Yeah but what cards are you playing to actually apply some damage? If you're in fatigue and I still have 10 cards left on top of 30+ armor, how do you get out of that situation?In my experience, as renodecks are my favorites of this meta, is that I try to draw a lot to out-value my control opponent, I usually end up in a very comfortable position between kazakus potions and removal for an eventual Dirty Rat + Bran/Doomsayer/MC Tech
Seems like they are just doubling down on those failed archetypes.IM PANICKIN' NOW!!!!
Rogue had many failed archetype experiments: Pirate, Coins Deathrattle, Stealth... whats one more
I dunno, people have gotten preeeeeeeetty mad when I've beaten them with their own Tirion.
Blizzard considering PTR for nerfs/balance changes. Not for new content though.
Seems like they are just doubling down on those failed archetypes.
We got brain dead curve decks? So they want Rogue to become a boring curve deck like everyone else?Hey, look what happened when they doubled down on concepts like Paladin Secrets, Overload, Pirates, Murlocs, Dragons...
* Kripparian intensifies *Arena blog changes coming this week.
Deathrattle Rogue is funsiesHey, look what happened when they doubled down on concepts like Paladin Secrets, Overload, Pirates, Murlocs, Dragons...
Hey, look what happened when they doubled down on concepts like Paladin Secrets, Overload, Pirates, Murlocs, Dragons...
Yeah but what cards are you playing to actually apply some damage? If you're in fatigue and I still have 10 cards left on top of 30+ armor, how do you get out of that situation?
Edit: 10 cards is a lot, so I'll say 6, which is about the average
We got brain dead curve decks? So they want Rogue to become a boring curve deck like everyone else?
It's not hard to make a class archetype good... it's hard to make it interesting, unique and skill intensive.
planning to move shatter to replace Ice Lance??? aww c'mon, at least send one good one to classic
NoiceArena blog changes coming this week.
Reddit said:16 minutes ago: That's all! Q&A over. /u/deviouskat89
- 16 minutes ago: Really excited about the content we have for this year. Arena blog coming out this week discussing changes SOONtm. /u/deviouskat89
- 17 minutes ago: Been lacking on small quality of life stuff. Focusing more on that this year instead of big monolithic stuff. /u/deviouskat89
- 17 minutes ago: Talking about how we communicate as a big team, team 5 is over 70 people. Also working on how we communicate with the community with Q&As like this. Announcements will still happen when we're ready, so we don't always have new stuff to say. Changing the type of communication that we do. /u/deviouskat89
- 19 minutes ago: A: healing is really important, and armor. we don't really want healing in neutral, like healbot was being used in every class. we want powerful healing cards, but want them to be class specific. you'll see more of those in the future /u/deviouskat89
- 21 minutes ago: Q: reno jackson? /u/deviouskat89
- 21 minutes ago: A: basic bad cards being bad we have a different philopshy. brode has youtube videos on that subject! /u/deviouskat89
- 22 minutes ago: A: that's mostly about classic cards. it doesn't seem to have much upside. we'd rather release new cards that will be good for a few years. some cards are meant to be bad, like majordomo. some cards won't always be bad, like pally secrets used to suck and then became strong. value of your collection changes when new cards come out /u/deviouskat89
- 25 minutes ago: Q: buffing cards? /u/deviouskat89
- 25 minutes ago: A: testing balance changes might work, instead of new content /u/deviouskat89
- 26 minutes ago: A: ptr makes content stale faster /u/deviouskat89
- 27 minutes ago: A: if we think a card supports an interesting archetype we'll push it to be a little bit stronger /u/deviouskat89
