub notification, not the opponent. =P
I was the sub notification, not the opponent. =P
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get oozed zealousD...
so far any promises they've made to making changes as necessary means they're going to ignore it for 6 months until the community is screaming at them from every possibly venue and then they'll announce they're doing something and not implement for a month. this is not a design team with a stellar track record.
Moving Arena to standard eliminates half the fun of the format.
If I want to play standard, I'll go play standard. All we need is for arena to have exactly the same balance problems that constructed is inevitably going to have. Right now Shaman is the best constructed class, and Warlock is the best arena class.
Imagine if it was Shaman both places. You could never escape.
This is going to be very bad for the game.
Moving Arena to standard eliminates half the fun of the format.
If I want to play standard, I'll go play standard. All we need is for arena to have exactly the same balance problems that constructed is inevitably going to have. Right now Shaman is the best constructed class, and Warlock is the best arena class.
Imagine if it was Shaman both places. You could never escape.
This is going to be very bad for the game.
this was the hardest month on ladder for me ever. You just can't reliably win and games get decided by match making and whether you draw patches or reno pretty much... I started NA a few days ago, climbed quite fast with reno mage to 6 but boy I did stop there, damn...
one blow out win to another blow out loss... I switched renolock, same story. These jade curves can get quite out of hand, or I lost to pirate warrior after reno, because he just had life tap and frothing I couldn't kill lol... this reno mage got jarraxus from kazakus and beat me with it. lol.
In the end switched to mid jade shaman and win streaked to 5 in no time. Thanks Thrall, I don't know why I wasted time playing something else, it's not like it was fun exactly. With jade shaman in some games, you just open with pirates and become full face shaman, it's hilarious when it happens.
After nerf it's likely the best deck, the amusing part is that you can replace all the nerfed cards with some other bonkers cards or specifically tech to beat rogue or reno. So many options.
I like most of the changes except the new Standard format, I hope that eventually they just have both Standard and Wild Arenas.
Team 5 is so hot right now.Iksar said:One of the most difficult draft problems for us to overcome is the ever-increasing card pool. Something I'm relatively sure of is that when a new set comes out, it would be cool to go to arena to draft that new set and check out what its synergies are all about. It becomes difficult to accomplish that when there start to be 1500+ cards available to draft. We want there to be realistic synergies to draft in arena, and we want drafting the set that just came out to be a fun way to discover the latest and greatest new cards.
That said, making arena standard is just one way to do this. I would not consider these current changes to be forever ones. The main takeaway for me in this development time was that smaller card pools lead to more interesting draft experiences, standard-arena specifically was a simple way for us to accomplish that. I could definitely see us rotating older sets in and out of the pool at some point, but for now I'm curious how these current changes will play out. Looking forward to getting feedback once the changes are released.