- 27 minutes ago: A: initial design, process takes several months, as we go along and learn more and get feedback from community for instance 1 drops, we start paying more attention to them and keep iterating on that. we play a lot of games and no way to know for sure how powerful it will be. it often takes the community weeks to find the most powerful version of a deck. we try to aim for 8/10 and figure we'll miss by +/- 1 /u/deviouskat89
- 28 minutes ago: Q: insights on how testing process works on new content? ptr? /u/deviouskat89
- 29 minutes ago: A: hopefully it will be more interactive without conceal, we can make changes at any time if we're willing to do that. we're also keeping an eye on druid /u/deviouskat89
- 30 minutes ago: A: auctioneer was our closest to get moved to hall of fame. we didn't choose right now because it's a skill testing card, separates players who don't know how to use it, those small decisions of how to use it have a big impact on the game. keep it around for another year, conceal will change it a lot /u/deviouskat89
- 31 minutes ago: A: we have some good ideas. rogue players like their bag of tricks, we're experimenting with deathrattle and stealth. tricks are still their identity going forward but pick pocket-type cards are something we're looking at too /u/deviouskat89
- 32 minutes ago: Q: rogue class identity? stealth and combo nerfed /u/deviouskat89
- 33 minutes ago: *make an exciting set /u/deviouskat89
- 33 minutes ago: A: important to make an exciting deck, take some risks, and nerf later, instead of going conservative at the start /u/deviouskat89
- 33 minutes ago: A: yes discussed lots of cards. one way to do that is rotation to hall of fame. other cards rotating wild soon weren't good targets for nerfs. there's more candidates. we picked cards that are sticking around for another year /u/deviouskat89
- 34 minutes ago: Q: thinking of nerfing other cards besides small time buccaneer and spirit claws? /u/deviouskat89
- 35 minutes ago: A: will also allow people to play fun decks against higher ranks /u/deviouskat89
- 35 minutes ago: A: matchmaking is really poor at low end of the ladder, especially at 20. everyone with less than 50% win rate gets stuck down there and it's not a good representation of what the rank means. we also have issues at higher end of the ladder like # of players at legend. worried about having too many at legend so we're also looking at other solutions there. talking about it currently, it's a big focus /u/deviouskat89
- 38 minutes ago: Q: ranked floors? /u/deviouskat89
- 38 minutes ago: A: PO isn't the problem on it's own, but leeroy+faceless and other cards add on to that issue /u/deviouskat89
- 39 minutes ago: Q: power overwhelming? /u/deviouskat89
- 40 minutes ago: A: example stat: wild top 3 classes played were not the number 1 win-rate classes /u/deviouskat89
- 40 minutes ago: A: statistically there are high-performing decks that aren't being played a lot, over time experimenting crops up as decks get publicized. we see early when decks are on the rise. community has missed a few according to the data /u/deviouskat89
- 41 minutes ago: A: right now that role is being filled by the community, guide posts, etc. we don't necessarily need to do that, but we still need to work on deck recipes /u/deviouskat89
- 42 minutes ago: Q: advanced deck recipes? are there decks the community hasn't discovered? /u/deviouskat89
- 42 minutes ago: A: it's going to be significantly different this year and really healthy to have 2 different metas /u/deviouskat89
- 43 minutes ago: A: heroic wild brawl for example, and wild tournaments, but that isn't enough yet /u/deviouskat89
- 43 minutes ago: A: a lot of the changes are really exciting, but some players feel negative about rotation because they don't feel we're supporting wild enough. we've failed to support it before, talking about how to do better going forward /u/deviouskat89
- 44 minutes ago: Q: what community reaction did you expect to mammoth? /u/deviouskat89
- 45 minutes ago:
- Q: Combo decks getting some love?
- A: Important to have lots of different decks. Emperor Thaurissan for example enabled a lot of different combo decks. Some are OTK, which we shy away from. Ideally, it does a lot of tricky stuff, maybe getting a big card advantage which is healthier, takes a couple turns to set up. We'd like to design into that. /u/deviouskat89
- 47 minutes ago: Q: How do you measure interactivity vs. combo decks? /u/deviouskat89
- 47 minutes ago: A: Yes, we want it to be enjoyed a lot more. We'll start posting season rankings on official blog soon. /u/deviouskat89
- 47 minutes ago: Q: Wild rankings? /u/deviouskat89
- 48 minutes ago: Decks are closer in balance right now to how they have been in other metas, but still getting a feeling of stale meta. Still deciding on pace of content releases to how it affects the feel. Want game experience to feel variant. Feels kinda samey right now but lots of potential approaches, like nerfing frequently. Not sure what is right yet. /u/deviouskat89
- 50 minutes ago: Talking about the new xpacs, digital content is consumed really quickly. Netdecking happens so fast because of streamers, but occasionally new decks do pop up late in the season like aggro rogue at HCT. Keeping an eye on it. Overall they really want new date from these changes to keep meta from being stale. /u/deviouskat89
- 51 minutes ago: A: good idea, saving announcement for later though /u/deviouskat89
- 52 minutes ago: Q: old content for new players like naxx? /u/deviouskat89
- 52 minutes ago: A: missions will be harder because specific cards aren't gated. they'll be much harder by default. if you can't beat them, too bad /u/deviouskat89
- 53 minutes ago: A: no heroics this year, and first xpac will not have missions. 2nd xpac this year will have missions, goal is to make them more challenging overall /u/deviouskat89
- 53 minutes ago: Q: adventures specifics. heroics? /u/deviouskat89
- 54 minutes ago: A: adventures will be free. we think this will make the game more fun and have a bigger impact on the meta, allows us to explore mechanics, overall it was the right thing to do for the fun of the game. at the same time, it's important you can be f2p. increasing free packs like tavern brawl and adventures will give packs instead of cards now. we'll keep an eye on how many players can be competitive as f2p /u/deviouskat89
- 56 minutes ago: Q: additional expansions per year making the game more expensive. more free cards to compensate? /u/deviouskat89
- 56 minutes ago: A: this year competitive decks, like jade, reno, pirates are strong decks that weren't part of classic /u/deviouskat89
- 57 minutes ago: A: we don't want freeze mage and miracle rogue to be the best competitive decks years from now, they belong in wild. we want rotation and fresh decks /u/deviouskat89
- 58 minutes ago: A: lots of value of having basic/classic in the evergreen (standard) set. 6 most obvious choices for hall of fame this year. could be open to more cards next year. real value in the evergreen set but makes standard more challenging, which is why we had to make nerfs/hall of fame happen in the first place. we don't know yet - we'll have a whole year of date for next year's decisions. getting closer to the goal /u/deviouskat89
- 59 minutes ago: Q: more hall of fame cards? collection permanence? /u/deviouskat89
- 59 minutes ago: A: molten nerf was deserved, could possibly be changed for wild. blade flurry probably not /u/deviouskat89
- an hour ago Q: reverse molten nerf and move to hall of fame? blade flurry? /u/deviouskat89
- an hour ago A: open to wild nerfs, but expectation is that they'll be more powerful by definition /u/deviouskat89
- an hour ago Q: how do you decide nerfs and what gets moved to hall of fame? wild balance? /u/deviouskat89
- an hour ago A: mage will be missing a common for example, it's something we should be looking at. classic has other problems, it's both a powerful and important set for new players and for standard. for example, [[shatter]] might be a good card to move to classic /u/deviouskat89
- an hour ago Q: new classic cards to replace rotation? /u/deviouskat89
- an hour ago A: played a lot, also mana cost /u/deviouskat89
- an hour ago Q: How did you determine Hall of Fame cards? /u/deviouskat89
- an hour ago
- Q: Dust refund for Hall of Fame, can you double dip and DE after?
- A: Yes, but you shouldn't because wild will be way better. /u/deviouskat89
- an hour ago
- Q: Will hall of fame cards be obtainable from packs?
- A: Wild only, not from packs, only crafting. /u/deviouskat89
- an hour ago
- Q: First question from forums: when will classic cards be rotated to hall of fame? When are nerfs?
- A: Nerfs end of the month; hall of fame rotation with expansion release. /u/deviouskat89
- an hour ago Free packs for adventures that will be free releases to coincide with the expansions. /u/deviouskat89
- an hour ago Starting with a quick recap of the changes before we get to the questions. /u/deviouskat89
- an hour ago Ben and Mike are welcoming us to the stream. /u/deviouskat89
Nah man that's not broken enough.Rogue Minion
3 mana 3/4 Stealth
Other Rogue Minion
1 mana 3/1 Stealth
2 mana 2/2 Stealth. Legendary. Summon from your deck when you play a Stealth minion
This is my favorite. What could even remove this? Stacked AOE spells? Random enemy destruction cards? Vanish (which just delays the problem)? Doombringer?Nah man that's not broken enough.
4 mana 5/4 Stealth. If you attack the enemy hero, then re-stealth and gain +1 health.
This is my favorite. What could even remove this? Stacked AOE spells? Random enemy destruction cards? Vanish (which just delays the problem)? Doombringer?
This is my favorite. What could even remove this? Stacked AOE spells? Random enemy destruction cards? Vanish (which just delays the problem)? Doombringer?
Streetwise Investigator
Hmmm so what are the top three wild decks and what is the deck with the highest winrate that's missing.
The cynic in me thinks aggro shaman is the highest winrate. That would probably be missing from the top three.
Pirate warrior is almost certainly top three.
Hmmm so what are the top three wild decks and what is the deck with the highest winrate that's missing.
The cynic in me thinks aggro shaman is the highest winrate. That would probably be missing from the top three.
Pirate warrior is almost certainly top three.
Renolock, Pirate Warrior (with Ship's Cannon) and... something else is probably what is beest in wild right now. Interestingly enough, secret paladin has all but died out in wild. I don't think it can keep up with pretty much any well tune deck with MSOG cards in them.
I think the wild thing is because not as many top players even bother focusing on wild, so the meta is not as exposed to the general player base.
Is reno mage on wild run duplicate and echo?
Is reno mage on wild run duplicate and echo?
Shaman is still popular enough.Hmmm so what are the top three wild decks and what is the deck with the highest winrate that's missing.
The cynic in me thinks aggro shaman is the highest winrate. That would probably be missing from the top three.
Pirate warrior is almost certainly top three.
Shaman is still popular enough.
Top 3 played classes are probably Shaman, Warrior and maybe Warlock (people play Zoo there too). Highest winrate class might be Mage or even Hunter to be honest. Tempo Mage, Freeze Mage, Control Mage are still good in Wild. Aggro Hunter and Midrange Hunter has been a mainstay of Wild for quite some time.
At one time Priest and Paladin were in the top 3 classes. They are still good. Rogue probably still up there and Egg Druid as stated is kinda nuts. No class has a weak deck they can use in Wild because they have access to all their powerful cards. I think Druid is probably the class at the bottom in Wild.
You can still make a busted Secret Paladin deck with the Pirates package. You still have Muster for Battle and Coghammer plus Truesilver.
That used to be a super standard deck list. Wild was slower than Standard due to the deathrattles kinda slowing the game down and Nzoth was in every deck. Ragnaros is just a scumbag finisher for Secret Paladin.The unbound greed in wild annoys me more than the aggro i think.
Like seriously, nzoth secret pally running Ragnaros? What kind of garbage is that.
Ya, pretty standard but I preferred running lightlord to improve some of the aggressive matchups like 8 mana CotW hunters.
NZoth made wild super slow and greedy for a couple months. Priest was the worst.
Let the greedy players be greedy man.
Let 'em use their quad gods, their Malchazaars and general fatties.
Priest was the worst because it'd depend so much on your win cons to win with. Double Entomb and some even ran MC, different kind of greed.I feel like nzoth priest was more of a grinder/delay deck than full on greed more often than not, though stalagg and feugen being in any deck is a sign of uncontrollable greed.
They want to move away from lots of burst damage in Standard.
•They're experimenting with Stealth, Deathrattle, and Tricks with Rogues going forward. Some Thievery too!